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Posted (edited)

L2Fandc, latest source with facebook share, twitch, phantom.

 

DOWNLOAD

 

Enjoy it guys!!

 

P.D.: If is something missing, just drop you question here, I might have it because when I got this pack, it was missing a lot stuff and I have been fixing it a lot.

also this pack is not ready to go for a live server. Use this pack to take the Addons and Codes for you personal pack.

 

P.D.2: I have never understand why FandC (Claw) customers never complain and report him in this forum. Seriously this pack its a really piece of Sh.....t.

 

Some html missing:

 

Location: \html-en\mods\Vote\

 

Index.htm

Spoiler

<html>
   <body>
      <title>Welcome</title>
      <center>
      <img src="L2UI.SquareWhite" width=300 height=1>
      1. Open https://irsdev.com<br>
      2. Click Banner Hopzone Vote us !<br>
      3. Click Banner Topzone Vote us !<br>
      4. Click Banner L2Network Vote us !<br>
      5. Claim The reward in Game on npc VoteSystem<br>
      <img src="L2UI.SquareWhite" width=300 height=1>
      <table width=300 height=10 bgcolor=000000>
         <tr>
            <td fixwidth=230 height=15 align=center>
               Vote Manager
            </td>
            <td fixwidth=3></td>
         </tr>
      </table>
      <img src="L2UI.SquareWhite" width="300" height="1">
      <br>
      <br>
      <img src="L2UI.SquareWhite" width="220" height="1">
      <br>
      <table width=300 height=10 bgcolor=000000>
          <tr>
             <td width=270 align="center">
                <button value="Topzone" action="bypass -h npc_%objectId%_Topzone vote" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
             </td>
          </tr>
          <tr>
              <td width=270 align="center">
                <button value="Hopzone" action="bypass -h npc_%objectId%_Hopzone vote" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
             </td>
           </tr>
           <tr>
              <td width=270 align="center">
                <button value="Network" action="bypass -h npc_%objectId%_Network vote" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
             </td>
          </tr>
           
          
      </table>
      <br><br>
      <br1>
      <img src="L2UI.SquareWhite" width=300 height=1>
      <table width=300 height=10 bgcolor=000000>
         <tr>
            <td fixwidth=230 height=15 align=center>
               <font color="0978f2">Website: http://irsdev.com/</font><br>
                For use Mouse Coin please Alt+B -> Vote & Fa Store
            </td>
            <td fixwidth=3></td>
         </tr>
      </table>
      
          
         
           
          
      
      <img src="L2UI.SquareWhite" width="300" height="1">
    </center>      
   </body>
</html>

 

Reward.htm

Spoiler

<html>
   <body>
      <title>Welcome</title>
      <center>
      <img src="L2UI.SquareWhite" width=300 height=1>
      <img src="bgimage.bgimage" height=110 width=300></td>
      <img src="L2UI.SquareWhite" width=300 height=1>
      <table width=300 height=10 bgcolor=000000>
         <tr>
            <td fixwidth=230 height=15 align=center>
               Vote Manager
               </font>
            </td>
            <td fixwidth=3></td>
         </tr>
      </table>
      <img src="L2UI.SquareWhite" width="300" height="1">
      <br>
      <br>
      <img src="L2UI.SquareWhite" width="220" height="1">
      <br>
      <table width=300 height=10 bgcolor=000000>
          <tr>
             <td width=270 align="center">
                <button value="Receive Reward" action="bypass -h npc_%objectId%_%site% reward" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
             </td>
          </tr>
      </table>
      <br><br>
      <br1>
      <img src="L2UI.SquareWhite" width=300 height=1>
      <table width=300 height=10 bgcolor=000000>
         <tr>
            <td fixwidth=230 height=15 align=center>
               <font color="0978f2">Website: http://irsdev.com/</font>
               </font>
            </td>
            <td fixwidth=3></td>
         </tr>
      </table>
      <img src="L2UI.SquareWhite" width="300" height="1">    
      </center>
   </body>
</html>

 

 

Edited by Akar0
Updated html missing
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  • Upvote 1
Posted (edited)

hi...nice share...when i go to open this pack give this error:

Exception in thread "main" java.lang.Error: Failed to Load ./config/masterio/RankPvpSystemConfig.properties File.
        at masteriopack.rankpvpsystem.RPSConfig.load(RPSConfig.java:684)
        at l2f.gameserver.GameServer.<init>(GameServer.java:325)
        at l2f.gameserver.GameServer.main(GameServer.java:617)

 

can u help with this? when run GameServer.bat

Edited by roukounas123
Posted
22 minutes ago, roukounas123 said:

hi...nice share...when i go to open this pack give this error:

Exception in thread "main" java.lang.Error: Failed to Load ./config/masterio/RankPvpSystemConfig.properties File.
        at masteriopack.rankpvpsystem.RPSConfig.load(RPSConfig.java:684)
        at l2f.gameserver.GameServer.<init>(GameServer.java:325)
        at l2f.gameserver.GameServer.main(GameServer.java:617)

 

can u help with this? when run GameServer.bat

Because you are missing the config file.

