Jump to content

Recommended Posts

Posted (edited)

findAny() can't be used as a counterpart of Rnd. It only means it doesn't guarantee any order based on your Stream. You can - or can't - retrieve exactly the same order. But most likely, it will produce exactly the same content. Meaning you will never see some of your maps.

 

In a non-parallel operation, it will most likely return the first element in the Stream but there is no guarantee for this.

You have to Rnd.get(list).

Edited by Tryskell
Posted

Yep, just did some tests and it's returning first element. Yet, it can do the trick, BUT first you have to use shuffle.

Posted
34 minutes ago, SweeTs said:

Yep, just did some tests and it's returning first element. Yet, it can do the trick, BUT first you have to use shuffle.

 

Less costy to pick a random element than to shuffle a whole container. And your point is to pick a single element, not the whole list, so shuffling the whole list is pointless.

 

:goodsir:

Posted
2 hours ago, Kara` said:

Didn't know we need also that check.

 


RandomZone selectedZone = ZoneManager.getInstance().getAllZones(RandomZone.class).stream().filter(s -> s.getId() != getCurrentZone().getId()).findAny().orElse(null);

In null you can add to return the same zone if no other exist. I write it in notepad++ so i cannot know if syntax is ok

 

 

did you just imply that you wrote this code right out of your mind in a simple text editor?

 

What kind of psychotic autistic lair attention whore bitch can someone be, really 

Posted (edited)

for randomness I would go with a jackpot-like random generator pool, feel free to use my code

 

https://pastebin.com/SZq07PZy

 

your jackpot weight should be an inversion of current zone hits

Edited by xdem
  • 2 months later...
Posted (edited)

Hello MXC members, maybe anyone try this zone changer? I try but I can't change zones from ZoneManager.xml 

If I change loc's not move me to other zone or maybe only can use arena type? anyone know how to fix?

Also only Cuboid can use? Because i try make NPoly and get error to console. Help to me pls.

Edited by Gezis
Posted
5 hours ago, Gezis said:

...

Code is working fine and with zone type RandomZone not with Arena
Also ofc you can use NPoly, the diff is coded on aCis 377 if you have older version or newest you have to adapt parts of code.

Posted

Yes code working to me, but I say about random zone with other locs :) maybe my fault with xml idk. But I chancge only from "CuboId" to "NPoly" 

Posted (edited)
50 minutes ago, Gezis said:

Yes code working to me, but I say about random zone with other locs :) maybe my fault with xml idk. But I chancge only from "CuboId" to "NPoly" 


Cuboid required : 2 node locations.
NPoly required : 3+ node locations.

//Edit
Here is one good tutorial from @SweeTs Tutorial Link

Edited by StinkyMadness
Posted

Yes my bad, working with NPoly, but not move to next zone, with default zones (Arena) move.

My zones:

<?xml version="1.0" encoding="UTF-8"?>
<list>
	<!-- Random Zones -->
	<zone type="RandomZone" shape="NPoly" minZ="9080" maxZ="11080"><!-- gludin_pvp -->
		<stat name="id" val="1"/>
		<stat name="name" val="Gludin Arena"/>
		<stat name="time" val="120"/><!-- time in seconds -->
		<stat name="locs" val="114264,16280,10080;115009,15114,10080"/>
	        <node X="115736" Y="16152" />
	        <node X="116056" Y="16872" />
	        <node X="114856" Y="17768" />
	        <node X="114083" Y="17376" />
	        <node X="113140" Y="14874" />
	        <node X="114264" Y="15650" />
		<spawn X="114264" Y="16280" Z="10080" />
	</zone>
		<zone type="RandomZone" shape="NPoly" minZ="9080" maxZ="11080"><!-- gludin_pvp -->
		<stat name="id" val="2"/>
		<stat name="name" val="Arena"/>
		<stat name="time" val="120"/><!-- time in seconds -->
		<stat name="locs" val="114264,16280,10080;115009,15114,10080"/>
	        <node X="115736" Y="16152" />
	        <node X="116056" Y="16872" />
	        <node X="114856" Y="17768" />
	        <node X="114083" Y="17376" />
	        <node X="113140" Y="14874" />
	        <node X="114264" Y="15650" />
		<spawn X="114264" Y="16280" Z="10080" />
	</zone>
</list>

 

Posted (edited)
43 minutes ago, Gezis said:

....


Nice zone... its around the TOP of the Sky take a look on you minZ maxZ.... also aCis have //check_zone if there not appear "random zone" then your nodes are wrong... but on current XML the minZ maxZ looks TOTAL to much... If you are not inside zone how you will be teleport ?

Edited by StinkyMadness

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Posts

    • You should buy it then I’ll make a discount  
    • Hi everyone,   In 2014, I completely stepped away from developing L2 servers and doing L2J-related work. Since then, I’ve only opened this server about once a year and helped a few servers and individuals for free. I haven’t taken on any paid L2J work since then.   LINEAGE2.GOLD is a project that has reached about Season 6. The first season launched at the end of 2020 and was a fully rebuilt Gold-style server on the Classic client (protocol 110). It featured many custom systems and enhancements. After several seasons, I decided to abandon the Mobius-based project and move to Lucera, as my goal was to get as close as possible to Interlude PTS behavior while still staying on the L2J platform.   The current project was once again completely rebuilt, this time on the Essence client (protocol 306), and is based on Lucera. Because of that, acquiring a license from Deazer is required.   My Lucera extender includes, but is not limited to: Formulas.java Basic anti-bot detection, which proved quite effective, we caught most Adrenaline users using relatively simple server-side logic, logged them, and took staff action. Simple admin account lookup commands based on IP, HWID, and similar identifiers. In-game Captcha via https://lineage2.gold/code, protected by Cloudflare, including admin commands for blacklisting based on aggression levels and whitelisting. Additional admin tools such as Auto-Play status checks, Enchanted Hero Weapon live sync, force add/remove clans from castle sieges, item listeners for live item monitoring, and more. A fully rewritten Auto-Play system with support for ExAutoPlaySetting, while still using the Auto-Play UI wheel, featuring: Debuff Efficiency Party Leader Assist Respectful Hunting Healer AI Target Mode Range Mode Summoner buff support Dwarf mechanics Reworked EffectDispelEffects to restore buffs after Cancellation. Raid Bomb item support. Reworked CronZoneSwitcher. Prime Time Raid Respawn Service. Community Board features such as Top rankings and RB/Epic status. Custom systems for Noblesse, Subclasses, support-class rewards, and much more.   Depending on the deal, the project can include: The lineage2.gold domain The website built on the Laravel PHP framework The server’s Discord Client Interface source Server files and extender source The server database (excluding private data such as emails and passwords)   I’m primarily looking for a serious team to continue the project, as it would be a shame to see this work abandoned. This is not cheap. You can DM me with offers. If you’re wondering why I’m doing this: I’ve felt a clear lack of appreciation from the L2 community, and I’m not interested in doing charity work for people who don’t deserve it. I’m simply not someone who tolerates BS. Server Info: https://lineage2.gold/info Server for test: https://lineage2.gold/download Over 110 videos YouTube playlist: https://www.youtube.com/watch?v=HO7BZaxUv2U&list=PLD9WZ0Nj-zstZaYeWxAxTKbX7ia2M_DUu&index=113
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock