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Posted

Gj, but why spawnlist in xml? I suppose you will make an extra sql for //spawn command right?

 

I remade spawnlist xml to .sql you can check it.

 

Thats not good for some of us, they should give us the chance to implement what we want; SQL or XML because XML makes it very difficult to make a costum server, since 20% of the admin commands are useless

 

Refering about the Droplist, Npc and Spawnlist who in my opinion shoul'd be fully editable IG

 

I agree about spawnlist that's why i remade it to sql, but npcs are static, and they're easily editable.

 

 


 

Use and report bugs/double npcs etc(if there are any)

Posted
Changetse 305

 

Skills, Misc

 

Skills

- fix Polearm Accuracy (422), ty djdiablo for the fix.

- fix treasure keys, based on previous SoR rework. You will stop to harass me with this at least, for Elmoreden's love.

- drop DeluxeKeys skillhandler, add Keys itemhandler. DELUXE_KEY_UNLOCK is considered as a Dummy skill.

- you can't consume a key on dead chests nor mimics ones (invalid target message).

- regular keys are debugged : can't use on doors, and it uses the deluxe handler. Add the 60% luck on Chests.java script.

- ONLY regular/deluxe keys for treasure chests are debugged. Others (pagan keys ?) would eventually be fixed when I will know their uses.

 

Misc

- summons don't intention-stuck anymore if they're broken during a skill cast (they will either follow you back or continue attack).

- fix Anakim/Lilith "out" teleporters. Fix teleporters spawns, and players spawns to be centered on the "tile".

- avoid to refresh twice overload and penalty checks at character restore.

- fix package sell mode (must stay checked if previously checked), ty sahar for report.

- added retail penalty system, ty devilking for patch.

- edit config NoQuests for NoScripts, and make a use of it, ty Root for the idea.

- peace zone stuff :

- drop the different implementations of isInsidePeaceZone(), keeping one. As that method includes allowPeaceAttack() check, drop external checks.

- summons can't force attack anymore players on peace zone. Instead, it will follow target. Drop also the message, as there isn't on L2OFF.

 

TODO

- missing SAs / dual passive skills drop/add on refreshExpertisePenalty().

Posted
Changeset 306

 

Quests, MapRegionTable, Misc (known in future generations as "Hasha commit" or "fuck you Bingo quests")

 

Quests

- addition of Q381, Q382, Q384 (ty Tommy, roko91, Hasha for sexy help)

 

MapRegionTable (ty Hasha)

- merge TownManager and MapRegionTable.

- fix an issue with regions, where dying from Valakas's Lair would lead to teleport back to TI Island (out of region array).

- multiple code improvements and data update.

 

Misc

- cleanup items consumption messages (destroyItemByItemId() got it embedded), ty Hasha.

- addition of scrambleString(string).

Posted
Changeset 307

 

Quests, Misc

 

Quests

- addition of Q215, Q216, Q217 (ty Erlandys * 3)

- fix //reload for quests ; ty Hasha

 

Misc

- fix symbols, ty Hasha. Sidenote : the issue came from rev 189. Before that rev, it was working correctly.

- augmented weapons aren't shown anymore on NPCs sell shop.

- toggles are desactivated upon teleport, ty djdiablo. ONLY REGULAR PLAYERS ARE AFFECTED, NOT GMS.

Posted

as you can see our community got some problems with our host and we are doing our best to fix them asap.

Posted

as you can see our community got some problems with our host and we are doing our best to fix them asap.

It says account suspended , what happened ?

Posted

btw just a question, if you guys make releases on a regular basis and share it, why is the svn and timeline are hidden?

 

"No more leak behind our back". Something like that.. Long story.. :)

 

Timeline && svn isn't available, since shared stuff is almost 10-19 revs behind. :o

Posted

"No more leak behind our back". Something like that.. Long story.. :)

 

Timeline && svn isn't available, since shared stuff is almost 10-19 revs behind. :o

 

10-19 revs only? :D

 

Leek behind our back?I would understand that in case of a fully private project but not here

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