 

Put this file inside of "/config/masterio/" folder:

Spoiler

#------------------------------------------------------------------------------------------#
#---------------------------< Config v3.8.9 for l2jserver Hi5 >----------------------------#
#------------------------------------------------------------------------------------------#
# Rank Points and PvP Exp use the same rules for rising.
# PvP Exp can decrease (if enabled). 
# Ranks base on PvP Exp.
#------------------------------------------------------------------------------------------#
# 			  							Rank PvP System			   					 	   #
#------------------------------------------------------------------------------------------#
# Enable Rank PvP System, or disable it totaly if False (no database updates, no commands, no community tables, etc.).
RankPvpSystemEnabled = True

# Enable PvP counter in Alt+T window in game. It's mean all PvP kills will be counted by RPS rules.
PvpCounterForAltTEnabled = True
# If True only Legal Kills will be counted. If False all PvP Kills will be counted.
PvpCounterForAltTLegalKillsOnly = True

# Minimum player level for count legal kills.
LegalKillMinLvl = 80

# If enabled, kill PK player (player with red nick) will rise the Legal Kills for the Killer. Default True. 
LegalKillForPkKillerEnabled = True

# If enabled, kill not flagged player will rise the Legal Kills for the Killer (karma is ignored). Default False. 
LegalKillForInnocentKillEnabled = False

# Set time interval between kills the same victim (in minutes)(0 - Disabled).
# Option is used for Legal Kills & RPC & Rank Points.
# Default: 60
ProtectionTimeReset = 60

# If the same player kill victim many times, then after X times the Legal Kills will not increase (0 - Disabled).
# If LegalKillProtection = 3, then it not rise Legal Kills for kill 4 times the same player.
# INFO: Option used for RPC and Rank Points.
LegalKillProtection = 0

# If the same player kill victim many times, then after X times the Legal Kills will not increase (0 - Disabled).
# X is reset every day.
# IMPORTANT: LegalKillProtection MUST BE = 0.
# INFO: Option used for RPC and Rank Points.
DailyLegalKillProtection = 0

# If True, then GM characters will be ignored by RPS.
# Option is used when colored nick and titles too.
# Info: If GM characters are saved in RPS, you should remove them manually from rank_pvp_system tables.
# SQL example: 
# 	DELETE FROM rank_pvp_system WHERE killer_id IN(SELECT charId FROM characters WHERE accesslevel <> USER_ACCESSLEVEL); 
# *USER_ACCESSLEVEL is a access level for users.
# Default: True
GMIgnoreEnabled = False

#------------------------------------------------------------------------------------------#
# 			  	  						Reward options			   						   #
#------------------------------------------------------------------------------------------#
# It gives reward(RPC) for any legal PvP.
# INFO: ProtectionTimeReset is used if enabled.
# Enable PvP Reward System (RPC Reward & Reward)
# REQUIRE: RankPvpSystemEnabled = True

# RPC Reward allows earn and exchange RPC points for selected rewards, this RPC reward are awarded for each PvP.
RpcRewardEnabled = True
# INFO: RPC - is a special currency, player can exchange it for items.
# RPC Reward amount, awarded for each PvP.
RpcRewardAmmount = 1
# Minimum player level to obtain reward.
RpcRewardMinLvl = 80

# PvP Reward awarded for each PvP.
PvpRewardEnabled = False
# Reward item id.
PvpRewardId = 6673
# PvP Reward amount, awarded for each PvP.
PvpRewardAmount = 1
# Minimum player level to obtain reward.
PvpRewardMinLvl = 80

# If enabled, gives reward for kill PK player (player with red nick). 
# This option is used for all 4 reward types (PvP Reward, Rank PvP Reward, RPC, RP).
RewardForPkKillerEnabled = True
# If enabled, kill unflaged player will be rewarded (otherwise PK mode).
# This option is used for all 4 reward types (PvP Reward, Rank PvP Reward, RPC, RP).
# Default: False.
RewardForInnocentKillEnabled = False

# If enabled, gives rewards for kill player by rank. Reward list for each rank defined in database table: rank_pvp_system_rank_reward, is_pvp = true.
# REQUIRE: RanksEnabled = True
RankPvpRewardEnabled = True
# Minimum player level to obtain reward.
RankPvpRewardMinLvl = 1

# If enabled, gives rewards for reach new Rank by player. Reward list for each rank defined in database table: rank_pvp_system_rank_reward, is_level = true.
# REQUIRE: RanksEnabled = True
RankLevelRewardEnabled = True

# If enabled, add skills for reach new Rank by player. Reward list for each rank defined in database table: rank_pvp_system_rank_skill.
# REQUIRE: RanksEnabled = True
# Minimum rank_id must be > 1, because each player have rank with id = 1 as dafault.
RankSkillRewardEnabled = True

# If enabled, RP, RPC, PvP Reward and Rank PvP Reward will check Legal Kill conditions.
RewardLegalKillEnabled = True

#------------------------------------------------------------------------------------------#
# 				 					  	 	Ranks 							 		 	   #		
#------------------------------------------------------------------------------------------#
# INFO: RankNames, 
# 		RankMinPoints, 
# 		RankPointsForKill, 
# 		RankRewardIds, 
# 		RankRewardAmounts 
# 		must have same size and cannot be empty.
# REQUIRE: RankPvpSystemEnabled = True
RanksEnabled = True

# Minimum player level for obtain Rank Points / PvP Exp.
RankPointsMinLvl = 1

# Rank names (first element is the higher rank):
# Format: name1,name2,name3
# Example: RankNames = Five Star General,General [Grade 3],General [Grade 2],General, ... ,Apprentice,Recruit
RankNames = Five Star General,General [Grade 3],General [Grade 2],General,Brigadier General,Brigadier [Grade 3],Brigadier [Grade2],Brigadier,Force Colonel,Colonel [Grade 3],Colonel [Grade 2],Colonel,Strike Commander,Commander [Grade 3],Commander [Grade 2],Commander,Field Major,Major [Grade 3],Major [Grade 2],Major,Staff Captain,Captain [Grade 3],Captain [Grade 2],Captain,First Lieutenant,Lieutenant [Grade 3],Lieutenant [Grade 2],Lieutenant,Master Sergeant,Gunnery Sergeant [Grade 3],Gunnery Sergeant [Grade 2],Gunnery Sergeant,Sergeant [Grade 3],Sergeant [Grade 2],Sergeant,Corporal [Grade 2],Corporal,Private [Grade 2],Private,Apprentice [Grade 2],Apprentice,Recruit

