Williams Posted July 14, 2019 Posted July 14, 2019 (edited) Event Demo Procure por commandname-e em seu sistema e adicione no final dele 115 114 register 116 115 unregister /** restrictions for event */ * Cannot Potion in Event. * Cannot Summon in Event. * Cannot Restart in Event. * Cannot Logout in Event. * Cannot attack same team. code v1 : https://pastebin.com/YRaCbU9T code v2 : * added event prize name announcement. Thank you @StinkyMadness * CopyOnWriteArrayList moved to ConcurrentHashMap.newKeySet, for better performance. Thank you @Tryskell * TVT_DOOR_LIST moved to getProperty and removed arrays. Thank you @Tryskell * Removed useless calls * added weather message for next event when coming into play. Thank you @ edusz93 for the idea Código v2 : https://pastebin.com/raw/59jyZa14 Autor do novo evento Williams Autor do código original DnR Edited August 28, 2019 by Williams 2 Quote
DenArt Designs Posted July 15, 2019 Posted July 15, 2019 it looks like it still needs updates for acis maybe ask some advices how to update it fully, also many it has many uneeded calls and 2 types of schedules but thank you for trying Quote
V-Ray Posted July 15, 2019 Posted July 15, 2019 On 7/15/2019 at 6:58 AM, DenArt Designs said: it looks like it still needs updates for acis maybe ask some advices how to update it fully, also many it has many uneeded calls and 2 types of schedules but thank you for trying Expand Reward 6393,5 Reward 57,10000 1 Quote
DenArt Designs Posted July 15, 2019 Posted July 15, 2019 On 7/15/2019 at 4:16 PM, V-Ray said: Reward 6393,5 Reward 57,10000 Expand i want the killing spree system on the event <3 Quote
V-Ray Posted July 15, 2019 Posted July 15, 2019 On 7/15/2019 at 4:21 PM, DenArt Designs said: i want the killing spree system on the event <3 Expand It's implemented already with configuration Quote
Williams Posted August 6, 2019 Author Posted August 6, 2019 On 7/15/2019 at 6:58 AM, DenArt Designs said: Parece que ainda precisa de atualizações para acis talvez pedir alguns conselhos como atualizá-lo totalmente, também muitos tem muitas chamadas não atendidas e 2 tipos de horários, mas obrigado por tentar Expand what can i improve? Quote
Tryskell Posted August 6, 2019 Posted August 6, 2019 On 8/6/2019 at 8:05 PM, Williams said: what can i improve? Expand To name few, after some look : * eventTimer(int time) should be handled with a Future<?> task and ThreadPool. * _originalCoordinates is (probably) redundant with _savedLocation, and the use of it is wrong (see _savedLocation usage to see correct) * CopyOnWriteArrayList container should be avoid for performance reason, use ConcurrentHashMap.newKeySet instead. * + if (reward == null) + continue; can never be null, since you manipulate it from A TO Z. * TVT_DOOR_LIST doesn't seem to be used and can use getProperty(final String name, final int[] defaultValue, final String delimiter) instead of self coded array manipulation. 1 Quote
Rootware Posted August 6, 2019 Posted August 6, 2019 Thread.sleep(1); I want add this in my signature and that it was shown to everyone in a forced manner. P.S. This style of coding the guys with red eyes from C/C++. If you really likes this style then please use delay, at least 100 ms. Give for other processes more free time. Quote
Dev Posted August 6, 2019 Posted August 6, 2019 On 8/6/2019 at 8:50 PM, Tryskell said: To name few, after some look : Expand Since you got bored developing the project you created why you even care replying everytime someone refers it's name ? Just curious spoon guy Quote
Tryskell Posted August 6, 2019 Posted August 6, 2019 (edited) On 8/6/2019 at 9:04 PM, Dev said: Since you got bored developing the project you created why you even care replying everytime someone refers it's name ? Just curious spoon guy Expand Care about your own shit, maybe ? It seems you got some brown left in your pants. It's not because I don't do public release that it means I don't develop.I'm almost 100 commits ahead current public latest release - which is, in my world, almost 1.5 revision. Edited August 6, 2019 by Tryskell 1 Quote
Williams Posted August 6, 2019 Author Posted August 6, 2019 On 8/6/2019 at 8:50 PM, Tryskell said: Para citar alguns, depois de alguma olhada : * eventTimer (int time) deve ser tratado com uma tarefa Future <?> e ThreadPool. * _originalCoordinates é (provavelmente) redundante com _savedLocation e o uso dele está errado (consulte Uso de _savedLocation para ver correto) * O contêiner CopyOnWriteArrayList deve ser evitado por motivos de desempenho, use ConcurrentHashMap.newKeySet. * nunca pode ser nulo, desde que você o manipule de A para Z. * TVT_DOOR_LIST não parece ser usado e pode usar getProperty (final String name, int final [] defaultValue, final String delimiter) ao invés de auto manipulação de array codificada. Expand thank you very much, i will try to do what you say. You do a great job with aCis. Quote
