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Posted (edited)

Event Demo 

 

 

 

Procure por commandname-e em seu sistema e adicione no final dele

115	114	register
116	115	unregister


 

/** restrictions for event */
  * Cannot Potion in Event.
  * Cannot Summon in Event.
  * Cannot Restart in Event.
  * Cannot Logout in Event.
  * Cannot attack same team.

 

code  v1  https://pastebin.com/YRaCbU9T


 

code v2 :

* added event prize name announcement. Thank you @StinkyMadness

CopyOnWriteArrayList  moved to  ConcurrentHashMap.newKeySet, for better performance. Thank you @Tryskell

TVT_DOOR_LIST  moved to getProperty and removed arrays. Thank you @Tryskell

* Removed useless calls

* added weather message for next event when coming into play. Thank you @ edusz93  for the idea

 

Código v2 : https://pastebin.com/raw/59jyZa14

 

Autor do novo evento Williams

Autor do código original DnR

Edited by Williams
  • Like 2
Posted

it looks like it still needs updates for acis maybe ask some advices how to update it fully, also many it has many uneeded calls and 2 types of schedules but thank you for trying

Posted
9 hours ago, DenArt Designs said:

it looks like it still needs updates for acis maybe ask some advices how to update it fully, also many it has many uneeded calls and 2 types of schedules but thank you for trying

Reward 6393,5 

Reward 57,10000

  • Like 1
  • 4 weeks later...
Posted
On 15/07/2019 at 03:58, DenArt Designs said:

Parece que ainda precisa de atualizações para acis talvez pedir alguns conselhos como atualizá-lo totalmente, também muitos tem muitas chamadas não atendidas e 2 tipos de horários, mas obrigado por tentar

what can i improve?

Posted
19 minutes ago, Williams said:

what can i improve?

 

To name few, after some look :

 

* eventTimer(int time) should be handled with a Future<?> task and ThreadPool.

* _originalCoordinates is (probably) redundant with _savedLocation, and the use of it is wrong (see _savedLocation usage to see correct)

* CopyOnWriteArrayList container should be avoid for performance reason, use ConcurrentHashMap.newKeySet instead.

+                   if (reward == null)
+                       continue;

can never be null, since you manipulate it from A TO Z.

* TVT_DOOR_LIST doesn't seem to be used and can use getProperty(final String name, final int[] defaultValue, final String delimiter) instead of self coded array manipulation.

  • Upvote 1
Posted
Thread.sleep(1);

I want add this in my signature and that it was shown to everyone in a forced manner.

 

P.S. This style of coding the guys with red eyes from C/C++. If you really likes this style then please use delay, at least 100 ms. Give for other processes more free time.

Posted
12 minutes ago, Tryskell said:

 

To name few, after some look :

 

 

 

Since you got bored developing the project you created why you even care replying everytime someone refers it's name  ? Just curious spoon guy

Posted (edited)
1 hour ago, Dev said:

 

Since you got bored developing the project you created why you even care replying everytime someone refers it's name  ? Just curious spoon guy

 

Care about your own shit, maybe ? It seems you got some brown left in your pants.

 

It's not because I don't do public release that it means I don't develop.I'm almost 100 commits ahead current public latest release - which is, in my world, almost 1.5 revision.

 

16m3mvs.png

Edited by Tryskell
  • Like 1
Posted
2 hours ago, Tryskell said:

 

Para citar alguns, depois de alguma olhada :

 

* eventTimer (int time) deve ser tratado com uma tarefa Future <?> e ThreadPool.

* _originalCoordinates é (provavelmente) redundante com _savedLocation e o uso dele está errado (consulte Uso de _savedLocation para ver correto)

* O contêiner CopyOnWriteArrayList deve ser evitado por motivos de desempenho, use ConcurrentHashMap.newKeySet.


                    
                       

nunca pode ser nulo, desde que você o manipule de A para Z.

* TVT_DOOR_LIST não parece ser usado e pode usar getProperty (final String name, int final [] defaultValue, final String delimiter) ao invés de auto manipulação de array codificada.

 

thank you very much, i will try to do what you say.

You do a great job with aCis.

Posted

a lot to redo so I did this makeover.

