*Hello , for those who wondering about tittle well , I HAVE NO F* IDEA how to call this ! XD
*I had seen inside all brazil server , when you enter the world with a second(+) char, a message popup in showexscreen ,which says you not allowed to farm with a second char or a char is already in the world and you earn nothing with the 2nd window you enter, its like it prohibits dualbox from everything and only the 1st window per ip or hwid can earn drops from monsters,rb & etc.
*I want to do the same for my server ,i use l2jfrozen last rev. Can someone help or suggest how or give me the entire code ?XD
Thanks in advance!
P.S: Suggestions for title of topic are welcome :D :D :D :D
I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?
When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.
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*Hello , for those who wondering about tittle well , I HAVE NO F* IDEA how to call this ! XD
*I had seen inside all brazil server , when you enter the world with a second(+) char, a message popup in showexscreen ,which says you not allowed to farm with a second char or a char is already in the world and you earn nothing with the 2nd window you enter, its like it prohibits dualbox from everything and only the 1st window per ip or hwid can earn drops from monsters,rb & etc.
*I want to do the same for my server ,i use l2jfrozen last rev. Can someone help or suggest how or give me the entire code ?XD
Thanks in advance!
P.S: Suggestions for title of topic are welcome :D :D :D :D
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