# INFO: Be careful with points. MySql database allow BIGINT(18) total rank points.

# Rank require points (first element is points count for obtain 1st rank title, in example: Five Star General):
# Format: count1,count2,count3
# count1 > count2 > count3 > ... >= 0, minimum points for first (lowest) rank must be 0!
# Foramt: RankMinPoints = 10000,1000,400,0
# IMPORTANT: property elements count must be same like in RankNames.
# Example: if player have current points BETWEEN 2,000,000 AND 1,000,000 it gives rank: General [Grade 3].
RankMinPoints = 2000000,1000000,750000,600000,400000,250000,190000,150000,120000,100000,82000,65000,50000,38000,28000,20000,14000,10000,7000,5000,3000,2000,1500,1000,880,760,680,580,500,450,400,360,320,280,240,190,150,120,70,30,10,0

# Example: For Five Star General kills reward is 50 points.
# Format: count1,count2,count3
# All values MUST be greater than 0.
# IMPORTANT: properties count must be same like in RankNames.
RankPointsForKill = 50,48,46,44,42,40,38,36,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,1
# Cut off points, earned for kill high rank victims ['rank points for kill']. (should reduce farm of RP on high level victims)
# Example: Killer RP reward is 20, victim RP reward is 50, if killer kill the victim he will obtain 20 points, not 50 points.
RankPointsCutEnabled = True

# If enabled RPC points will be awarded for kill Victim with specified rank.
RankRpcEnabled = True
# INFO: RPC - is a special currency, player can exchange it for items.
# RPC amounts for kill player with defined ranks.
# IMPORTANT: properties count must be same like in RankNames.
RankRpcAmount = 42,40,39,38,37,36,35,34,33,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,1
# Cut off RPC, earned for kill high rank victims ['rank points for kill']. (should reduce farm of RPC on high level victims)
# Example: Killer RPC reward is 20, victim RPC reward is 50, if killer kill the victim he will obtain 20 points, not 50 points.
RankRpcCutEnabled = True

# Enable alternative points counting for players.
# If enabled then RankPointsForKill is ignored.
# Example: RankPointsDownAmounts = 100,50,10,1,0
# For first kill awards 100, 2nd kill give 50, ... , 0.
# It can be manipuleted by LegalKillProtection and DailyLegalKillProtection.
# IMPORTANT: Protection X value cannot be less than size of RankPointsDownAmounts. Example: min value for example data is 5.
RankPointsDownCountEnabled = False
RankPointsDownAmounts = 100,50,10,1,0

# Shout current Points info for killer & victim.
RankShoutInfoOnKillEnabled = True

# Shout Bonus Points informations for killer.
# Require: RankShoutInfoOnKillEnabled = True
RankShoutBonusInfoOnKillEnabled = True

# If enabled shows informations about Total Kills on Victim, otherwise show informations about Legal Kills on Victim.
TotalKillsInShoutEnabled = True

# Nick and Title colors for each rank.
# INFO: Do not put RED, PURPLE, or LIGHT RED Nick Colors. This colors are used in game!
# Colors must have HTML format (6 letters (hex)).
# Format: ABCDEF,0103FF, ... ,ABCDEF
# Minimum: 000000, Maximum: FFFFFF.
# IMPORTANT: properties count must be same like in RankNames.
# First color on left is for the highest rank, [5 Star General].
NickColorEnabled = False
NickColors = FF8000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00

TitleColorEnabled = False
TitleColors = FF8000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00,0000FF,FF0000,00FF00,FF0000,00FF00

# PvP experience lose options.
# If enabled the Victim will lose PvP Exp.
PvpExpDecreaseEnabled = False
# Methods:
# 1 - FULL		<- if killer earn 100 RankPoints(PvpExp) + 20 bonus points, the Victim will lose: 120.
# 2 - BASIC		<- if killer earn 100 RankPoints(PvpExp) [bonus points ignored], the Victim will lose: 100.
# 3 - CONSTANT	<- the constant value defined in PvpExpDecreaseConstant option.
# 4 - FRACTION	<- if killer earn 100 RankPoints(PvpExp) + 20 bonus points, the Victim will lose: PvpExpDecreaseFraction * 120. Value is defined in PvpExpDecreaseFraction option.
#
# * the bonus points players earn for: area, war, combo.
PvpExpDecreaseMethod = 1
# Option is used only for CONSTANT method. Integer number [1, 2, 3, ...].
PvpExpDecreaseConstant = 5
# Option is used only for FRACTION method. Float number [0.1, ... , 1.0].
PvpExpDecreaseFraction = 0.5

# If True decrease Pvp Exp on legal kill ONLY, if False Pvp Exp will decrease on every kill.
PvpExpDecreaseOnLegalKillEnabled = True

#------------------------------------------------------------------------------------------#
# 								 	  	 War Kills 						     			   #
#------------------------------------------------------------------------------------------#
# Enable war kills counter
WarKillsEnabled = True

# Ratio for Rank Points when killed a player from War Clan. 
# Add to standard rank points for kill difference between ((points * ratio) - points).
# 2.0 mean 2 times more points for kill a player from war. 
# Ratio must be > 1.0, if <= 1.0 points will be not multiplied.
WarRankPointsRatio = 1.2

#------------------------------------------------------------------------------------------#
# 								 		 Combo Kills						     	 	   #
#------------------------------------------------------------------------------------------#
# Combo system allow get combo for killing the victims. 
# Combo will be reseted if character will die, relog, join to event or olympiad.
# Combo system disabled on events and olympiad (option inherited from Rank PvP System).

