Jump to content

Recommended Posts

Posted
Just now, Elfocrash said:

What are you even talking about? Fake players and phantom engines have been in the game since 2013 at the very minimum. You didn'tinvent anything and you weren't a catalyst for any of my shares.

I did Roboto because I wanted to make a fake player engine and I did Autobots because of StinkyMadness and that's the story.

 

I really can't understand what you're saying here. Do you think that L2 AI needs Finite state machines or Behavior trees to be good? (I am sure you need to google this one so take your time).

 

If from 2013-2018 you had 0 improvement then it is safe to assume that 2018-2021 is equally uneventful :)

 

I never said i invent i said that my engine and the "A.I." dear god whenever we use this word as if we have any autonomous real A.I. but anyways. as i mentioned i never claimed to say i invented, i said the state i left my engine was one of the greatest for that year. Yours simply have better functionality, implementation and html design. 

 

And just to see that i'm not ashamed of my self Elfo, back when i was writing this code i asked you for guidance and for your opinion as you asked me to take my engine (via payment) for base engine which afcourse i declined and i offered you for free but later your ego ended up in a conclusion that you would spent more time "fixing" my code than implement yours.

 

So talk for my past not for my codes now cause you haven't seen any. If you have any doubts about my skills you can write me in discord and discuss in private. So next time you attack me because i participate in a troll topic think of your self how you started and how many projects you left. 

 

There is a reason everyone laughed when you opened a topic and you claim you started a project. 

Posted
Just now, Elfocrash said:

Wait a second, because I thought that you were trolling.

Are you saying that my code is bad because it doesn't have comments?

no i say your thinking is flowed "code must talk by its self" its something against my thinking since commenting code is a "must" for me.

Posted
1 minute ago, Elfocrash said:

Not a single person laughs when I'm starting a topic. They just click the link and download :)

I give you that you might be a bitch but that was a good phrase. 

 

@Nightw0lfWait now you fight with him because he don't use comments? I don't use comments either :/ I mean yes Elfocrash's codes sometimes are a joke but the fact that he skip comments make him bad developer? 

 

Understanding skipping catch messages it has impact in debugging but comments in code?

 

Posted (edited)
6 minutes ago, Elfocrash said:

Not a single person laughs when I'm starting a topic. They just click the link and download :)

 

If your code needs comments, then rewrite it because it's bad

see you assume i am a bad coder based on a language you seen me write for hobby not professionally, and you think that comments mean unreadable code, and judge it as bad without even seen it :) and trust me that i can safely say that my code in my main language is leveling you easy.

3 minutes ago, Kara said:

I give you that you might be a bitch but that was a good phrase. 

 

@Nightw0lfWait now you fight with him because he don't use comments? I don't use comments either :/ I mean yes Elfocrash's codes sometimes are a joke but the fact that he skip comments make him bad developer? 

 

Understanding skipping catch messages it has impact in debugging but comments in code?

 

i've seen atleast all of his projects shared with empty catches and NPE's in a language that i do for hobby, let him be a diva.

 

yes sorry plus i believe your perfectionism and correcting your code 100 just cause you dont like it is your doom as developer :lied:

Edited by Nightw0lf
Posted
Just now, Elfocrash said:

I don't think I've ever seen any of your codes so I don't judge you on that. I judge you purely on the fact that you think comments are a must because it tells me 2 things, which apply for every single language including PHP.

  1. Your methods/variables/arguments are names so poorly that you need comments to tell me that they are
  2. Your methods are written so poorly that you need comments to tell me what they do

Write better, self documenting code and you won't need comments. (TODOs and method summaries are not comments)

when in most common languages a single .split is in php explode and most of cases are not making sense on that language you cannot write code that can be readable its a language issue

 

i always improve

Posted (edited)
7 minutes ago, Elfocrash said:

I don't think I've ever seen any of your codes so I don't judge you on that. I judge you purely on the fact that you think comments are a must because it tells me 2 things, which apply for every single language including PHP.

  1. Your methods/variables/arguments are names so poorly that you need comments to tell me that they are
  2. Your methods are written so poorly that you need comments to tell me what they do

Write better, self documenting code and you won't need comments. (TODOs and method summaries are not comments)

 

Our discussion is over conclusion you got catchy phrases and your codes are badly written, end of story.

 

9 minutes ago, Nightw0lf said:

see you assume i am a bad coder based on a language you seen me write for hobby not professionally, and you think that comments mean unreadable code, and judge it as bad without even seen it :) and trust me that i can safely say that my code in my main language is leveling you easy.

i've seen atleast all of his projects shared with empty catches and NPE's in a language that i do for hobby, let him be a diva.

 

yes sorry plus i believe your perfectionism and correcting your code 100 just cause you dont like it is your doom as developer :lied:

Stop answering to Elfo he has pod cast episode in 10 minute.

 

Answer in my question. You really believe you need to write down comments on top of each line you write? I mean L2J did that and in some part is useful (i guess?) but when 50% of code is green it's simply annoying. 

 

P.S. I'm sorry i dare to talk for your project Zoey76 may i rot in hell. I'm your biggest fan.

P.S.2. you've seen my codes and i'm pretty sure i can post some lines here. The variable name and method name i use are so clear and perfect that just by watching you feel you know Java. So what's the need of comment?

Edited by Kara
Posted
Just now, Kara said:

 

Our discussion is over conclusion you got catchy phrases and your codes are badly written, end of story.

 

Stop answering to Elfo he has pod cast episode in 10 minute.

 

Answer in my question. You really believe you need to write down comments on top of each line you write? I mean L2J did that and in some part is useful (i guess?) but when 50% of code is green it's simply annoying. 

 

P.S. I'm sorry i dare to talk for your project Zoey76 may i rot in hell. I'm your biggest fan.

literally not cant make more than 30% in java since code can talk by self but non commented at all and placing the GNU at top is funny the least

Posted
1 minute ago, Kara said:

P.S. I'm sorry i dare to talk for your project Zoey76 may i rot in hell. I'm your biggest fan.

It's not his project, he's a maintainer.

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..