Hellish Posted October 23, 2010 Share Posted October 23, 2010 You are doing great job, keep up, I'll be watchin every update! Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted October 24, 2010 Author Share Posted October 24, 2010 ok so... i'm about to correct the mob/npc heading (the direction they are watching to) If you started l2c and have been running around ingame most of the npc's are just facing the wall etc This is just a simple calculation i made for the npc heading so have fun :) Quote Link to comment Share on other sites More sharing options...
Jovial Posted October 25, 2010 Share Posted October 25, 2010 good luck with this... i hope it will do better than l2j :D Quote Link to comment Share on other sites More sharing options...
killer666 Posted November 12, 2010 Share Posted November 12, 2010 If project is dead lock it. Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted November 13, 2010 Author Share Posted November 13, 2010 If project is dead lock it. lol... im just busy at school projects atm, we need to make some games in C# and stuff im still working on it tho Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted November 13, 2010 Author Share Posted November 13, 2010 rev 37 - http://trac.assembla.com/l2c/changeset/37 npc headings are now correct Updated the EnterWorld, ValidatePos, DeleteObject, GameGuardQuery, NpcInfo, SocialAction, SocialActionList, SystemMessage, UserInfo, ValidatePos packets Updated SendBasePacket updated the Logger and lots of more changes... Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted November 16, 2010 Author Share Posted November 16, 2010 im at the moment working at the AI for creating a better 1 soon there will be update :P Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted November 17, 2010 Author Share Posted November 17, 2010 rev 38 - http://trac.assembla.com/l2c/changeset/38 Created a better AI, this AI will handle all the player, npc, mob movement, desires what they want to do Fixed the AI when u'll enter the world and fixed/changes some other stuff i hope i'll fix the automatic walk/run bug soon because it's annoying me xD Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted November 18, 2010 Author Share Posted November 18, 2010 ok guys im planning on rewriting this project... i just came with this idea so... if any of you guys have some idea's just let me know Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted November 20, 2010 Author Share Posted November 20, 2010 at the moment i'm rewriting some stuff at the l2c project because it became buggy when i added the AI, players begun automatically to walk and other bugs starting to happen and boeman quit working at the l2c project, because hes having a busy live oh well.. the good news is that im rewriting some stuff in l2c right now and it seems that it is going really great im not having strange bugs anymore and some functions are now sync with the other threads Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted November 20, 2010 Author Share Posted November 20, 2010 this was me testing the AI for fun with 2k rabbits... the cpu usage of the game-server was 0-1% and this were 50k rabbits without the logger enabled on the game-server Quote Link to comment Share on other sites More sharing options...
JoeDaFlow Posted November 20, 2010 Share Posted November 20, 2010 this was me testing the AI for fun with 2k rabbits... the cpu usage of the game-server was 0-1% and this were 50k rabbits without the logger enabled on the game-server Are you fucking kidding?! Hellah good job! Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted November 21, 2010 Author Share Posted November 21, 2010 soon ill upload the rewritten version of L2C but first... check this out :D Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted November 21, 2010 Author Share Posted November 21, 2010 rev 41 - http://trac.assembla.com/l2c/changeset/41 This is the rewritten version of L2CEMU Updates: The AI is now working correctly No more automatic walk/run bugs for the players Npc's/Mobs do not disapear anymore after 10-60 seconds The AI is tested with 50k rabbits at the same place and the cpu usage was 0-3% The inventory is almost fixed Players are now able to equip, armor, weapons etc Players are able to walk, going to a npc(at double click), and almost able to fight The AI is now used by Players, Npc's, Mobs The logger has been changed because it was bugging the console output when it was going too fast The Player has now 1 main object (ClientObject) this will hold all the info about the player, AI and alot of more fixes, changes Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted November 21, 2010 Author Share Posted November 21, 2010 check this out :D Quote Link to comment Share on other sites More sharing options...
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