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Champion Aura


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Posted
26 minutes ago, InFocus said:

Isn't showed *Chapion* because it is wrong config AbstractNpcInfo.java for that aura..omg

The monsters are champion? I mean the drop or HP of monsters work like champion? 

This champion system it's yours? or just the project have champion system and you want only the aura?

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Posted
1 minute ago, InFocus said:

You right Baggos, The champion system it is from project and i want just that aura.

So, if you enable the champion system, some monsters are champion, right? I mean, the champion system it work? Monsters become champion?

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Posted

Well, now i see something, i put Enable champion system, frequency up to 99% and title isn't *CHampion* how it is in config. Maybe it is from AbstractNpcInfo.java?

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Posted (edited)
6 minutes ago, InFocus said:

Well, now i see something, i put Enable champion system, frequency up to 99% and title isn't *CHampion* how it is in config. Maybe it is from AbstractNpcInfo.java?

But the monsters are champion? Did you try the monsters if they are champion?

What's your project base? l2jfrozen? acis? l2jserver? h5?

Edited by 'Baggos'
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Posted (edited)

Ok guys, i delete all champion aura configs and i fix champion enable and now looks like 

http://eoWQfqm.jpg

now, how i can set Config.javaAbstractNpcInfo.java NPC.property. ?

Server platform is L2jServer (High FIve)

Edited by InFocus
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Posted
1 minute ago, InFocus said:

Ok guys, i delete all champion aura configs and i fix champion enable and now looks like 

http://

now, how i can set Config.javaAbstractNpcInfo.java NPC.property. ?

Server platform is L2jServer (High FIve)

AbstractNpcInfo.java

You can set 

writeC(cha.isChampion() ? 2 : 0);

Without any config, just put this and tell me..

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Posted

Where in 

/*
 * Copyright (C) 2004-2016 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.Config;
import com.l2jserver.gameserver.data.sql.impl.ClanTable;
import com.l2jserver.gameserver.instancemanager.TownManager;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.PcCondOverride;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.zone.ZoneId;

public abstract class AbstractNpcInfo extends L2GameServerPacket
{
    protected int _x, _y, _z, _heading;
    protected int _idTemplate;
    protected boolean _isAttackable, _isSummoned;
    protected int _mAtkSpd, _pAtkSpd;
    protected final int _runSpd, _walkSpd;
    protected final int _swimRunSpd, _swimWalkSpd;
    protected final int _flyRunSpd, _flyWalkSpd;
    protected double _moveMultiplier;
    
    protected int _rhand, _lhand, _chest, _enchantEffect;
    protected double _collisionHeight, _collisionRadius;
    protected String _name = "";
    protected String _title = "";
    
    public AbstractNpcInfo(L2Character cha)
    {
        _isSummoned = cha.isShowSummonAnimation();
        _x = cha.getX();
        _y = cha.getY();
        _z = cha.getZ();
        _heading = cha.getHeading();
        _mAtkSpd = cha.getMAtkSpd();
        _pAtkSpd = cha.getPAtkSpd();
        _moveMultiplier = cha.getMovementSpeedMultiplier();
        _runSpd = (int) Math.round(cha.getRunSpeed() / _moveMultiplier);
        _walkSpd = (int) Math.round(cha.getWalkSpeed() / _moveMultiplier);
        _swimRunSpd = (int) Math.round(cha.getSwimRunSpeed() / _moveMultiplier);
        _swimWalkSpd = (int) Math.round(cha.getSwimWalkSpeed() / _moveMultiplier);
        _flyRunSpd = cha.isFlying() ? _runSpd : 0;
        _flyWalkSpd = cha.isFlying() ? _walkSpd : 0;
        