# Enable combo kill system.
ComboKillEnabled = True

# Shout messages for players, if killer kill more victims.
# Format: combo_kills,message; ... ;combo_kills,message
# List must be ORDERED from lowest to highest by combo_kills. <-- IMPORTANT!!!
#
# Message can contain special tags: 
#	 %killer% - it will be replaced with killer name.
#	 %victim% - it will be replaced with victim name.
#	 %combo_level% - it will be replaced with combo level.
#
# Local - shout message to visible players by killer.
# Global - shout message to all players online.
# Info: one of these lists can be empty, and combo_kills can be random numbers, but ordered (example: 1,msg;2,msg;3,msg;6,msg;7,msg;8,msg;10,msg;55,msg;100,msg).
# It can start from 3,msg;6,msg;7, ... then killers with combo level 1 and 2 will be not shouted.
# Checking priority: if combo_kills will be founded on local list, then global list is not checked.
ComboKillLocalAreaMessages = 2,%killer% is a good killer!;3,%killer% is a perfect killer!;4,%killer% have no mercy!;5,%killer% is in killing spree!;6,%killer% assassinate every target!;7,%killer% is killing master!;8,%killer% is a Uber killer!;9,%killer% own the battlefield!
ComboKillGlobalAreaMessages = 10,%killer% is Unstopable!!!

# Alternate combo message method, is not require for each combo level defining the message.
# Just one message for any combo level.
# If enabled shows combo size, example: Player have 5 Combo kills! or Player have 99 Combo kills!
#
# Message can contain special tags: 
#	 %killer% - it will be replaced with killer name.
#	 %victim% - it will be replaced with victim name.
#	 %combo_level% - it will be replaced with combo level.
#
# If ComboKillAltGlobalMessageMinLvl = 10 then if player get combo level >= 10 it will be shout on global chat, otherwise on local chat. 
# If ComboKillAltGlobalMessageMinLvl = 0 it shouts all messages on local chat.
ComboKillAltMessagesEnabled = True
ComboKillAltMessage = %killer% have %combo_level% Combo kills!
ComboKillAltGlobalMessageMinLvl = 10

# If enabled shout messeage about defeated combo killer, if victim combo is greater than selected level.
ComboKillDefeatMessageEnabled = True
# Minimum combo level for show the defeat message. It not mess chat window with player's low combo level.
# Require: ComboKillDefeatMessageEnabled = True
ComboKillDefeatMessageMinComboLvl = 3

# Message can contain special tags: 
#	 %killer% - it will be replaced with killer name.
#	 %combo_level% - it will be replaced with combo level.
#
# ComboKillDefeatMessage = %killer% is defeated! or:
ComboKillDefeatMessage = %killer% is defeated with %combo_level% combo lvl!!!

# Enable protection with Legal Kills, combo will rise if it's legal kill.
ComboKillProtectionWithLegalKillEnabled = True

# Enable protection with No Repeat for kill, combo will rise if victim is not on current combo list.
ComboKillProtectionNoRepeatEnabled = True

# If kill time between previous victim and next victim will be greater than ComboKillReseter, combo will be reseted (time in seconds).
# 0 - disabled.
# Default: 300
ComboKillReseter = 300

# List contains combo kills and rank points ratio added to rank points for kill.
# Format: combo_kills,ratio; ... ;combo_kills,ratio
# List must be ordered from lowest to highest by combo_kills.
# Ratio must be greater than 1.0, otherwise will be ignored.
ComboKillRankPointsRatioEnabled = True
ComboKillRankPointsRatio = 5,1.1;6,1.2;7,1.3;8,1.4;9,1.5;10,1.6

#------------------------------------------------------------------------------------------#
# 			  .pvpinfo command, PvP Status window, Death Status, RPC options 	    	   #
#------------------------------------------------------------------------------------------#
# If enabled allow use .pvpinfo command on targeted player.
PvpInfoCommandEnabled = True

# If enabled change .pvpinfo for /pvpinfo command. (/pvpinfo is recommended)
# IMPORTANT: Is require Client modification file: LineageII/system/commandname-e.dat
# Information how to apply it in: ClientModInfo.txt
PvpInfoUserCommandEnabled = False
# ID of command, it is same id what is in commandname-e.dat.
PvpInfoUserCommandId = 1004

# If enabled shows .pvpinfo window about killer for victim.
PvpInfoCommandShowOnDeathEnabled = True

# Show additional button in PvPStatus window after death. 
# Button allow see more details about killer. HP/MP/CP, equipment (enchant) if enabled. 
# It shows killer status only for KILL MOMENT.
# Option requires PvpInfoCommandShowOnDeathEnabled and PvpInfoCommandEnabled set on True.
DeathManagerDetailsEnabled = True
# Show killer equipment and items enchant level.
DeathManagerShowItemsEnabled = True

# Enable RPC Exchange for items.
# Items list defined in database table: rank_pvp_system_rpc_reward.
# If enabled, button "RPC Exchange" appear in PvP Status Window. 
RpcExchangeEnabled = True

# Additional protection for RPC Get button.
RpcExchangeConfirmBoxEnabled = True

# If enabled shows player's level in PvP Status window (.pvpinfo)
ShowPlayerLevelInPvpInfoEnabled = True

# If enabled shows information about Total Kills and Total Kills Legal in PvP Status window (.pvpinfo)
# If disabled shows only Total Legal Kills.
TotalKillsInPvpInfoEnabled = True

