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Posted

ok so... i'm about to correct the mob/npc heading (the direction they are watching to)

If you started l2c and have been running around ingame most of the npc's are just facing the wall etc

This is just a simple calculation i made for the npc heading so have fun :)

 

20koy1h.png

  • 3 weeks later...
Posted

rev 37 - http://trac.assembla.com/l2c/changeset/37

npc headings are now correct

Updated the EnterWorld, ValidatePos, DeleteObject, GameGuardQuery, NpcInfo, SocialAction, SocialActionList, SystemMessage, UserInfo, ValidatePos packets

Updated SendBasePacket

updated the Logger

and lots of more changes...

Posted

rev 38 - http://trac.assembla.com/l2c/changeset/38

Created a better AI, this AI will handle all the player, npc, mob movement, desires what they want to do

Fixed the AI when u'll enter the world

and fixed/changes some other stuff

 

i hope i'll fix the automatic walk/run bug soon because it's annoying me xD

Posted

at the moment i'm rewriting some stuff at the l2c project because it became buggy when i added the AI, players begun automatically to walk and other bugs starting to happen

and boeman quit working at the l2c project, because hes having a busy live

oh well.. the good news is that im rewriting some stuff in l2c right now and it seems that it is going really great

im not having strange bugs anymore and some functions are now sync with the other threads

Posted

this was me testing the AI for fun with 2k rabbits...

the cpu usage of the game-server was 0-1%

 

lotsofmobs.gif

 

and this were 50k rabbits without the logger enabled on the game-server

5kefyr.png

Are you fucking kidding?!

Hellah good job!

Posted

rev 41 - http://trac.assembla.com/l2c/changeset/41

This is the rewritten version of L2CEMU

 

Updates:

The AI is now working correctly

No more automatic walk/run bugs for the players

Npc's/Mobs do not disapear anymore after 10-60 seconds

The AI is tested with 50k rabbits at the same place and the cpu usage was 0-3%

The inventory is almost fixed

Players are now able to equip, armor, weapons etc

Players are able to walk, going to a npc(at double click), and almost able to fight

The AI is now used by Players, Npc's, Mobs

The logger has been changed because it was bugging the console output when it was going too fast

The Player has now 1 main object (ClientObject) this will hold all the info about the player, AI

and alot of more fixes, changes

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