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Posted

Vision i like ur update but listen to my suggestion:make silvers gatherable via mobs also.i mean a sub-coin that can be called Bronze Khaos coin;players will get there Bronze trought mobs and tvt..this will make players enjoy ur server much more.i mean atm there are maybe 1 or 2 clans owning all...make a poll and decide if make a wipe or if not make a wipe add these bronze and with this update even players that dont have a clan will be able to farm good:)

Posted

silver armors are craftable, you must farm the recipes from raids. they are not in shops, but are indeed craftable. look through the updates on the main page, the list of drops for the recipes is there and also in the forums

Posted

i was meaning COINS..not armor:P i mean add a new type of coins..so with for example 5/10k of Bronze coins u get >>1 silver for example,depends by you..it's just a suggestion anyway

Posted

yeah :D KHAOS... the powerfull donations hahahhahaa

 

incase you havent read anything or paid any attention to the post, all of the op'd donations have had their enchants brought down and been nerfed. alot.

Posted

vision,what do u think about my idea?atm the server players can't make rbs without clan..i was suggesting u to add a new kind of coin(low currency) and with 10k of this u get 1 silver..what u think?

Posted

vision,what do u think about my idea?atm the server players can't make rbs without clan..i was suggesting u to add a new kind of coin(low currency) and with 10k of this u get 1 silver..what u think?

 

i think its a good idea, i can create this and add it to mobs in custom farming areas, since those areas are most farmed anyway

Posted

i think its a good idea, i can create this and add it to mobs in custom farming areas, since those areas are most farmed anyway

YEA!^^ then,when new type of coin will be ready(tell me when if u know) i'll come with my friends..just a thing:where is the custom shop on primaveral isle?i didnt found it..anyway i'll wait;)

 

p.s.:i see on ur forum that some people want go hellbound and wipe,read the thread and give them an answer,i gave my opinion too..some people don't understand that admin,gms sometimes are busy.

 

p.s.2:add ur server in hopzone and u'll get more people:)

Posted

Site has been added on Hopzone succefully!Join us guys!:D new guys will come 100% sure!I want low currency added,so i can start farm:(

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
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