# If enabled shows information about Total Kills and Total Kills Legal On Me in PvP Status window (.pvpinfo)
# If disabled shows only Total Legal Kills On Me.
TotalKillsOnMeInPvpInfoEnabled = True

#------------------------------------------------------------------------------------------#
# 					 	 PvP / Rank / Reward / DM zone option's 						   #
#------------------------------------------------------------------------------------------#
# Zone id's (for H5 server):
# 	ZONE_PVP = 0;
# 	ZONE_PEACE = 1;
# 	ZONE_SIEGE = 2;
# 	ZONE_MOTHERTREE = 3;
# 	ZONE_CLANHALL = 4;
# 	ZONE_LANDING = 5;
# 	ZONE_NOLANDING = 6;
# 	ZONE_WATER = 7;
# 	ZONE_JAIL = 8;
# 	ZONE_MONSTERTRACK = 9;
# 	ZONE_CASTLE = 10;
# 	ZONE_SWAMP = 11;
# 	ZONE_NOSUMMONFRIEND = 12;
# 	ZONE_FORT = 13;
# 	ZONE_NOSTORE = 14;
# 	ZONE_TOWN = 15;
# 	ZONE_SCRIPT = 16;
# 	ZONE_HQ = 17;
# 	ZONE_DANGERAREA = 18;
# 	ZONE_ALTERED = 19;
# 	ZONE_NOBOOKMARK = 20;
# 	ZONE_NOITEMDROP = 21;
# 	ZONE_NORESTART = 22;
#
#	*CUSTOM PVP ZONE should be with id = 0 (ZONE_PVP).
# Rank PvP System Anti-Farm options (zones id):

# Allowed zones id's. 
# Format: zoneId,zoneId, ... ,zoneId,zoneId
# Info: If empty, the system works in all zones, otherwise system works in Allowed Zones only (defining restricted zones not required then).
# Example: AllowedZonesIds = 1,7,12 , then system works ONLY in zone with ID = 1 and 7 and 12.
AllowedZonesIds =

# Restricted zones id's (used if AllowedZonesIds = (empty)). 
# Format: zoneId,zoneId, ... ,zoneId,zoneId
# Info: System NOT working in Restricted Zones.
# Default: RestrictedZonesIds = 1,8,9
# Example: RestrictedZonesIds = 1,8,9 , then system NOT works in zones with ID'S = 1,8,9.
RestrictedZonesIds = 1,8,9

# INFO: AllowedZonesIds = 1,3,5,9 and RestrictedZonesIds = 1,8,9 
# then system will works only in 1 and 3 and 5 and 9.
# Remember, if you define AllowedZonesIds then system not checking RestrictedZonesIds.

# Death Manager is disabled in this zones.
DeathManagerRestrictedZonesIds = 1,8,9

# Rank Points Bonus Ratio zones id's.
# Add to standard rank points for kill difference between ((points * ratio) - points).
# Ratio must be > 1, if <= 1 points will be not multiplied.
# Format: zoneId,ratio; ... ;zoneId,ratio
# Example: 2,1.5;13,1.2
# It will multiply rank points for Killer by 1.5 in area 2 , if Killer is inside this area.
RankPointsBonusZonesIds =

#------------------------------------------------------------------------------------------#
# 			    						 Anti-Farm 	         					     	   #
#------------------------------------------------------------------------------------------#
# INFO: Options to check farming players 
# (dualbox farming, party farming, clan farming).
# If True protection is activated.
AntiFarmClanAllyEnabled = True
AntiFarmPartyEnabled = True
AntiFarmIpEnabled = True

#------------------------------------------------------------------------------------------#
# 			  						  Community Board        				   	   		   #
#------------------------------------------------------------------------------------------#
# Enable statistics system for community TOP LIST, data like top killers, top RP gatherers will be showed.
# Default: True
TopListEnabled = True

# Set a Time Limit (in days) for system counter. Option is used for update Top Table.
# If some player not killed anybody from X days, he will be ignored on Top List.
# When ignored player kills somebody again he will returns to counting pool in next update of Top Table.
# Disabled: 0
# Default: 7
TopListIgnoreTimeLimit = 7

#------------------------------------------------------------------------------------------#
# 			    						  Database 						            	   #
#------------------------------------------------------------------------------------------#
#----------------- DO NOT CHANGE IT IF YOU DON'T KNOW WHAT ARE YOU DOING! -----------------#

# Interval between PvpTable dump into database (in minutes).
# Value must be greater than 1 or will be overrided for 1.
# Default: 5
PvpTableUpdateInterval = 5

# If enabled, then if RPC System is disabled the players RPC Points will be updated anyway (executed with PvpTableUpdate).
# Default: True
RpcTableForceUpdate = True

# Top Table update time.
# Option is enabled if TopListEnabled = True.
# IMPORTANT: for online 500+ can do lag for few seconds [0s - 3s] when updating.
# Example: TopTableUpdateTimes = 0:00,3:00,6:00,9:00,12:00,15:00,18:00,21:00
# Default: TopTableUpdateTimes = 3:00
TopTableUpdateTimes = 3:00

# If enabled, system will remove permanenlty not active players from PvP Table on server startup.
# Default: False
DatabaseCleanerEnabled = False
# If player not logged into game from X days, his data will be removed from PvP Table PERMANENTLY!
# Option will be useful for big online servers.
# Value must be greater than 0, otherwise DatabaseCleanerEnabled will be changed on False.
# Default: 60
DatabaseCleanerRepeatTime = 60

#------------------------------------------------------------------------------------------#
# 			    						Images & Styles	 						       	   #
#------------------------------------------------------------------------------------------#
# If True, then images will be sended from server to client (increase internet trafic), (require copy the 'images' folder into '../gameserver/data' folder).
# If False, then client will load images from local directory (require copy the 'RPS_byMasterio.utx' into '../Lineage II/SysTextures' folder).
ServerSideImagesEnabled = True

