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Posted
On 9/18/2020 at 1:19 PM, Elfocrash said:

You you want to get a version of the engine that is already installed and it is easy to run check this out:

 

 

Great work Elfo

Its a shame that you are putting it on public. That means that you have abandoned the project

Working on bots is something quite fun to do. If they are good enough, at some point you can use them to test everything on the server

I have been using mine for pvps, for raids, for testing instances, quests, etc, its extremely useful and quite fun. Or make a 50 vs 50 massive pvp and the results are great

 

I have been out for some time and I've never seen your project before I believe, just now when you are sharing it.

I hope you return to continue the development, at least for yourself, so they end up fully functional. Its quite a challenge. I have been experimenting with armies and characters collisions the last time, but some things go beyond my skills or knowledge, so its somewhat basic

Posted
9 hours ago, Synerge said:

 

Great work Elfo

Its a shame that you are putting it on public. That means that you have abandoned the project

Working on bots is something quite fun to do. If they are good enough, at some point you can use them to test everything on the server

I have been using mine for pvps, for raids, for testing instances, quests, etc, its extremely useful and quite fun. Or make a 50 vs 50 massive pvp and the results are great

 

I have been out for some time and I've never seen your project before I believe, just now when you are sharing it.

I hope you return to continue the development, at least for yourself, so they end up fully functional. Its quite a challenge. I have been experimenting with armies and characters collisions the last time, but some things go beyond my skills or knowledge, so its somewhat basic

Always a pleasure getting feedback from you mate.

 

Yeah I'm using them as well on something I'm working on right now in private and they are very handy for testing and balancing. I've actually generalized the logic enough enough so it can replace the default AI of NPCs and monesters in order to make "Scenario" type dungeons or even open world behaviors. It's by far the most fun I had working on anything l2j related but sadly priorities change so I put it in the open for people do use and make whatever they want of it.

Posted
4 hours ago, Elfocrash said:

Always a pleasure getting feedback from you mate.

 

Yeah I'm using them as well on something I'm working on right now in private and they are very handy for testing and balancing. I've actually generalized the logic enough enough so it can replace the default AI of NPCs and monesters in order to make "Scenario" type dungeons or even open world behaviors. It's by far the most fun I had working on anything l2j related but sadly priorities change so I put it in the open for people do use and make whatever they want of it.

 

The first one that worked on something like this was Spozniasty/Deedlit, but not exactly bots, but monsters that were intelligent, that could create clans, alliances and move to different territories

AI in general is a huge challenge and its potential is almost unlimited

Its funny because the part that complicated me the most was movement, the simple movement. Maybe its because of the way I did it, but took me long time so they dont "teleport" sometimes when attacking or casting, but yes, its great

 

If you develop it more, I would like to see it, at least a description or a video

I know sometimes its hard to find time, and even more importantly, motivation, to do this kind of stuff. You need also inspiration, as some things are not easy to develop or imagine in the first place, but its quite rewarding

Posted
19 hours ago, Synerge said:

 

Great work Elfo

Its a shame that you are putting it on public. That means that you have abandoned the project

Working on bots is something quite fun to do. If they are good enough, at some point you can use them to test everything on the server

I have been using mine for pvps, for raids, for testing instances, quests, etc, its extremely useful and quite fun. Or make a 50 vs 50 massive pvp and the results are great

 

I have been out for some time and I've never seen your project before I believe, just now when you are sharing it.

I hope you return to continue the development, at least for yourself, so they end up fully functional. Its quite a challenge. I have been experimenting with armies and characters collisions the last time, but some things go beyond my skills or knowledge, so its somewhat basic

Where have you been bro?:)

Posted
On 2/7/2021 at 4:04 PM, Synerge said:

 

The first one that worked on something like this was Spozniasty/Deedlit, but not exactly bots, but monsters that were intelligent, that could create clans, alliances and move to different territories

AI in general is a huge challenge and its potential is almost unlimited

Its funny because the part that complicated me the most was movement, the simple movement. Maybe its because of the way I did it, but took me long time so they dont "teleport" sometimes when attacking or casting, but yes, its great

 

If you develop it more, I would like to see it, at least a description or a video

I know sometimes its hard to find time, and even more importantly, motivation, to do this kind of stuff. You need also inspiration, as some things are not easy to develop or imagine in the first place, but its quite rewarding

If I am re do this again, I would probably do it using the proper Behavior Tree pattern and fundamentally change how AI is implementated in L2j. Building on top of the current ai implementation is like polishing a turd. Let me know if you need a hand to set it up so you can give it a spin.

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