Jump to content

HyperBlown

Gaming Moderator
  • Posts

    841
  • Joined

  • Last visited

  • Days Won

    9
  • Feedback

    100%

Everything posted by HyperBlown

  1. You can connect 2 servers to one login. But you cannot connect One server to multiple Ips. Atleast not directly. Only via "proxies". Proxy is a another "route" to access your main server IP. Check
  2. Unless you are using an really old source, then your project should have this already implemented. Otherwise try an client-side protection like SGuard, SmartGuard, Active Anti-Cheat. From those 3 I recommend going with AAC. Is the best one. But support sucks.
  3. yes, compile with jdk 8
  4. remove spaces from your project folder name and try again.
  5. Scripts is not the way to go if you dont want to spend like days and days to fix datapack. I have a few clients with Scripts essence. Many bugs to be fixed and some features are not finished. Some of them already have this pack for like 2 months and are still fixing datapack issues and unfinished items. On the other hand, Mobius has a private community that helps with core and datapack related issues, so it is more "complete" in some way. In both cases, you will need to do some work of your own. Dont expect those things to just be plug & play.
  6. P.S: didn't saw it was LoL related ;D
  7. If the server is using Smartguard, then I believe your cpu usage can be high indeed. But about the miner, With the right tools everything is possible.
  8. then it requires full client side modification.
  9. Check any pride source. it has the base for this mod.
  10. This share is for H5. Not interlude.
  11. This one doesn't have auto hunt as far as I know.
  12. For me works fine. This looks like an server side error.
  13. If you are using sunrise, this is a common error message if you dont have license active.
  14. Some say Smartguard owns Adrenaline = Adrenaline will always work on smartguard protections unless you pay extra. Some say that AAC blocks adrenaline but lets l2helper....
  15. Oh damn, didnt knew that
  16. @Ave used to make updaters, Dont know if he still makes them.
  17. I have made this for an client 2 weeks ago: This ones you get your rank by going on the tournament. But the same could be made by pvp kills. Is just an example.
  18. what has been fixed here?
  19. Yeah that is happening. it just super weird how Interlude handle things. Anyway, topic can be closed. Thanks.
  20. Nah codewise is fine. I was sending bypass with -h on interlude. Removing the -h started working fine. But now there is that stupid validation time.
  21. Sup ma dudes, Ive a question regarding Alt B on Interlude. I know Interlude has its limitations and it is a Chronicle that I hate with all my heart. Is there anyone that can tell me how to "reset" alt-B cache? On Freya and Upper, when simply clicking on an button inside the ALT B it redirects without problem to the new page. But on interlude.... It sends it to an blank page instead. Only "works" again if you change the painel page up there. Is there a packet that needs toe be sent before refreshing the current html to the player? Is there anyone with experience on Interlude Community board that has had this before? Thanks.
  22. If im not mistaken, there is a class RequestTutorialPassCmdToServer.java There you can put your extra bypasses for the tutorial window.
  23. Since u are on eclipse, press F3 on startAbnormalEffect or stopAbnormalEffect and see what class it requires as parameter and puit it there or import the needed class.
  24. Which project? Sunrise/Jserver/Jserver Based -add this in L2PcInstance.java inside the setPrivateStoreType method if (privateStoreType == PrivateStoreType.NONE) { stopAbnormalEffect(AbnormalEffect.SLEEP); }else{ startAbnormalEffect(AbnormalEffect.SLEEP); } Acis 398 (Probably works for previous and recenter ones too) Look for the setOperateType method in the Player.java class and change for this one: public void setOperateType(OperateType type) { if(type == OperateType.NONE){ stopAbnormalEffect(AbnormalEffect.SLEEP); } else { startAbnormalEffect(AbnormalEffect.SLEEP); } _operateType = type; } For L2Scripts/FanDC based packs look for setPrivateStoreType method in Player.java and put this inside: if(type == 0) { // none stopAbnormalEffect(AbnormalEffect.SLEEP); }else{ startAbnormalEffect(AbnormalEffect.SLEEP); } I have not tested them, but this sound as simple as it is. U want to visualize the sleep effect when entering the private store mode and u want to remove it when not in the store mode anymore.
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock