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aCis - another CRAPPY interlude server


Tryskell

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Gj, but why spawnlist in xml? I suppose you will make an extra sql for //spawn command right?

 

I remade spawnlist xml to .sql you can check it.

 

Thats not good for some of us, they should give us the chance to implement what we want; SQL or XML because XML makes it very difficult to make a costum server, since 20% of the admin commands are useless

 

Refering about the Droplist, Npc and Spawnlist who in my opinion shoul'd be fully editable IG

 

I agree about spawnlist that's why i remade it to sql, but npcs are static, and they're easily editable.

 

 


 

Use and report bugs/double npcs etc(if there are any)

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Changetse 305

 

Skills, Misc

 

Skills

- fix Polearm Accuracy (422), ty djdiablo for the fix.

- fix treasure keys, based on previous SoR rework. You will stop to harass me with this at least, for Elmoreden's love.

- drop DeluxeKeys skillhandler, add Keys itemhandler. DELUXE_KEY_UNLOCK is considered as a Dummy skill.

- you can't consume a key on dead chests nor mimics ones (invalid target message).

- regular keys are debugged : can't use on doors, and it uses the deluxe handler. Add the 60% luck on Chests.java script.

- ONLY regular/deluxe keys for treasure chests are debugged. Others (pagan keys ?) would eventually be fixed when I will know their uses.

 

Misc

- summons don't intention-stuck anymore if they're broken during a skill cast (they will either follow you back or continue attack).

- fix Anakim/Lilith "out" teleporters. Fix teleporters spawns, and players spawns to be centered on the "tile".

- avoid to refresh twice overload and penalty checks at character restore.

- fix package sell mode (must stay checked if previously checked), ty sahar for report.

- added retail penalty system, ty devilking for patch.

- edit config NoQuests for NoScripts, and make a use of it, ty Root for the idea.

- peace zone stuff :

- drop the different implementations of isInsidePeaceZone(), keeping one. As that method includes allowPeaceAttack() check, drop external checks.

- summons can't force attack anymore players on peace zone. Instead, it will follow target. Drop also the message, as there isn't on L2OFF.

 

TODO

- missing SAs / dual passive skills drop/add on refreshExpertisePenalty().

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Changeset 306

 

Quests, MapRegionTable, Misc (known in future generations as "Hasha commit" or "fuck you Bingo quests")

 

Quests

- addition of Q381, Q382, Q384 (ty Tommy, roko91, Hasha for sexy help)

 

MapRegionTable (ty Hasha)

- merge TownManager and MapRegionTable.

- fix an issue with regions, where dying from Valakas's Lair would lead to teleport back to TI Island (out of region array).

- multiple code improvements and data update.

 

Misc

- cleanup items consumption messages (destroyItemByItemId() got it embedded), ty Hasha.

- addition of scrambleString(string).

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Changeset 307

 

Quests, Misc

 

Quests

- addition of Q215, Q216, Q217 (ty Erlandys * 3)

- fix //reload for quests ; ty Hasha

 

Misc

- fix symbols, ty Hasha. Sidenote : the issue came from rev 189. Before that rev, it was working correctly.

- augmented weapons aren't shown anymore on NPCs sell shop.

- toggles are desactivated upon teleport, ty djdiablo. ONLY REGULAR PLAYERS ARE AFFECTED, NOT GMS.

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btw just a question, if you guys make releases on a regular basis and share it, why is the svn and timeline are hidden?

 

"No more leak behind our back". Something like that.. Long story.. :)

 

Timeline && svn isn't available, since shared stuff is almost 10-19 revs behind. :o

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"No more leak behind our back". Something like that.. Long story.. :)

 

Timeline && svn isn't available, since shared stuff is almost 10-19 revs behind. :o

 

10-19 revs only? :D

 

Leek behind our back?I would understand that in case of a fully private project but not here

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