# Additional image prefix, for reload all images on RPS by Client.
# Used when ImagesFromServerEnabled = True.
# If you want reload all RPS images just add 1 to previous value.
# Example: If I have this value on 1, then when I run Client and load some images for RPS they will be buffered by Client.
# If I edit images and I want reset this images by Client, I must rise the value by 1.
# Max prefix value is 500 000. (It gives 500 000 possible reloads)
ImagePrefix = 6

# Buttons style in PvP Status Window and Top List. (static button in Htm file require manual changes)
# Leave empty ButtonFore, ButtonBack for default values of IL chronicle.
ButtonFore = Button_DF_Calculator
ButtonBack = Button_DF_Calculator_Down
ButtonWidth = 65
ButtonHeight = 20
ButtonBigWidth = 100
ButtonBigHeight = 20
#==========================================================================================#

 

And save it as : RankPvpSystemConfig.properties

 

cheers

  • Like 2
  • Upvote 1
Posted (edited)

because this is my source, and i'm adapt some feature to this patch -_-, where you get this files ? XD its old but still can be shared haha

 

and if i'm not wrong , i forget fix on sql. if you using for live server 2-3 minutes your  cpu working will blow up :troll: and there have Forum system and no SQL (I'm Forget for copy to source that sql) but this is Uncompleted Source. 

PS : HWID System i'm Disabled because i'm using Game Guard ,, if this pack using live server the negatif you can't use the HWID System

 

Edited by VelroseGame
Posted (edited)

Dunno if above is true, but ALWAYS when someone share some files, author/dev of those files say that it's missing something and not intended to be used for live server :laughing:

Yet, their servers were using them.

Edited by SweeTs
  • Haha 1
Posted
10 hours ago, SweeTs said:

Dunno if above is true, but ALWAYS when someone share some files, author/dev of those files say that it's missing something and not intended to be used for live server :laughing:

Yet, their servers were using them.

 

 

its true, because i'm bought some files and implement to this file
1. Npc Lineage 2 Ultimate barrel ( i bought this from Strain D )

2. New Agathion i bought this files from Asuki Tex

3. Vote System from Kara

4. Streaming Twitch from Kara

5. Fixing Tournament System using command .tournaments fixed by Me

6. Forum SQL (SMF with Modification) fixed by Me

7. ETC



More feature i'm Implement it and the Fact is,,,

 

Some of work i didnt save it on Source Files that why this files lot of missing Code/Html/XML etc..

 

that it :forever_alone_like_a_boss: but i have the Originality From Fandc (DUMA) <<< i can share it, and that why i have 1 Point Negatif from CLAWWWWW :troll:

Posted

That for Complete this source :

1. Mods Files + RPS Here

2. Forum Files using SMF Community alt + b : Here

3. Pages Files Community Board for Complete the Action : Here

4. And more you can PM me for it if you want using this source for Live Server :troll:

 

and this gameserverjar Here

 

Woalaaa no missing html / event / etc for this source ..

:forever_alone_like_a_boss:

  • Like 2
  • Upvote 3
Posted
On 3/12/2020 at 1:41 PM, SweeTs said:

Dunno if above is true, but ALWAYS when someone share some files, author/dev of those files say that it's missing something and not intended to be used for live server :laughing:

Yet, their servers were using them.

And every single shared revision is bugged they say. Even if the files are only a few days old, the ninja reply still appears. Lul

Posted
On 3/19/2020 at 2:08 PM, falcone2 said:

patch files?

The last time this server "https://apocalyps.eu/" (Claww) was using this pack. Good luck to find it, maybe someone from this forum still  have it.

 

Posted
On 3/26/2020 at 1:05 AM, roukounas123 said:

hi all..i have this error..Any can help? thnx!!

[20:07:04]  WARN Port 7777 is allready binded. Please free it and restart server.

https://www83.zippyshare.com/v/kqQ1MZBa/file.html

use this for your trouble that will already fix your problem if you are using my gameserver.jar

  • Thanks 1
Posted
On 3/23/2020 at 5:24 AM, malahie said:

Hello,

Anyone has a backup file with all tables included?

Its missing some tables.

Thanks in advance.


here you have the rank pvp save it in sql file and insert it:

SET FOREIGN_KEY_CHECKS=0;

-- ----------------------------
-- Table structure for `rank_pvp_system_options`
-- ----------------------------
DROP TABLE IF EXISTS `rank_pvp_system_options`;
CREATE TABLE `rank_pvp_system_options` (
  `option_id` int(11) NOT NULL AUTO_INCREMENT,
  `option_name` varchar(30) DEFAULT NULL,
  `option_value_long` bigint(20) DEFAULT NULL,
  `option_value_string` varchar(100) DEFAULT NULL,
  `option_description` varchar(200) DEFAULT NULL,
  PRIMARY KEY (`option_id`)
) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of rank_pvp_system_options
-- ----------------------------
INSERT INTO `rank_pvp_system_options` VALUES ('1', 'top_update_time', '0', null, 'If option_value_long = 0 then on server start top list will be updated.');

