Jump to content

Recommended Posts

Posted (edited)

Sell interface Lineage 2 Epilogue (Plus)

 

I want to apologize for the translation.

 

Greetings to all. I want to offer my work for sale.
The interface was made more than a year. Something changed, something was altered. And now it is constantly changing and redone.
In the end, bit by bit gathered his interface. Epilogue is not the most common chronicles, but I like them and therefore created for Epilogue.
So what is in the interface.

 

1. And the most important. Fully reworked tooltips. Everything is absolutely. What could find.
Changed view. Added gadgets in the form of showing icons and bonuses from sharpening. The overlay for icons of layers is also made.
It is possible to show sharpening or pet level in the latest chronicles.
Dividing strips stretch automatically to the width of the tooltip.
Equipped items highlighted.
Quest items have been added to the quest items and the name of the quest.
In store tooltips with fast hover, the price of items is also displayed.
Added display for complete items and also shows what items are dressed and what give bonuses.

Spoiler

36354b2d46c7.jpg818a26ef6197.jpg094e04289b2a.jpg28db43bb195f.jpg91a8f17c6942.jpg8ceb43b3f29f.jpgc255230e9295.jpg08ccb3b2978b.jpga4a658d6a8e8.jpg283940358ada.jpg

 

2. On the login, a mapping of the keyboard layout is made when entering the login and password. Now you can clearly see if the layout is not English.

6b1aca3d37f1.jpg

 

3. In the lobby menu, everything is redone in accordance with the new chronicles. Including animation selection of Persians.

30824e91a975.jpg

Spoiler

8f19f84761c6.jpg

 

4. The character creation menu has been completely redone. Everything is clicked and has tooltips. Race, gender, class, person, hairstyle and hair color.
Everything has a highlight and tips. Also, when creating characters, characters are generated by default randomly. Left a window with a hint in which direction further pumping will be.

Spoiler

fa71a5bc5267.jpg2c6880160481.jpg9e50899d56eb.jpgd1a870813960.jpg5c7d1eee865e.jpgbf5b6d8fa910.jpg6b22b7fd6236.jpgaff4a20d7aa2.jpg

 

5. Made ExpBar with duplicated buttons of the main menu. The main menu is also remade and left. More familiar)))
The clock is displayed, now it is not necessary to turn off the client to see the time. At night, the moon is shown instead of the sun.
There is a show and hide Adena.
If you have a karma, the Exp bar is colored red.

32143d3d2646.jpg

2551b70bcd8c.jpg64b584ae9974.jpg

 

6. The system menu is changed and made as in modern chronicles. Removed unnecessary buttons.

Spoiler

5f2914e37b1a.jpgd67c0c354c7b.jpg

 

7. Notices completely reworked. All that was and were added new. About clan search and new skills (test function)
Notifications are dynamically linked and linked to each other in the lower right corner above the menu. Not overlapping each other. Are highlighted.

Spoiler

7c7ac02583d5.jpg8f04d32f15bf.jpg

 

8. Completely rebuilt window with detailed information about the character.

c8bb341af1b0.jpg

 

9. There is a debuff timer.

a7e148df260d.jpg

 

10. Reworked Vitali strip in accordance with Epilogue. Separation is fully consistent with the epilogue. (2000-13000-17000)
There are tooltips about bunuses.

310cf698044d.jpg

 

11. Made a selection of windows in the party and pets. Now visually visible who is selected at the moment.
Also reworked tooltips.

aedcb6cb225f.jpge68a03f68679.jpg

 

12. Made a strip of caste as in the high chronicles. Almost completely coincides with the standard strip. Even the use of the nipple is taken into account.
Which slightly accelerate the caste. In the strip there are all effects. The strip is also broken if the spell was broken.

89ee1196d7a8.jpg

 

13. Redone Target window. Now it shows the profession and the profession icon.

687a84cf8c14.jpg

 

14. Redone macro window. Now added up to 105 icons. Also shows tips that are written in the macro.
You can minimize the macro window - in the end you get an additional socket with macros. You can select new icons with arrows (the old choice is more familiar to you), and also when you click on an icon, a panel with icons appears.