Williams Posted August 7, 2019 Author Posted August 7, 2019 a lot to redo so I did this makeover. I removed for (Player blue : _blueTeam) { if (blue == null) continue; // Give rewards if (_state != EventState.INITIAL && (_blueTeamKills > _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE)) { for (IntIntHolder reward : Config.TVT_REWARDS) { if (reward == null) continue; blue.addItem("TvTReward", reward.getId(), reward.getValue(), null, true); } if (blue.isDead()) blue.doRevive(); removePlayer(blue); blue.teleportTo(blue.getOriginalCoordinates(), 0); } } for (Player red : _redTeam) { if (red == null) continue; // Give rewards if (_state != EventState.INITIAL && (_blueTeamKills < _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE)) { for (IntIntHolder reward : Config.TVT_REWARDS) { if (reward == null) continue; red.addItem("TvTReward", reward.getId(), reward.getValue(), null, true); } if (red.isDead()) red.doRevive(); removePlayer(red); red.teleportTo(red.getOriginalCoordinates(), 0); } } // Event ended in a tie and no rewards will be given if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE) World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true); _blueTeam.clear(); _redTeam.clear(); _redTeamKills = 0; _blueTeamKills = 0; I did like this: // Check the winning team. TeamType teamWinner = TeamType.NONE; if (_state != EventState.INITIAL) { // Tied teams if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE) World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true); else if (_blueTeamKills > _redTeamKills) teamWinner = TeamType.BLUE; else teamWinner = TeamType.RED; if (teamWinner == TeamType.NONE) World.announceToOnlinePlayers("TvT Event: The event ends in a draw!"); else { for (Player player : World.getInstance().getPlayers()) { if (player == null) continue; // Prizes are awarded to the winning team. if (player.getTeam() == teamWinner) { for (IntIntHolder reward : Config.TVT_REWARDS) player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true); if (player.isDead()) player.doRevive(); removePlayer(player); player.teleToLocation(player.getOriginalCoordinates()); } } } } _blueTeam.clear(); _redTeam.clear(); _blueTeamKills = 0; _redTeamKills = 0; I will remove _redTeamKills, _blueTeamKills and move to Player.java etc... about threadpool execution i don't know how i will do i will do more research on. Quote
edusz93 Posted August 7, 2019 Posted August 7, 2019 Eu add este TVT na minha source e funcionou perfeitamente. Obrigado. Ficarei no aguardo por atualizações. Quote
StinkyMadness Posted August 8, 2019 Posted August 8, 2019 World.announceToOnlinePlayers("TvT Event: Reward "+reward.getId() +","+reward.getValue(), true); I don't think players care about the ID of reward items but for the Name :D Quote
edusz93 Posted August 8, 2019 Posted August 8, 2019 On 8/7/2019 at 12:30 AM, Williams said: a lot to redo so I did this makeover. I removed for (Player blue : _blueTeam) { if (blue == null) continue; // Give rewards if (_state != EventState.INITIAL && (_blueTeamKills > _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE)) { for (IntIntHolder reward : Config.TVT_REWARDS) { if (reward == null) continue; blue.addItem("TvTReward", reward.getId(), reward.getValue(), null, true); } if (blue.isDead()) blue.doRevive(); removePlayer(blue); blue.teleportTo(blue.getOriginalCoordinates(), 0); } } for (Player red : _redTeam) { if (red == null) continue; // Give rewards if (_state != EventState.INITIAL && (_blueTeamKills < _redTeamKills || _blueTeamKills == _redTeamKills && Config.REWARD_DIE)) { for (IntIntHolder reward : Config.TVT_REWARDS) { if (reward == null) continue; red.addItem("TvTReward", reward.getId(), reward.getValue(), null, true); } if (red.isDead()) red.doRevive(); removePlayer(red); red.teleportTo(red.getOriginalCoordinates(), 0); } } // Event ended in a tie and no rewards will be given if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE) World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true); _blueTeam.clear(); _redTeam.clear(); _redTeamKills = 0; _blueTeamKills = 0; I did like this: // Check the winning team. TeamType teamWinner = TeamType.NONE; if (_state != EventState.INITIAL) { // Tied teams if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE) World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true); else if (_blueTeamKills > _redTeamKills) teamWinner = TeamType.BLUE; else teamWinner = TeamType.RED; if (teamWinner == TeamType.NONE) World.announceToOnlinePlayers("TvT Event: The event ends in a draw!"); else { for (Player player : World.getInstance().getPlayers()) { if (player == null) continue; // Prizes are awarded to the winning team. if (player.getTeam() == teamWinner) { for (IntIntHolder reward : Config.TVT_REWARDS) player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true); if (player.isDead()) player.doRevive(); removePlayer(player); player.teleToLocation(player.getOriginalCoordinates()); } } } } _blueTeam.clear(); _redTeam.clear(); _blueTeamKills = 0; _redTeamKills = 0; I will remove _redTeamKills, _blueTeamKills and move to Player.java etc... about threadpool execution i don't know how i will do i will do more research on. Expand Tem um pequeno erro nesse código que faz com que somente o time ganhador seja teleportado de volta e removido do evento. Correção: // Check the winning team. TeamType teamWinner = TeamType.NONE; if (_state != EventState.INITIAL) { // Tied teams if (_blueTeamKills == _redTeamKills && !Config.REWARD_DIE) World.announceToOnlinePlayers("TvT Event: Event ended in a Tie. No rewards will be given!", true); else if (_blueTeamKills > _redTeamKills) teamWinner = TeamType.BLUE; else teamWinner = TeamType.RED; if (teamWinner == TeamType.NONE) World.announceToOnlinePlayers("TvT Event: The event ends in a draw!"); else { for (Player player : World.getInstance().getPlayers()) { if (player == null) continue; // Prizes are awarded to the winning team. if (player.getTeam() == teamWinner) { for (IntIntHolder reward : Config.TVT_REWARDS) player.addItem("TvTReward", reward.getId(), reward.getValue(), null, true); } } } for (Player player : World.getInstance().getPlayers()) { if (player.isDead()) player.doRevive(); removePlayer(player); player.teleToLocation(player.getOriginalCoordinates()); } } _blueTeam.clear(); _redTeam.clear(); _blueTeamKills = 0; _redTeamKills = 0; } Quote
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