 

I removed

for (Player blue : _blueTeam)
		{
			if (blue == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills > _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					blue.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (blue.isDead())
					blue.doRevive();
				
				removePlayer(blue);
				blue.teleportTo(blue.getOriginalCoordinates(), 0);
			}
		}
		
		for (Player red : _redTeam)
		{
			if (red == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills < _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					red.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (red.isDead())
					red.doRevive();
				
				removePlayer(red);
				red.teleportTo(red.getOriginalCoordinates(), 0);
			}
		}
		
		// Event ended in a tie and no rewards will be given
		if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
			World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
		
		_blueTeam.clear();
		_redTeam.clear();
		_redTeamKills = 0;
		_blueTeamKills = 0;

I did like this:

 

// Check the winning team.
		TeamType teamWinner = TeamType.NONE;
		
		if (_state != EventState.INITIAL)
		{
			// Tied teams
			if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
				World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
			else if (_blueTeamKills > _redTeamKills)
				teamWinner = TeamType.BLUE;
			else
				teamWinner = TeamType.RED;
			
			if (teamWinner == TeamType.NONE)
				World.announceToOnlinePlayers("TvT Event: The event ends in a draw!");
			else
			{
				for (Player player : World.getInstance().getPlayers())
				{
					if (player == null)
						continue;
					
					// Prizes are awarded to the winning team.
					if (player.getTeam() == teamWinner)
					{
						for (IntIntHolder reward : Config.TVT_REWARDS)
							player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
						
						if (player.isDead())
							player.doRevive();
						
						removePlayer(player);
						player.teleToLocation(player.getOriginalCoordinates());
					}
				}
			}
		}
		
		_blueTeam.clear();
		_redTeam.clear();
		_blueTeamKills = 0;
		_redTeamKills = 0;

 

I will remove _redTeamKills, _blueTeamKills and move to Player.java etc...

 

about threadpool execution i don't know how i will do i will do more research on.

Posted
On 8/6/2019 at 9:30 PM, Williams said:

a lot to redo so I did this makeover.

 

I removed


for (Player blue : _blueTeam)
		{
			if (blue == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills > _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					blue.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (blue.isDead())
					blue.doRevive();
				
				removePlayer(blue);
				blue.teleportTo(blue.getOriginalCoordinates(), 0);
			}
		}
		
		for (Player red : _redTeam)
		{
			if (red == null)
				continue;
			
			// Give rewards
			if (_state != EventState.INITIAL && (_blueTeamKills < _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE))
			{
				for (IntIntHolder reward : Config.TVT_REWARDS)
				{
					if (reward == null)
						continue;
					
					red.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
				}
				if (red.isDead())
					red.doRevive();
				
				removePlayer(red);
				red.teleportTo(red.getOriginalCoordinates(), 0);
			}
		}
		
		// Event ended in a tie and no rewards will be given
		if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
			World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
		
		_blueTeam.clear();
		_redTeam.clear();
		_redTeamKills = 0;
		_blueTeamKills = 0;

I did like this:

 


// Check the winning team.
		TeamType teamWinner = TeamType.NONE;
		
		if (_state != EventState.INITIAL)
		{
			// Tied teams
			if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
				World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
			else if (_blueTeamKills > _redTeamKills)
				teamWinner = TeamType.BLUE;
			else
				teamWinner = TeamType.RED;
			
			if (teamWinner == TeamType.NONE)
				World.announceToOnlinePlayers("TvT Event: The event ends in a draw!");
			else
			{
				for (Player player : World.getInstance().getPlayers())
				{
					if (player == null)
						continue;
					
					// Prizes are awarded to the winning team.
					if (player.getTeam() == teamWinner)
					{
						for (IntIntHolder reward : Config.TVT_REWARDS)
							player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
						
						if (player.isDead())
							player.doRevive();
						
						removePlayer(player);
						player.teleToLocation(player.getOriginalCoordinates());
					}
				}
			}
		}
		
		_blueTeam.clear();
		_redTeam.clear();
		_blueTeamKills = 0;
		_redTeamKills = 0;

 

I will remove _redTeamKills, _blueTeamKills and move to Player.java etc...

 

about threadpool execution i don't know how i will do i will do more research on.

 

Tem um pequeno erro nesse código que faz com que somente o time ganhador seja teleportado de volta e removido do evento. 

 

Correção:

// Check the winning team.
		TeamType teamWinner = TeamType.NONE;
		
		if (_state != EventState.INITIAL)
		{
			// Tied teams
			if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE)
				World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true);
			else if (_blueTeamKills > _redTeamKills)
				teamWinner = TeamType.BLUE;
			else
				teamWinner = TeamType.RED;
			
			if (teamWinner == TeamType.NONE)
				World.announceToOnlinePlayers("TvT Event: The event ends in a draw!");
			else
			{
				for (Player player : World.getInstance().getPlayers())
				{
					if (player == null)
						continue;
					
					// Prizes are awarded to the winning team.
					if (player.getTeam() == teamWinner)
					{
						for (IntIntHolder reward : Config.TVT_REWARDS)
							player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true);
					}
				}
			}
			
			for (Player player : World.getInstance().getPlayers())
			{
				if (player.isDead())
					player.doRevive();
				
				removePlayer(player);
				player.teleToLocation(player.getOriginalCoordinates());
			}
		}
	
	_blueTeam.clear();
	_redTeam.clear();
	_blueTeamKills = 0;
	_redTeamKills = 0;
	}

 

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  • Posts

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final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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