776bd523e438.jpg9945bb61979a.jpg

377f1c9c82b2.jpg

 

15. Made panel autoshots. And for pets too. And even for fishing rods. All possible actions with shots are taken into account.
For example: if there are less shots left than you need to use, the auto-shutdown is disabled. When adding shots to your inventory, the auto-adjust automatically turns on if it has been activated before shutdown. You can choose which shot to use. When clicking on a shot, a panel with a selection of shots is shown.
If there are fewer spirit shots than you need to use, but there is a spirit of spirit shots, it will automatically switch to them. Well, etc.
What could remember the conditions. Well, there are a lot of them. It all depends on the circumstances.
Shots are automatically inserted below the rank of your weapon. Displayed in both vertical and horizontal panels.

8f29fd9ef498.jpge67b09d0fbf0.jpga374e365a0b2.jpg

 

16. Implemented context menu. The menu automatically resizes and various menus are added for different conditions.
Implemented for target, pet menu and party members, as well as for menu status.
Various menus for the very person for someone who is in the ticket. For pets for Varov. There is a blink effect as in the original.

7062cd9bc5e5.jpgc9a11bd6569f.jpg

 

17. Fully redone radar window. Maps of cities are displayed. Also, the NPC display in cities has been tested.
The radar is not static (except for cities), outside the city, as in the standard, you can choose a rotating radar.
All functions saved. Added transparency, etc.
Left the display of the current location. I'm tired of constantly pointing to the icon to see the name of the location.

844df8a9dbcc.jpg0a600c5258ca.jpg

 

18. Redesigned inventory window. Made tab separation. Expansion and sorting.
Made a warning about the overflow of inventory.
If the items in the inventory are more than 80%, then the inscription of the number of items changes color to yellow, if 90% or more, the inscription changes color to red.
Removed stretch bug. When, after stretching, in the middle of the empty cells, blocked cells appeared.

Spoiler

920a7f2eb766.jpg832bf7305d4a.jpgb08fd5f18a0e.jpg

 

19. Redone minimap. Added display of various dungeons. (Not all) Could not find maps of dungeons in original style. Krum Tower - all floors are shown. Maps of cities with new chronicles. In the future I will do with the latter.

Spoiler

603ce57b7c8e.jpg2c0da246f3e9.jpg

 

20. Redone warehouse window. Added tab separation. No need to shovel everything to put for example the collected ingredients.

8ca58a94fa2c.jpg

 

21. Redone shop window.
22. Made a window with inventory. With scrolling and tooltips. Hiding. It has a completely original functionality.

3f88460d0a39.jpg

 

23. Fully redone window multitselov. There is a search. Reduced the size (otherwise almost the entire game window overlaps).
Added tab Available. If the item is available for exchange or purchase, arrows are added to its icon.
Selecting the type of display (list - cells). All as in the original.

78713fc82137.jpg130a3a84841c.jpg

 

24. Created window exit - reboot. Shows the amount of experience and adena. Well, as in the original shows TROPHIES.
There are hints and reset works.

05981b557a96.jpg

 

25. Implemented fly away damage. Because The patch is entirely multilanguage - then when you switch the language, the damage also changes.
No restrictions on showing. Even if you beat very quickly - it will not overlap or be replaced. Animation included.
Works for the character itself. If you are hit, the damage will fly off.

Spoiler

0347dad0d324.jpgb2351b92c02c.jpg24bc42703cc9.jpg

 

26. Added dialog buttons with chronicles above. There is a binding to the coordinates. Text orientation, tooltips, text color changes, icons change (QUEST, NORMAL, TELEPORT, RETURN).

