MaxPainIsBack Posted October 9, 2010 Share Posted October 9, 2010 A SIMPLE ATTACKER WOULD WORK . JEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEZ dude i dont think so because he have anti-packet system i mean if you try to send 1000 packets then you get kicked! you have to send the maximum xD Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted October 9, 2010 Author Share Posted October 9, 2010 dragonhunter i think you told me about one year before to buy b00ks and Start Learning i do it and i am here if you want provements then ask me to make a program ! i have an attacker for l2C :) i just make it i make it to send 50 packets disconect connect ! correct packets ! if you want to test then unblock me or add me xD ! and for the server i mean to make a Zombie List to seed the server to make a better connection! Rev22 - http://trac.assembla.com/l2c/changeset/22 Fixed some bugs Added some checks if the client has sended the first 2 packets: Version, Auth rev23 - http://trac.assembla.com/l2c/changeset/23 some more anti-attack... and some packet checks have fun attacking ;) Quote Link to comment Share on other sites More sharing options...
MaxPainIsBack Posted October 10, 2010 Share Posted October 10, 2010 Rev22 - http://trac.assembla.com/l2c/changeset/22 Fixed some bugs Added some checks if the client has sended the first 2 packets: Version, Auth rev23 - http://trac.assembla.com/l2c/changeset/23 some more anti-attack... and some packet checks have fun attacking ;) with a Shell Booter? The Same? Can You Send Me The Game And LoginServer To Check my Attacker :) Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted October 10, 2010 Author Share Posted October 10, 2010 with a Shell Booter? The Same? Can You Send Me The Game And LoginServer To Check my Attacker :) download/build it urself lol Quote Link to comment Share on other sites More sharing options...
xHellBornx Posted October 11, 2010 Share Posted October 11, 2010 Looks promising.. GL working on it Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted October 15, 2010 Author Share Posted October 15, 2010 rev 25 - http://trac.assembla.com/l2c/changeset/25 some changes... i was kinda bit busy with MASM32 and some other stuff was having like no time working at this project Quote Link to comment Share on other sites More sharing options...
xAddytzu Posted October 15, 2010 Share Posted October 15, 2010 I don't understand one thing, to make the whole project alone needs some 10 years and with your activity "10/02/2010: 2 changes / 10/04/2010: 1 change / 10/05/2010: 2 changes / 10/09/2010: 3 changes / 10/15/2010: Today 1 change" In the near future something else will appear, so your work is useless.. Maybe You did it to increase your skill in C# but You can increase it in other ways. -Poof, xAddytzu Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted October 16, 2010 Author Share Posted October 16, 2010 Ok i'm now able to spawn npc's and such so soon ill begin working at the Npc Server Ill soon post here a screenshot of valakas :P Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted October 16, 2010 Author Share Posted October 16, 2010 Created a new command: //npcspawn for now it will just spawn valakas... updated NpcInfo packet and some more changes... Quote Link to comment Share on other sites More sharing options...
orpheous Posted October 17, 2010 Share Posted October 17, 2010 not many ppl managed to do this! great job! Quote Link to comment Share on other sites More sharing options...
Nilinking Posted October 17, 2010 Share Posted October 17, 2010 Awesome bro!!! keep it up! ill be on for L2C updates! Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted October 17, 2010 Author Share Posted October 17, 2010 Now we are finally able to see some mobs, npc's ingame ;) Too bad we need to use everytime //respawnarea to see them.. Created new command: //respawnarea This command will just respawn all npc's/mobs in the area ur at and some more nice updates Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted October 18, 2010 Author Share Posted October 18, 2010 rev 28 - http://trac.assembla.com/l2c/changeset/28 Created new packets: Attack AutoAttackStart AutoattackStop MoveToObject Fixed a bug at re-login Created a simple npc AI, all the mobs/npc's are moving now in the same direction, but hey we are having some movement And many changes.. Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted October 19, 2010 Author Share Posted October 19, 2010 rev 32 - http://trac.assembla.com/l2c/changeset/32 yeey 0% cpu usage using the Npc AI All the monsters ingame are walking like they supposed to :) Quote Link to comment Share on other sites More sharing options...
DragonHunt0r Posted October 21, 2010 Author Share Posted October 21, 2010 rev 36 - http://trac.assembla.com/l2c/changeset/36 new command: debugconsole With this command ur able to redirect all the console logs to lineage2 So your able to watch the console ingame, pretty cool ha New command: teleportto with this command ur able to teleport where ever u want to.. usage: //teleport to x y z Added a new weapon: Short Sword Created a weapon loader Kinda fixed the UnselectTarget but it has 1 bug... the selected target will be teleported to u instead of removing it from the screen Created UseItem packet And some more changes ;) Quote Link to comment Share on other sites More sharing options...
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