Jump to content

Recommended Posts

Posted (edited)

nt9niPq.png

Hello again Cheaters, nothing special again. I don't know why peoples asking for this kind of balancing but somebody ask me for it and i make it for him free so i decide to share it with all. (Coded/Tested in 20 minutes)


Coded for aCis 385 but its easy to be adapted to any source.

XML looks like :

<?xml version='1.0' encoding='utf-8'?>
<list>
	<!-- Type List : NORMAL, MAGIC, CRITICAL, M_CRITICAL, BLOW, PHYSICAL_SKILL_DAMAGE, PHYSICAL_SKILL_CRITICAL -->
	<balance type="NORMAL" class="SHILLIEN_TEMPLAR" target="CARDINAL" value="1.3"/>
</list>

Result:
value="1.0" -> You hit for 875 damage.
value="1.3" -> You hit for 1138 damage.


Code : Here

Edited by StinkyMadness
Posted
On 10/21/2019 at 8:29 PM, StinkyMadness said:

nt9niPq.png

Hello again Cheaters, nothing special again. I don't know why peoples asking for this kind of balancing but somebody ask me for it and i make it for him free so i decide to share it with all. (Coded/Tested in 20 minutes)


Coded for aCis 385 but its easy to be adapted to any source.

XML looks like :


<?xml version='1.0' encoding='utf-8'?>
<list>
	<!-- Type List : NORMAL, MAGIC, CRITICAL, M_CRITICAL, BLOW, PHYSICAL_SKILL_DAMAGE, PHYSICAL_SKILL_CRITICAL -->
	<balance type="NORMAL" class="SHILLIEN_TEMPLAR" target="CARDINAL" value="1.3"/>
</list>

Result:
value="1.0" -> You hit for 875 damage.
value="1.3" -> You hit for 1138 damage.


Code :

Hidden Content

 

niceeee

  • 4 weeks later...
Posted

Problem with this is that for example player who is used to his archer doing 1.5-2k dmg on crit to mages with lets say 2.5k p atk full buffed will come to your server and will do less damage then he has patk. Basically a better approach would be to somehow balance items in realtime. So that characters stats would be updated in realtime, not after restart and not through formulas.

  • 3 weeks later...
Posted
On 11/20/2019 at 12:50 AM, zemaitis said:

Problem with this is that for example player who is used to his archer doing 1.5-2k dmg on crit to mages with lets say 2.5k p atk full buffed will come to your server and will do less damage then he has patk. Basically a better approach would be to somehow balance items in realtime. So that characters stats would be updated in realtime, not after restart and not through formulas.

There are a lot of codes that make it in real time.. This is just a way but yes I agree with that, real time balancers are more faster than this is.. 

Anyway its a very nice share mate thanks :kiss:

Posted

I don’t understand how people’s balance their server? You start balance on real time when players are online? That can ruin a lot of things.. also this is just an shared that was coded in 10 minutes as my friend request it xD you can simply do it by passive skill and make custom command to remove that passive and instantly give it again to the players for “real time” balance, but still not recommend to change things on live server.

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..