-- ----------------------------
-- Table structure for `rank_pvp_system_pvp`
-- ----------------------------
DROP TABLE IF EXISTS `rank_pvp_system_pvp`;
CREATE TABLE `rank_pvp_system_pvp` (
  `killer_id` int(10) NOT NULL,
  `victim_id` int(10) NOT NULL,
  `kills` int(10) NOT NULL DEFAULT '0',
  `kills_today` int(10) NOT NULL DEFAULT '0',
  `kills_legal` int(10) NOT NULL DEFAULT '0',
  `kills_today_legal` int(10) NOT NULL DEFAULT '0',
  `rank_points` bigint(18) NOT NULL DEFAULT '0',
  `rank_points_today` bigint(18) NOT NULL DEFAULT '0',
  `kill_time` bigint(18) NOT NULL DEFAULT '0',
  `kill_day` bigint(18) NOT NULL DEFAULT '0'
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of rank_pvp_system_pvp
-- ----------------------------

-- ----------------------------
-- Table structure for `rank_pvp_system_pvp_summary`
-- ----------------------------
DROP TABLE IF EXISTS `rank_pvp_system_pvp_summary`;
CREATE TABLE `rank_pvp_system_pvp_summary` (
  `killer_id` int(10) NOT NULL,
  `pvp_exp` bigint(20) NOT NULL DEFAULT '0',
  `max_rank_id` int(10) NOT NULL DEFAULT '0',
  `total_war_kills` int(10) NOT NULL DEFAULT '0',
  `total_war_kills_legal` int(10) NOT NULL DEFAULT '0',
  PRIMARY KEY (`killer_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of rank_pvp_system_pvp_summary
-- ----------------------------

-- ----------------------------
-- Table structure for `rank_pvp_system_rank_reward`
-- ----------------------------
DROP TABLE IF EXISTS `rank_pvp_system_rank_reward`;
CREATE TABLE `rank_pvp_system_rank_reward` (
  `id` int(5) NOT NULL AUTO_INCREMENT,
  `item_id` int(10) NOT NULL,
  `item_amount` int(10) NOT NULL,
  `rank_id` int(4) NOT NULL,
  `is_pvp` varchar(5) NOT NULL DEFAULT 'false' COMMENT 'true or false',
  `is_level` varchar(5) NOT NULL DEFAULT 'true' COMMENT 'true or false',
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=43 DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of rank_pvp_system_rank_reward
-- ----------------------------
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('1', '57', '1000', '1', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('2', '57', '2000', '2', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('3', '57', '3000', '3', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('4', '57', '4000', '4', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('5', '57', '5000', '5', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('6', '57', '6000', '6', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('7', '57', '7000', '7', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('8', '57', '8000', '8', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('9', '57', '9000', '9', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('10', '57', '10000', '10', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('11', '57', '11000', '11', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('12', '57', '12000', '12', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('13', '57', '13000', '13', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('14', '57', '14000', '14', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('15', '57', '15000', '15', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('16', '57', '16000', '16', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('17', '57', '17000', '17', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('18', '57', '18000', '18', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('19', '57', '19000', '19', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('20', '57', '20000', '20', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('21', '57', '21000', '21', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('22', '57', '22000', '22', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('23', '57', '23000', '23', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('24', '57', '24000', '24', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('25', '57', '25000', '25', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('26', '57', '26000', '26', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('27', '57', '27000', '27', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('28', '57', '28000', '28', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('29', '57', '29000', '29', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('30', '57', '30000', '30', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('31', '57', '31000', '31', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('32', '57', '32000', '32', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('33', '57', '33000', '33', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('34', '57', '34000', '34', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('35', '57', '35000', '35', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('36', '57', '36000', '36', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('37', '57', '37000', '37', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('38', '57', '38000', '38', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('39', '57', '39000', '39', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('40', '57', '40000', '40', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('41', '57', '41000', '41', 'true', 'true');
INSERT INTO `rank_pvp_system_rank_reward` VALUES ('42', '57', '42000', '42', 'true', 'true');

-- ----------------------------
-- Table structure for `rank_pvp_system_rank_skill`
-- ----------------------------
DROP TABLE IF EXISTS `rank_pvp_system_rank_skill`;
CREATE TABLE `rank_pvp_system_rank_skill` (
  `id` int(5) NOT NULL AUTO_INCREMENT,
  `skill_id` int(10) NOT NULL,
  `skill_level` int(10) NOT NULL,
  `rank_id` int(4) NOT NULL,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of rank_pvp_system_rank_skill
-- ----------------------------
INSERT INTO `rank_pvp_system_rank_skill` VALUES ('1', '1323', '1', '2');

-- ----------------------------
-- Table structure for `rank_pvp_system_rpc`
-- ----------------------------
DROP TABLE IF EXISTS `rank_pvp_system_rpc`;
CREATE TABLE `rank_pvp_system_rpc` (
  `player_id` int(10) NOT NULL,
  `rpc_total` bigint(20) NOT NULL DEFAULT '0',
  `rpc_current` bigint(20) NOT NULL DEFAULT '0',
  PRIMARY KEY (`player_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

-- ----------------------------
-- Table structure for `rank_pvp_system_rpc_reward`
-- ----------------------------
DROP TABLE IF EXISTS `rank_pvp_system_rpc_reward`;
CREATE TABLE `rank_pvp_system_rpc_reward` (
  `id` int(5) NOT NULL AUTO_INCREMENT,
  `item_id` int(10) NOT NULL,
  `item_amount` int(10) NOT NULL,
  `rpc` bigint(20) NOT NULL,
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=11 DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of rank_pvp_system_rpc_reward
-- ----------------------------
INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('1', '57', '1000000', '10');
INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('2', '57', '10000000', '100');
INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('3', '57', '100000000', '1000');
INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('4', '6622', '1', '10');
INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('5', '5592', '100', '10');
INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('6', '1538', '100', '10');
INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('7', '6577', '1', '50');
INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('8', '6578', '1', '25');
INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('9', '6569', '1', '30');
INSERT INTO `rank_pvp_system_rpc_reward` VALUES ('10', '6570', '1', '15');

