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Everything posted by Celestine
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Share Silent Interface Interlude
Celestine replied to Celestine's topic in Client Development Discussion
Thanks for your kind words keep up the good work :) -
1. Go to https://epicgames.com 2. Download Epic Games Launcher 3. Log In 4. Get the Nitro promotion. 5. Get Discord on the Epic Launcher, 6. Wait 7. The code will be sent to you by EMAIL in MAXIMUM 24 HOURS! Here's a link to get free 3 months of discord nitro by epicgames, enjoy https://www.epicgames.com/store/en-US/p/discord--discord-nitro?fbclid=IwAR1rCbhrqGCsO026CAWLUWoZD_VAcR5Z5114m9dlqSxsiXzgZs_1pnXeuwk
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Download Permission Viewers can download from Google Drive @Bumble try it
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1kk=0,15 cent € 1 LK8=4 € Payment Method Paypal Friends & Family
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Vote for upcoming MaxCheaters.com Server Rates
Celestine replied to Maxtor's topic in Votes/Polls Area
well i gonna agree such servers are missing now days but as far i saw @ViX is really cool Developer he makes amazing work i believe on him that he will provide us a perfect h5 server -
Discussion L2Famicom Project ( Interlude)
Celestine replied to Ehoq's topic in General Discussion [English]
dont say big words you are one of the most crazy persons i ever meet this is going to, be a big succes. -
Some people are trying to sell shared stuff but there it is for free even if they sell it for like 5/10 € still waste of money Index: aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java IDEA additional info: Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP <+>UTF-8 =================================================================== diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java (revision 33bdb515614e31c09ae565ef3c2bec0cd9c1fb08) +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java (date 1623023055776) @@ -3,15 +3,7 @@ import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; -import java.util.ArrayList; -import java.util.Arrays; -import java.util.Collection; -import java.util.Comparator; -import java.util.HashMap; -import java.util.List; -import java.util.Map; -import java.util.Optional; -import java.util.Set; +import java.util.*; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentSkipListMap; import java.util.concurrent.Future; @@ -6122,7 +6114,47 @@ { return _subclassLock.isLocked(); } - + + + /** + * Send siege info for this player after logging in into the world. + */ + private void sendSiegeInfo(){ + for (Castle castle : CastleManager.getInstance().getCastles()) { + sendMessage(String.format("Castle : %s will have its siege on: %s", getCastleName(castle.getCastleId()), castle.getSiegeDate().getTime())); + } + } + + /** + * Get Name for castle id + * @param id id of the castle + * @return return the right name for the requested name + */ + private String getCastleName(int id){ + switch(id){ + case 1: + return "Gludio"; + case 2: + return "Dion"; + case 3: + return "Giran"; + case 4: + return "Oren"; + case 5: + return "Aden"; + case 6: + return "Innadril"; + case 7: + return "Goddard"; + case 8: + return "Rune"; + case 9: + return "Schuttgart"; + default: return "Not found"; + } + } + + public void onPlayerEnter() { if (isCursedWeaponEquipped()) @@ -6182,6 +6214,8 @@ whItem.scheduleLifeTimeTask(); } } + //Send siege info + sendSiegeInfo(); } public long getLastAccess()
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Since it's solved Locked.
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Bests Lineage 2 servers to sell
Celestine replied to PerfectDealer's topic in General Discussion [English]
Topic movied to proper section -
if i get any more infos i will update the topic
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WTS Siege Date at Enter FOR INTERLUDE & H5
Celestine replied to cicos's topic in Marketplace [L2Packs & Files]
Index: aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java IDEA additional info: Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP <+>UTF-8 =================================================================== diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java (revision 33bdb515614e31c09ae565ef3c2bec0cd9c1fb08) +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java (date 1623023055776) @@ -3,15 +3,7 @@ import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; -import java.util.ArrayList; -import java.util.Arrays; -import java.util.Collection; -import java.util.Comparator; -import java.util.HashMap; -import java.util.List; -import java.util.Map; -import java.util.Optional; -import java.util.Set; +import java.util.*; import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentSkipListMap; import java.util.concurrent.Future; @@ -6122,7 +6114,47 @@ { return _subclassLock.isLocked(); } - + + + /** + * Send siege info for this player after logging in into the world. + */ + private void sendSiegeInfo(){ + for (Castle castle : CastleManager.getInstance().getCastles()) { + sendMessage(String.format("Castle : %s will have its siege on: %s", getCastleName(castle.getCastleId()), castle.getSiegeDate().getTime())); + } + } + + /** + * Get Name for castle id + * @param id id of the castle + * @return return the right name for the requested name + */ + private String getCastleName(int id){ + switch(id){ + case 1: + return "Gludio"; + case 2: + return "Dion"; + case 3: + return "Giran"; + case 4: + return "Oren"; + case 5: + return "Aden"; + case 6: + return "Innadril"; + case 7: + return "Goddard"; + case 8: + return "Rune"; + case 9: + return "Schuttgart"; + default: return "Not found"; + } + } + + public void onPlayerEnter() { if (isCursedWeaponEquipped()) @@ -6182,6 +6214,8 @@ whItem.scheduleLifeTimeTask(); } } + //Send siege info + sendSiegeInfo(); } public long getLastAccess() Something like this will do, Edit where needed -
please check ur messages
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WTS Siege Date at Enter FOR INTERLUDE & H5
Celestine replied to cicos's topic in Marketplace [L2Packs & Files]
also that totally true that what im saying now days none of the members search enough good the forums to find shared content and after they buy and make mistake they call sellers "Scammers" -
WTS Siege Date at Enter FOR INTERLUDE & H5
Celestine replied to cicos's topic in Marketplace [L2Packs & Files]
fact is not about scamming someone but things are crystal clear when a code is shared for free somewhere and someone is, trying to sell it others will call this a scam because you are trying to fool people who have no idea about java coding... -
Classic Updater Description: Public utility for client updates, but with modifications. What has been done: At the moment, the calculation of the hash sum has been replaced with xHash instead of crc32 and the excess has been removed. PS: Generate your own test signature in the project settings. Download
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Topic Updated & New Features added.
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LF Catacomb/Dungeon Maps (Interlude)
Celestine replied to YulRun's topic in [Request] Client Dev Help
It's L2Font.utx / Zonename-e.dat / Localization.ini which u need -
Share Silent Interface Interlude
Celestine replied to Celestine's topic in Client Development Discussion
no it's not wrong file on youtube Description theres a link tho it's the same -
Share Silent Interface Interlude
Celestine replied to Celestine's topic in Client Development Discussion
im on vacations until 25 june so i have no softwares there. -
Share Silent Interface Interlude
Celestine replied to Celestine's topic in Client Development Discussion
this code seems not obufuscated :D they just copy pasted from other interface and replaced. -
Description: Golden Armor Assassin for High Five. Chronicles: High Five Size: 5.81 MB Download
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Share All Chronicles L2 Crest Maker
Celestine replied to Celestine's topic in Client Development Discussion
Link has been updated :) -
Share Silent Interface Interlude
Celestine replied to Celestine's topic in Client Development Discussion
could you show me? the author that made that interface has no any programs to obufuscate his share. -
Share Silent Interface Interlude
Celestine replied to Celestine's topic in Client Development Discussion
They are without