Spoiler

6b9bd3e29a2d.jpgbb279f51d2c1.jpgbf3d94d802eb.jpg

 

27. The work of inventory has been completed - now you can transfer to shortcuts from any tab.

Spoiler

 

 

The patch is entirely multilingual (rus - eng), down to the small inscriptions. A huge number of strings were added and rewritten, corrected. Each new or converted window was made from and to.
Many windows were altered several times. For example autoshots. This is 3 of their implementation. Radar also reworked.
In the patch there is a re-sharpening and circular insertion of drugs. All cheating was out of principle not implemented.
Much has been done, something small, something large. Just do not remember. Did not paint about every little thing in every window.
If you are interested, the patch will constantly evolve. A lot of things on mind.
Sorry for inaccurate translation. Translated
Google.

 

Skype: BadStealth

 

 

Patch with a link to any 3 accounts at your discretion. 5000 rubles.

Patch interface with binding to the server, binding occurs at the ip address or domain name, at your discretion. 10,000 rubles.

For all questions, please contact Skype : BadStealth

 

I would like to thank the user -  Eressea

Edited by BadStealth
  • Like 1
  • Upvote 2
Posted (edited)
4 hours ago, Pulentolento said:

Are you accepting Paypal as a payment?

Sorry but no. Payment is accepted on Qiwi, WebMoney and directly to the card. PayPal has a very high commission.

If you are interested you can PM me. I will give you all the necessary details.

Edited by BadStealth
  • Thanks 1
Posted
22 hours ago, Celestine said:

really a great work i think you should work on interlude too! good luck with ur sales

Thank you. Over interlude need to think. Many are asked to transfer to the HF, probably will transfer if they are interested.

  • 1 month later...
  • 2 weeks later...
Posted
34 minutes ago, Rootware said:

One visual bug with inventory. Size of scrolling bar line not commensurate with the content. It can be fixed w/o problem. Use imagination.

 

Anyway great work.

The size of the scroll is not the problem. So the bug is not in the scrolling but in the fact that after stretching, there appear extra empty cells.

Posted
2 hours ago, BadStealth said:

The size of the scroll is not the problem. So the bug is not in the scrolling but in the fact that after stretching, there appear extra empty cells.

 

These things are interrelated and it is noticeable scroll bar.

Posted
39 minutes ago, BadStealth said:

Yes, they are interrelated. And did you see this bug? I fixed it.

 

No. Not checked. Just i remember what i had this issue when tried to make for self Inventory style from Classic client and seen in your screenshots this problem too.

 

If you fixed this issue then it's very good. Not all interface developers fixing this.

  • 8 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Posts

    • The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space.The last minutes of the video show bots attacking each other on the event. https://dropmefiles.com/1jMi2
    • We also forgot to say that the deal will be the way you want it, we are ready for almost any of your demands. And we ask the administration to review our post as soon as possible, because several hours have passed and it still hasn't passed moderation, thank you in advance!  
    • 💥Super offer GitHub Account  (5 years)💥 ⚠️ Available to order for only $20🔥
    • Good day to all! We present to your attention our source code h5, where several projects used and achieved very good results, both in terms of online and in general for the project. (Due to confidentiality, the list of projects, the test server and what the basis of the source code will be provided only to real buyers, where they can go and check them out)   The main feature is bots, which are very animated, one to one like real players. But, in addition to bots, the build has a lot of interesting and modern things. Below will be a video showing bots and a little about the server.   As we said, the build was used on several projects, so the first thing that is there is not a single backdoor on the server, all serious and critical errors have been fixed. Races and classes are closer to the official PTS platform.   And also the server can be used as a classic server, as well as a server with add-ons, because the server has added many new things, weapons, armor, jewelry, hats, cloaks, etc.   The server has a full working community board (alt+b), working locations, quests, geodata, mechanism, working ai, in general there are no problems and complaints. In alt+b, shops, various services, buffer, player statistics, clan statistics, mail, profession change, personal account, registration for events, etc. are available.   Additional services: Premium account, visual costumes, nickname change services (for yourself and your pet), nickname and title painting service, karma/PC cleaning, expand services, weapon/armor/jewelry sharpening service, level up and down service, nobles purchase service, beauty salon (new hairstyle change from higher chronicles and face change), additional window purchase service, clan reputation purchase service, weapon augmentation purchase service.   Internal services: auto potions (acp), referral system, repair services, automatic reward delivery after n. time, additional auction, and other working systems, also many available commands, such as: exact date of epic respawn, password change directly inside the game, offline buffer, auto att, registration for castle sieges directly by entering a command and other available commands.   The server has protection (both on the server side and on the client side) that protects against free software and also several other anti-bot systems that will not give the slightest chance to bot users. But if you want people to use software, you just turn it off.   Bots. As we said, one of the main features of our server is bots, they are one to one like real players, now a little about bots and below is a link to a video about how they work: Server bots are like real players, their AI is copied from the AI ??of real characters, and therefore they get what real players get and you can also do with them everything that can be done with real characters.   They write in chats, in all chats, trade, shout, pm, clan chat, general chat. They walk around the cities, level up, farm, kill each other in pvp and pc, put on weapons, armor, jewelry, sharpen weapons. According to their level, they will choose their professions, join clans, participate in different events, use alt+b services - I'm telling you, their AI is copied and adapted like a real player's AI, so they can do everything that a real player can.   Bot control: You can set a chat and words for bots, how often or rarely they will write in chats, you can control where and how the bots will level up, you can control what events they will be at, you can control what cities they will run in, you can control where they will stand, you can even call them to you and that's not all, they are completely in your hands and you can twist them as you want. The bot video lasts 35 minutes and not everything is shown there, if everything was shown, the video could have lasted several hours. Also, the video quality is reduced so as not to take up much space.   You can check the rest yourself on the test server and we will fully show you everything that bots are capable of and you will be surprised)   Now about the price and a little about our work and what is included in this price. We do not sell only the build, we sell the source code in its entirety, so that you can adapt something for yourself. The price of the source code: 15,000 euros. What is included in this price: 1. We do not have a license, you buy it once and you can use it for the rest of your life. 2. There is no online limit and there is also no limit on running bots, the server can support as much online and bots as your VDS is powerful. 3. Client-side protection. You will not pay extra for protection, the source code already has everything. 4. All builds that we have created for projects that bought the source from us (they have ready-made servers, with their own ready-made concepts, configs, different alt+b designs, for different rates x1, x10, x20, x50, x100, x1200, x5000, there are also servers for classics and servers with add-ons, they all have configured bots for their servers) all this will be included in this price. You will receive all the builds of these projects. 5. Once a year we update and improve the source, we will also improve the bots, make different paths for them, different farming places, and revive them more and more, to get them you will have to pay 20 euros to get the updates. 6. You will receive all the bot settings from our first projects to the last, the video shows little, our last configured bots are almost indistinguishable from real players and you will see this yourself on the test server or later. (Our last setup and development of bots lasted 11 months and these works and what bots can do cannot be described in words, you yourself must see them to feel this work and power) 7. We will teach you how to control both the server and training on setting up and controlling bots. 8. We will provide you with VDS for 3 months and if necessary we will help you as much as we can until the first launch of your project! 9. Our bots move, they don't stand in one place, they walk around the cities and use a teleport, after the teleport they move on to the farming place in random places. They communicate in the chat and if you hit them, they can hit you back. They are in almost every city and farming location, near many key NPCs, instance zone managers, etc. They are automatically updated and move around the cities and farming zones. They attack those who have a flag and those who is pk. These are simply unique bots that can help you in terms of your online and your project in general! 10. As we said, our latest bot development lasted 11 months and we made 92 new farm zones for bots, more than 150,000 new paths for all locations, different methods of dressing their equipment, different methods of their behavior and more than 40,000 universal words in the chat, in different languages, where no one can even doubt that these are bots! Our contact information Telegramm: https://t.me/jg_uc Discord: j.g.u.c_dev
  • Topics

×
×
  • Create New...