-- ----------------------------
-- Table structure for `rank_pvp_system_top_table`
-- ----------------------------
DROP TABLE IF EXISTS `rank_pvp_system_top_table`;
CREATE TABLE `rank_pvp_system_top_table` (
  `table_id` int(2) NOT NULL DEFAULT '0',
  `position` int(6) NOT NULL,
  `player_id` int(10) NOT NULL,
  `value` bigint(20) NOT NULL DEFAULT '0'
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

-- ----------------------------
-- Records of rank_pvp_system_top_table
-- ----------------------------

 

anyone have the tournament.ini? goes inside config / mod

thanks and sorry my english: D

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    • Back to Full Operating Mode ▪ As of January 16, Mustang Service is back to its regular workflow. › What this means: → we accept both standard and complex cases → turnaround times are back to normal → no holiday-related limitations ▪ If you postponed a task “until after the holidays” — now is the right time to get back to it. Message us — we’ll review your case and suggest the optimal way forward. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) #drawing #verification #documents #KYC #backtowork
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    • [BETA] L2 Exay OPENING – February 1st   L2Exay Website   If you don’t want to try the Beta, you can still register and we will notify you when the server officially opens.   Basic Information     Chronicle H5 No donations – nothing can be bought with real money, everything is obtained by playing. High dynamic rates (starts from x30 Sp/Exp) Adena x60 Drop x10– rates increase at higher levels for smooth, linear progression. Focused on PvP, Raids, Events and Clans. Maximum 2 clients per player. Maximum enchant +25 Safe +3. Offline Trade Commands: .online .deposit .withdraw .premium .changepassword Shift + Click (NPC Stats / Drop View)   Features   Scheme Buffer: configure different buff setups for your character. Global Gatekeeper: access all zones from a single location. GM Shop: buy almost anything (up to S grade only). Premium Shop (Community Board) Fame Shop (Community Board) Reputation Shop (Clan leaders only – Community Board) Community Board with utilities and special shops for easy access. Multiple custom zones: Boss Combo, Adena Farm, Coin Farm. Multiple custom items designed to extend gameplay progression (does not end at S84). Multiple boss spawns. Community Board features: Deleveling, Drop Search, Premium Manager, Basic Gatekeeper, Noblesse/Heal, Premium Shop. Premium Account is purchased using VIP Coins, obtained by voting for the server. Premium significantly increases special coin drops and also grants PcCafe Points just for being online. PcCafe Points can be used in the Premium Shop (CB) or Prime Shop. Automatic Events: Team vs Team, Deathmatch, Capture the Flag, Invasion, Treasure Chests. Events reward not only winners but also participants simply for taking part.   Custom Items   Experience boost scrolls. Drop boost scrolls. Experience Locker. NPC Spawn Scrolls: spawn your own Buffer, GM Shop or Global Gatekeeper anywhere. Boss Spawn Scrolls: every day you can claim VIP Coins from the website and receive 3 random boss scrolls to summon your own bosses and farm their drops. Elite Pet Items: powerful pet gear for players who enjoy solo gameplay, giving your pet a meaningful role. Elite Items: extremely powerful items that greatly enhance their owners and extend gameplay. Endgame Items: very powerful but hard to obtain. Lucky Boxes: sometimes you win, sometimes you lose. Treasure Sacks & Gear Boxes: RNG taken to the next level. Bosses drop different types of gear boxes that can grant random equipment, or you can exchange boss coins for specific gear. Economy is not based only on Adena – there are multiple custom coins with different values, while Adena still plays an important role. Manor Seeds have been redesigned to be more flexible and less restricted by zones or levels. A wide variety of consumables: from self-resurrection items to title color changers. PvP is no longer just about gear and reaction speed, but also about how you combine consumables strategically.   Many Ways to Farm   As mentioned before, there are multiple shops, each with its own currency. One thing I personally never liked about most Lineage 2 servers (and MMORPGs in general, except maybe Guild Wars 2) is monotonous farming: killing the same monsters or repeating the same quest for days, weeks, months or even years. We wanted to change that, so we focused on a more varied farming system.   Adena farming zone (classic, unavoidable). Coin farming zone (also classic). General farming zones. Spoil is highly profitable (not so typical). Boss zones with fast respawn, boss combos, boss summon scrolls. Elite monsters with higher coin drops. Champion monsters: low-rank boss-like enemies with good drops. Passive farming with Premium: earn special currency just by being online. Automatic events have been reworked: more rewarding, improved logic, and rewards for losing teams and participants. Clan gameplay: Fame and Reputation are used as currency in some shops. Fortress and Castle dungeon systems have been redesigned to be far more profitable. Manor system is also very beneficial for clans, plus exclusive perks like Clan Shop and Premium Buffer for clans owning a Clan Hall, Fortress or Castle. Manor System Redesign: Farming seeds and selling crops to castle owners now grants large amounts of materials that can be exchanged for coins. Low-level seeds have been redesigned: for example, a level 85 character can plant a level 20 seed on a level 60 monster. Rates are reduced, but not drastically.   What Else Can You Do?   Go fishing – extremely profitable on this server, yielding large amounts of Adena and coins. PvP – earn special coins for each PvP kill and use them to buy items, some of them exclusive and tradable.   New Player Support   Yes! Every new character receives starter packs and initial equipment so you can focus on playing. In addition to NG and D-grade gear, you will receive consumables such as: Silver EXP Scroll Golden EXP Scrolls Premium Drop Scrolls Chocolate Cookies (Vitality)   That’s everything for now. I hope to see you in-game, and any feedback or suggestions are more than welcome. Sorry for the long post!
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