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Looking to buy project


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Hi I'm looking to buy live project with good reputation + proofs of income 

Chronicle from interlude to high five 

 

Example like  L2 damage, eglobal, beyound

 

Price start from 1k to 100k depends of profits 

Pm if any inetested to sell businesses 

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No one will sell pack that brings big profit, even less possible to sell a while project.

 

Good luck with that =)

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Let's hypothetically say that someone is willing to sell such project,the big question is, are you capable to keep it as it is?

I mean, it's not just buying such project,but somehow you have to manage to keep it as good as it will be,and hold it's pressure.Good luck to your investment!

 

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I got some experience on management of server. 

If you don't have you will not start look for this kind of businesses correct? 

Same like buy a garage if you don't have clue about this I prefer don't get this type of business 

And other thing if you wanna get sold business you must show profit 

Offcourse ppl will not sell profitable business but who knows. 

Let's see what happen

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2 hours ago, melron said:

wtf ppl? even if you got 1k you can hire a dev and create your own pack as you wish

who said it is always about dev ? look la2dream for example, they have by far one of the worst geodatas i have ever seen but still server has such a huge online and it is always alive for like 6 months 

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2 minutes ago, MrPro* said:

who said it is always about dev ? look la2dream for example, they have by far one of the worst geodatas i have ever seen but still server has such a huge online and it is always alive for like 6 months 

Okay. if you ask him to sell his pack (and accept) he could say more than 5kE dont you think? . Now , any dev can create la2dream in a month with 1kE (maybe less). Do you get my point?

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10 minutes ago, melron said:

Okay. if you ask him to sell his pack (and accept) he could say more than 5kE dont you think? . Now , any dev can create la2dream in a month with 1kE (maybe less). Do you get my point?

la2dream patch could be done with wayyyyy much less money and less time but as i said it is not always about the files or to say it correctly it is not ONLY about the file

Edited by MrPro*
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Online doesn't bring money. Seen 5k online with 1k in project profits and on contra seen 500 players projects with 20k project profits a month for 6+ months. 

A good file base won't bring you players if you have no advertisement but with proper advertisement a good file base is the actual reason of people earning 6 digits.

Having a shit load of players on a crap pack will magnet the school audience who have exactly 10$ to spend and then cry about bugs etc. on contra even 500 players online on certain projects with certain audience may bring 1k+ in profits from a single player and there's enough of such players.

A good community or name on it with proper support (not hit & run sale) will transfer the ability of the new owner to maintain the server as with limited loss, having good file base will prevent a lot of problems coming up with administrative changes, for instance retail servers can switch admins anytime they'd like cause its retail. Crazy custom server - can't, because there's a lot of dependency on the original admin around.

 

Why people may consider to sell a working title? Because if a buyer is serious the total income maybe less than annual revenue, but some people want to move forward to other fields. I hear about it a lot.

 

p.s. average top tier admin age is 35, do you really think all people at 35 want to deal with l2? think about it.

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40 minutes ago, SGuard said:

Online doesn't bring money. Seen 5k online with 1k in project profits and on contra seen 500 players projects with 20k project profits a month for 6+ months. 

A good file base won't bring you players if you have no advertisement but with proper advertisement a good file base is the actual reason of people earning 6 digits.

Having a shit load of players on a crap pack will magnet the school audience who have exactly 10$ to spend and then cry about bugs etc. on contra even 500 players online on certain projects with certain audience may bring 1k+ in profits from a single player and there's enough of such players.

A good community or name on it with proper support (not hit & run sale) will transfer the ability of the new owner to maintain the server as with limited loss, having good file base will prevent a lot of problems coming up with administrative changes, for instance retail servers can switch admins anytime they'd like cause its retail. Crazy custom server - can't, because there's a lot of dependency on the original admin around.

 

Why people may consider to sell a working title? Because if a buyer is serious the total income maybe less than annual revenue, but some people want to move forward to other fields. I hear about it a lot.

 

p.s. average top tier admin age is 35, do you really think all people at 35 want to deal with l2? think about it.

there wasnt a server with 5k online 

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18 hours ago, MrPro* said:

there wasnt a server with 5k online 

Again, there is servers with 5k online. If you can't do a server with 5k online, that doesn't mean nobody can.

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7 hours ago, SGuard said:

Again, there is servers with 5k online. If you can't do a server with 5k online, that doesn't mean nobody can.

For sure not a private server.

Retail servers barely can get (close) to that number and you think private Ru servers get such a number. Won't even mention about eu servers, that's simply not possible.

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