Jump to content

Recommended Posts

Posted (edited)

Too much bullsh*t on this topic ...

 

In short:

 

1) The creator of that specific logo spent some time on it. It's (at least) disrespectful to use it without his permission. Also, paying for a logo != owning the logo (depends on the agreement)

 

2) If you are getting paid to play servers, you are not really part of the "community".

It's a job in this case. There are too many conflicted interests and deals on the background which are even against the "community's interest"... I dont really want to continue on this topic because its way offtopic and shady enough to talk about this here.

Besides, no one should talk in the name of the community like he is some kind of representative.

 

3) L2Gold.in is a borderline playable server.

Define "good","best l2gold" ... Then compare that definition with .in.

Do i really have to mention the bot fiesta during PvP events?

It's 2020 and noone can reach the 2013 client when it comes to "balance".

People might argue that the playstyle has changed but my answer to that is : Did it change?

 

Examples: BDs going into prayroom for medusa / WLs in less amount

I pull rbs since 2010.

Mage / Fighter parties.

Cancel bots? For those who were playing C4, before the merge "Elwira" made the insta ToD with a 3-5 second cast. It was a problem and people abused it but noone really cared.There were SpS bots and less ToD bots.

Adr, X Mas trees etc and maybe WL parties on Epics (because the Epics were cheap anyway )changed the gameplay a bit but thats it.

 

4) The server has name L2Gold but its on Classic and without "L2 Gold skill engine" (e.g BD dances).

This is trash. It would be better to look for any old L2Gold backup server than this garbage.

 

Edited by bravetobe
  • Like 1
  • Thanks 1
Posted (edited)

everything here is off topic btw

some randoms from Gold.in come here to attack this topic  when l2gold.in have copy everything from real gold
so you say that he copy your logo from l2gold.in? ok
L2Gold.in has copy Site , Name , txts , files,almost everything from Real L2Gold so?
You gonna pay Real L2Gold for all of that? because some guys work hard for everything u copy from them without take permission.

before u start flame look your self first , losers from gold.in

Edited by SirDarky
Posted
3 hours ago, SirDarky said:

everything here is off topic btw

some randoms from Gold.in come here to attack this topic  when l2gold.in have copy everything from real gold
so you say that he copy your logo from l2gold.in? ok
L2Gold.in has copy Site , Name , txts , files,almost everything from Real L2Gold so?
You gonna pay Real L2Gold for all of that? because some guys work hard for everything u copy from them without take permission.

before u start flame look your self first , losers from gold.in

 

That's not true.

No one (from those who open gold servers) has the files of the real gold (c6).

 

i will just say that there are several specific characteristics which made the client unique.

These characteristics were : Gameplay / "Hidden mechanics" (not really bugs) / Skill changes / Minor bugs.

 

People should not spread misinformation.How come everyone has "real l2gold files" but noone has a single copy of the old database.Besides, even Avo moved to Java server. He didn't have the files.

Posted (edited)
21 hours ago, SirDarky said:

everything here is off topic btw

some randoms from Gold.in come here to attack this topic  when l2gold.in have copy everything from real gold
so you say that he copy your logo from l2gold.in? ok
L2Gold.in has copy Site , Name , txts , files,almost everything from Real L2Gold so?
You gonna pay Real L2Gold for all of that? because some guys work hard for everything u copy from them without take permission.

before u start flame look your self first , losers from gold.in

like your comment out of topic your comment is a flame on all players and us, you do what you dont want others to do on you, this comment is canceling itself from too much stupidity, did you even read what everyone said? i guess not.

and i bet you are owner's friend or even owner of this server cause your account is just made :)

Edited by Nightw0lf
Posted (edited)
 

 

video uncut and unedited thats the logo i made for l2gold in 2017 as you can see.

thats my logo stolen stolen there..:amazed: 

 

Edited by DenArt Designs
Posted

Hi everyone.
I am =Live=, the owner of L2Gold.in server.
Not being a type of person that discusses a lot on forums in most cases but what's going on here is going beyond every possible line. The whole thrash and mafia needs to stop as you are opening server after server, you are stealing our logo, impersonate with ''Real L2Gold''.
I get the fact that our server is also called l2Gold but never have said that we are the real Gold from back in past, we simply want to follow the route they have taken but also bearing in mind that many things have changed or need changing as we are now in 2020. 
What we don't also do is steal someone else job so if you are not capable of such a thing as designing your own logo it only testifies you and how you get things done, and what is the main purpose of this server because it is not focused on players at all, there is zero professionalism , commitment and passion in what you do.

Sincerly
Live

Guest
This topic is now closed to further replies.


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock