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interlude [L2J] L2COTP


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Hello players! Chronicles of the past reopened yesterday on 01-02-2019.

This is a serious Interlude build aimed at a long life.

Quick info:
- L2J Interlude Build
- 15XP, other rates are all 5
- Alt+B Buffer in towns. Buff duration 2 hours
- Overhauled and rebalanced PvP system (read website for more info)
- Balanced Adena based economy with its own correction measures
- Unique raid boss and epic system (read website for more info)
- Multiple methods of guaranteeing our players large PvP battles
- Very good mob pathing and geodata (VERY VERY VERY GOOD)

Other options:
- S grade Apella. Upgradeable from A grade. Apella set bonus working
- Enchant system ensures A grade and B grade armor can be used on end game build
- Olympiad, retail like
- Boosted siege experience. Guards / Mercenaries are a force to be reckoned with

We attempt to make a long lasting server. This server is for people who want longevity and stability.



1. General Philosophy:
L2COTP is a craft / pvp type server. No custom GM shop for B/A/S exist. We have a custom VIP shop that allows players to buy epic quest items (Portal Stone, Floating Stone, Noble Quest Item etc.). On this server with our relatively low rates, players must farm to create batches of gear which they will then enchant to the desired level. This is the craft aspect of the game. The PvP aspect of the game refers to multiple measures that force players to PvP for certain gains. Examples are:
- Grand Boss Combat Zone (AQ, Core, Orfen, Zaken, Antharas, Baium, Valakas, Frintezza/ImperialTomb)
- Players flag whenever they hit a normal raid boss

We have ensured that our economy will stay stable enough for new players and existing players who use extensive asset management to build their characters towards an end game build.


2. More about the raid system:
On our server, the general idea on epic bosses and regular raid bosses, is that after PvP has taken place, the winner gets the opportunity to kill the boss. On most private servers, killing bosses has become a routine job. We have therefore, boosted all bosses in game.

All epic and regular raid bosses have been boosted. Stats have been increased drastically. Killing bosses means bringing the right classes and enough people. You will also need to bring escorts to protect you against enemy players. Attacking any boss will make you flag so enemy players can easily sabotage your raid. Bosses level 58+ and epic bosses also drop the Gold currency. Relevant areas around epic bosses are turned into combat zones. In this area, killing other players is without consequence. Additionally, killing a player outside of the zone while the killer is standing in the zone, will not lead to karma or PK points.

To make epic bosses more challenging, their stat boost is substantial but they have also been made vulnerable to debuffs. Root, stun, sleep, slow / entangle / freezing strike, poison, bleed, silence, Demon Wind, Blizzard, Inferno etc., are landable.

The following skills have been changed specifically for epic boss slaying:
- Demon Wind: Sets HP Regen to 0 for 120 seconds
- Blizzard: Sets speed to 40% for 120 seconds
- Inferno: Deals ALOT of damage per tick. Ticks once per 3 seconds for 120 seconds. Total damage: 700.000+ HP on an epic boss


These skills are absolutely nessecary for Baium, Antharas and Valakas.


3. More about Clans / Alliances:
Clans are made and levelled up just like official servers. Multiple quests need to be done and reputation must be farmed at some point. For clan reputation, raidbosses can be killed. They instantly offer clan reputation to the party dealing the final hit. Beware though, attacking any raid boss will make you flag. 


Regarding alliances, we allow only up to 2 clans in 1 alliance. This has been done to ensure a 3 or 4 sided server. Coalition deals between alliances are always possible but this still leads to separate sovereign alliances.


4. Enchanting / S, A, B:
We will not disclose the exact mechanism behind our enchant system. We consider +6 S grade to be a good end-game armor set. We have measured and ensured that our enchant system gives players a reasonable chance to obtain +6 S grade armor when they have invested the proper time and effort. To give PvP and character builds an extra dimension, we have modified the A and B enchant rates so that the effort to enchant A and B armors to +10 and +12, is about just as difficult as S grade to +6. The pdef of A and B armor items has been changed appropriately. This leads to a situation where A, B and S enchanted at +12, +10 and +6, have similar pdef. Players are now able to use any A. B or S armor set on an end game built without having to sacrifice unreasonable amounts of pdef. As +6 S grade is considered to be end game, new players will not be at a very great disadvantage compared to older players.

- Archers with a +10 MJ Light set have similar pdef to Drac +6 Light
- Daggers with +10 DC Light or +10 NM Light have similar pdef to Drac +6
- Daggers with +12 Zubei Light have similar pdef to Drac +6
- Duelists / Destroyers with +10 Tallum Heavy have similar pdef to IC +6 (ex. the pdef % bonus)
- Tanks / SWS with +12 Doom Heavy have similar pdef to IC +6 (ex. the pdef % bonus)


Here is a quick impression of the first weekend, alot of people in D and C grade. So far, there are no complete B or A sets on the server. Today the first player hit 76+ & Third class.

One clan was able to kill a higher level boss. This was done the old fashioned way by debuffing and slowing the boss. They used DEMON WIND to stop his HP regeneration. Then they kited the boss and brought enough firepower and heal/recharge power to outlast the boss.




D and C armor while farming, debuffing, kiting and outlasting raid bosses. This is the old L2 like C1 - C4 retail. This is what COTP is about.

So far, no epics killed. The server is progressing steadily with a loyal core of players.

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Its a shame not enough ppl enjoy dis kind of srv nowadays...but kudos to U sir.

Edited by Benihime
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39 minutes ago, Morphy said:

server look really good, clasic gameplay



Server is well made , and well managed. Long term and stable gameplay.


Worths every penny.

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Here's another small update for all you classic L2 lovers.

We have welcomed yet another clan to our server. A Greek clan that has been playing on many servers has chosen to give COTP a try. 

In addition, 2 players have created Top B weapons (Wizards Tear and Bow Of Peril). Multiple players are working on their B grade armor set. We really like that our configuration and features are appealing to players.

Activity has again gone up. Here is a screenshot taken today on Giran. Note the C armor :-).


If you like classic gameplay and natural C -> B -> A item progression, this server is for you.

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Hello Luigi,

we think it is not possible to fully banish botting and packet injection. We also think that if you can not uphold the rules and regulations you implement, you should not implement them in the first place.

We have come up with a system where we allow players to bot non-afk. Captcha's and manual GM checks are done to enforce this.

In addition, the botting will lead to a stable economy. Enough Adena destroying measures have been implemented to make sure there will be no mass inflation due to people having x00.000.000 Adena. Since botters and individual players will never be really rich but WILL offer the drops of their bots on the market, market prices will automatically decrease due to excessive supply compared to limited demand and limited player equity. This means all players (including new players) will always be able to create, level and gear up a character for acceptable adena prices.

Basically, what we have done, is turned the botters into the slaves of the server. They will supply the economy with alot of materials and the market will coordinate the prices :). So far, this is working out. Prices are at acceptable level without influence from the staff.

Edited by AdminL2COTP
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10 minutes ago, Luigicol said:

Bot allowed WTF?


Yeah I was a surprised as well, as I'm heavily against bots. That being said, I guess there's a method to the madness, but I'm not about to go as far as endorse said madness. I'm guessing the narrative is that botting has infested the game to such an extent that it's inevitable to prevent it, so by making it legal it doesn't give people who normally bot whether it's legal or not an unfair advantage, now everyone can be on an equal playing field. Still, I prefer the good old traditional banhammer everywhere you see a bot. :P 


Despite all that, I downloaded this server to check it out and based on the features I really think it has something going for it. It definitely gives you a vibe that this is a long term project. 


The armor scheme is quite unique and interesting, giving a new dynamic and welcome variety when it comes to player builds. The minor class tweaks (for some supports) sounds interesting, although I'm reserving judgment as I have yet to test them. The custom quest for B recipes is also something that appears somewhat useful. 

Overall, the server features appear refreshing so I'm going to give this place a shot despite my disagreement with bot policy. 

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We have MANY MANY minor tweaks in the game. It is impossible to list our entire configuration on a website or here. An example is that our Blacksmith of Mammon allows players to upgrade Top C into Low B and Low B into Top B.

An example where B armor is useful, would be the Shillien Elder. Imagine you have a +12 BW Light set (+%Pdef +%CstSpd). You would assist a party with some recharges / heals / ressurections but mainly you would be very suitable to mana drain enemy bishops and dominators. Your greater mana burn will burn their mana in a few seconds.

An alternative is tanks running on Doom Heavy. IC is the better armor but as long as IC is difficult to obtain, an enchanted Doom Heavy set is very useful for tanks.

Since nukers are usually overpowered in the first few months of a server, we have made it easy to obtain +10 - + 12 b grade jewels. Crafting them has always been easy and with our enchant system, it is possible to obtain +12 black ore relatively fast. This gives fighter classes good defense against mage power.

All in all people, we offer the classic gameplay and a long term project. As long as the community is lively, we keep this server running. We both have good day jobs so money is not our primary concern. You can see that by us having no real donation system that benefits players.

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Unlimited boxes allowed. Economically, this server is about equity and asset management. You are an entrepreneur and can make as many money makers as you want.

We don't disclose information about online players. If you like this project, give it a chance. Alot of people have done so the past 3 days :-). The self fulfilling prophecy of "no one online so I dont play which is why no one is online which is why I dont play etc.." is toxic.

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