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Posted (edited)

Gj6Ba1z.jpg

mid-v1-panel-logo.png

Hello, time is like an endless river, we can fight it as many times as we like but truth be told we can never win the fight nor stop time.

Sadly with a heart filled with sorrow and grief I have come to the decision to sell the l2mid server and everything with it.
Not many of you know but truly I am almost 35 years old (or young some might say) also I have a little daughther.
So as you can see the picture I don't have as much time as I used to to run the server full time.
If any of you have interest in buying and continuing the l2mid legacy by all means contact me.
Here is a list of everything that comes with the l2mid server:


-domain name, website, server pack incuding source (vanganth)

-100% ddos protection with all scripts. including cliext.dll
-all registered email accounts since 2009
-facebook, vkontakte groups, pages with real players.
 

discord: https://discordapp.com/invite/YVQ2hjx

Edited by SkyLord
Posted (edited)
14 hours ago, SkyLord said:

-100% ddos protection with all scripts. including cliext.dll

okey you people fail to read this...

how the Fook you ddos protect your scripts

Edited by Nightw0lf
Posted
1 hour ago, Nightw0lf said:

okey you people fail to read this...

how the Fook you ddos protect your scripts

You will never know how is working.

  • 2 weeks later...
Posted

skype: f4sh10n

discord: https://discordapp.com/invite/YVQ2hjx

Hey guys, as everyone of you know the l2mid project is closed and i don't have the intention to continue opening l2 severs. As I previously said the whole pack is for sale and it's price is 5000 euros, but currently the highest offer i've had was 2500 euros which in my opinion is low for the amount of things I offer in this pack. So I have come to the decision not to offer the whole pack together but to sale each item individualy. With that being said if you have a interest in a specific part or item in the offer feel free to contact me to arrange a price.

 

  • 2 months later...
Posted
On 10/1/2019 at 11:59 PM, SkyLord said:

Gj6Ba1z.jpg

mid-v1-panel-logo.png

Hello, time is like an endless river, we can fight it as many times as we like but truth be told we can never win the fight nor stop time.

Sadly with a heart filled with sorrow and grief I have come to the decision to sell the l2mid server and everything with it.
Not many of you know but truly I am almost 35 years old (or young some might say) also I have a little daughther.
So as you can see the picture I don't have as much time as I used to to run the server full time.
If any of you have interest in buying and continuing the l2mid legacy by all means contact me.
Here is a list of everything that comes with the l2mid server:


-domain name, website, server pack incuding source (vanganth)

-100% ddos protection with all scripts. including cliext.dll
-all registered email accounts since 2009
-facebook, vkontakte groups, pages with real players.
 

skype: f4sh10n

discord: https://discordapp.com/invite/YVQ2hjx

domain sold for 1900 euro! https://l2mid.com

facebook sold for 500 euro! https://www.facebook.com/l2mid.servers/

 

UNTIL END OF YEAR! - SALE!

 

L2Mid - L2OFF server extender- 450 euro / - 350 euro

L2Mid - L2OFF server extender pack + source - 750 euro / - 650 euro

  • 1 month later...
Posted
On 2/12/2020 at 5:44 PM, zemaitis said:

So I understand project was sold? Because skype support told me that.

Sorry for delay.

I am not using skype anymore.

 

contact with me here or join my personal discord.

discord: https://discordapp.com/invite/YVQ2hjx

  • 7 months later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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