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  1. LOOK HERE!!!!

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  2. HAPPY BIRTHDAY MAXTOR! 1 2 3

    • 30 replies
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    • 28 replies
    • 1.1k views
    • 11 replies
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  3. [GR]Girisa! 1 2

    • 21 replies
    • 1.3k views
  4. MOVED: report triple post

    • 0 replies
    • 292 views
    • 5 replies
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  5. One more useless topic

    • 2 replies
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  6. Help with Songs

    • 9 replies
    • 499 views
  7. what happened?

    • 1 reply
    • 361 views
  8. revenger.

    • 7 replies
    • 597 views
  9. help how to create l2 site

    • 4 replies
    • 754 views
  10. HeLLO. 1 2

    • 27 replies
    • 1.2k views
  11. [SPAM]Seychelles CLUB!!

    • 10 replies
    • 718 views
  12. Question

    • 2 replies
    • 309 views
  13. [GR]Maxcheaters

    • 8 replies
    • 431 views
    • 2 replies
    • 327 views
    • 2 replies
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  14. [GR]L2MGN 1 2 3

    • 38 replies
    • 1.5k views
    • 16 replies
    • 807 views
  15. omg

    • 1 reply
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    • 55 replies
    • 2k views
  16. What teh hell!

    • 0 replies
    • 328 views
    • 21 replies
    • 764 views
  17. a Big Help...!!!

    • 3 replies
    • 460 views
    • 75 replies
    • 2.8k views
  18. Speed test topic.2009 1 2 3 4

    • 56 replies
    • 1.9k views
  19. L2 Client Modding?

    • 1 reply
    • 520 views
    • 52 replies
    • 2.6k views
    • 343 replies
    • 11k views
  20. Kali i kenourgia m eikona?? 1 2

    • 24 replies
    • 731 views
    • 0 replies
    • 281 views
    • 13 replies
    • 440 views
    • 57 replies
    • 1.8k views
    • 17 replies
    • 946 views
  21. OMG!!!

    • 3 replies
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  22. [GR]Help Plz :P 1 2

    • 28 replies
    • 980 views
  23. [GR] Exte's fanclub? 1 2 3 4 8

    • 118 replies
    • 4k views
    • 14 replies
    • 454 views
  24. 1 Erwthsh

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  • Posts

    • Today, the world seems to have lost all sense of logic. As if, in an instant, millions of years of human cognitive evolution have been erased. People's words and actions no longer reflect thought, judgment, or awareness. I don’t know how our society ended up like this, but somehow, almost everyone appears to have chosen the blue pill over the red one. Tragic.
    • It's funny that you don't realize the irony of this situation LMAO, it just shows how braindead you are.     So far it's been pretty chill, take care     PS: we were only downvoting to push you to share more
    • If this is actually true, then it's not about a resource leak but a stuffed client data which you might have caused god knows how. On top of that you run Interlude which is extremely primitive in client-side tools to diagnose anything robust (aside from the standard emitter, render, script, net and stat on screen info output)
    • serverpackets/CharInfo               writeD(_activeChar.getAppearance().getSex() ? 1 : 0);             writeD(_activeChar.getBaseClass());             for (int slot : getPaperdollOrder())             {   +              switch (slot)   +             {   +                  case 6:   +                      writeD((_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR));   +                      break;   +                  case 10:   +                      writeD((_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR));   +                      break;   +                  case 11:   +                      writeD((_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR));   +                      break;   +                  case 12:   +                      writeD((_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_UNDERWEAR));   +                      break;   +                  default:   +                      writeD(_activeChar.getInventory().getPaperdollItemDisplayId(slot));   +              }   +          }                          for (int slot : getPaperdollOrder())             {                 writeD(_activeChar.getInventory().getPaperdollAugmentationId(slot));             } serverpackets/UserInfo         writeD(_activeChar.getCurrentLoad());         writeD(_activeChar.getMaxLoad());                  writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped         for (int slot : getPaperdollOrder())         {    +         switch (slot)    +         {    +             case 6:    +                 writeD((_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST) : _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDERWEAR));    +                 break;    +             case 10:    +                 writeD((_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDERWEAR));    +                 break;    +             case 11:    +                 writeD((_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS) : _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDERWEAR));    +                 break;    +             case 12:    +                 writeD((_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET) : _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_UNDERWEAR));    +                 break;    +             default:    +                 writeD(_activeChar.getInventory().getPaperdollObjectId(slot));             }         }         for (int slot : getPaperdollOrder())         {    +         switch (slot)    +         {    +             case 6:    +                 writeD((_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_CHEST) : _activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_UNDERWEAR));    +                 break;    +             case 10:    +                 writeD((_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_UNDERWEAR));    +                 break;    +             case 11:    +                 writeD((_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_LEGS) : _activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_UNDERWEAR));    +                 break;    +             case 12:    +                 writeD((_activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_UNDERWEAR) == 0) ? _activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_FEET) : _activeChar.getInventory().getPaperdollItemDisplayId(Inventory.PAPERDOLL_UNDERWEAR));    +                 break;    +             default:    +                 writeD(_activeChar.getInventory().getPaperdollItemDisplayId(slot));             }         }         for (int slot : getPaperdollOrder())         {             writeD(_activeChar.getInventory().getPaperdollAugmentationId(slot));         }           
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