Man im was developing this stuff and i know what i'm talking about
if(event.equalsIgnoreCase("camera_1"))
{
GrandBossManager.setBossStatus(29045, 2);
_frintezzaDummy = addSpawn(29052, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false);
_frintezzaDummy.setIsInvul(false);
_frintezzaDummy.setIsImmobilized(false);
if(event.equalsIgnoreCase("camera_8"))
{
startQuestTimer("camera_9", 1000L, frintezza, null, false);
_frintezzaDummy.deleteMe();
public static final int FRINTEZZA = 29045;
frintezza = (L2GrandBossInstance)addSpawn(29045, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false);
As same as i told before - there are 2 different frintezza's, 1 is for saluting foe's(29052) , second is for fighting foe's(29045) .
THE ID is different don't you see that?
use damn id with 29052 .....
is it rly hard to look up in source ?
P.S.
Thats not related to client section at all.....