    }
    
    /**
     * Packet for Npcs
     */
    public static class NpcInfo extends AbstractNpcInfo
    {
        private final L2Npc _npc;
        private int _clanCrest = 0;
        private int _allyCrest = 0;
        private int _allyId = 0;
        private int _clanId = 0;
        private int _displayEffect = 0;
        
        public NpcInfo(L2Npc cha, L2Character attacker)
        {
            super(cha);
            _npc = cha;
            _idTemplate = cha.getTemplate().getDisplayId(); // On every subclass
            _rhand = cha.getRightHandItem(); // On every subclass
            _lhand = cha.getLeftHandItem(); // On every subclass
            _enchantEffect = cha.getEnchantEffect();
            _collisionHeight = cha.getCollisionHeight();// On every subclass
            _collisionRadius = cha.getCollisionRadius();// On every subclass
            _isAttackable = cha.isAutoAttackable(attacker);
            if (cha.getTemplate().isUsingServerSideName())
            {
                _name = cha.getName();// On every subclass
            }
            
            if (_npc.isInvisible())
            {
                _title = "Invisible";
            }
            else if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
            {
                _title = (Config.L2JMOD_CHAMP_TITLE); // On every subclass
            }
            else if (cha.getTemplate().isUsingServerSideTitle())
            {
                _title = cha.getTemplate().getTitle(); // On every subclass
                
            }
            else
            {
                _title = cha.getTitle(); // On every subclass
            }
            
            if (Config.SHOW_NPC_LVL && (_npc instanceof L2MonsterInstance))
            {
                String t = "Lv " + cha.getLevel() + (cha.isAggressive() ? "*" : "");
                if (_title != null)
                {
                    t += " " + _title;
                }
                
                _title = t;
            }
            
            // npc crest of owning clan/ally of castle
            if ((cha instanceof L2NpcInstance) && cha.isInsideZone(ZoneId.TOWN) && (Config.SHOW_CREST_WITHOUT_QUEST || cha.getCastle().getShowNpcCrest()) && (cha.getCastle().getOwnerId() != 0))
            {
                int townId = TownManager.getTown(_x, _y, _z).getTownId();
                if ((townId != 33) && (townId != 22))
                {
                    L2Clan clan = ClanTable.getInstance().getClan(cha.getCastle().getOwnerId());
                    _clanCrest = clan.getCrestId();
                    _clanId = clan.getId();
                    _allyCrest = clan.getAllyCrestId();
                    _allyId = clan.getAllyId();
                }
            }
            
            _displayEffect = cha.getDisplayEffect();
        }
        
        @Override
        protected void writeImpl()
        {
            writeC(0x0c);
            writeD(_npc.getObjectId());
            writeD(_idTemplate + 1000000); // npctype id
            writeD(_isAttackable ? 1 : 0);
            writeD(_x);
            writeD(_y);
            writeD(_z);
            writeD(_heading);
            writeD(0x00);
            writeD(_mAtkSpd);
            writeD(_pAtkSpd);
            writeD(_runSpd);
            writeD(_walkSpd);
            writeD(_swimRunSpd);
            writeD(_swimWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeF(_moveMultiplier);
            writeF(_npc.getAttackSpeedMultiplier());
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(_rhand); // right hand weapon
            writeD(_chest);
            writeD(_lhand); // left hand weapon
            writeC(1); // name above char 1=true ... ??
            writeC(_npc.isRunning() ? 1 : 0);
            writeC(_npc.isInCombat() ? 1 : 0);
            writeC(_npc.isAlikeDead() ? 1 : 0);
            writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
            writeD(-1); // High Five NPCString ID
            writeS(_name);
            writeD(-1); // High Five NPCString ID
            writeS(_title);
            writeD(0x00); // Title color 0=client default
            writeD(0x00); // pvp flag
            writeD(0x00); // karma
            
            writeD(_npc.isInvisible() ? _npc.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _npc.getAbnormalVisualEffects());
            writeD(_clanId); // clan id
            writeD(_clanCrest); // crest id
            writeD(_allyId); // ally id
            writeD(_allyCrest); // all crest
            
            writeC(_npc.isInsideZone(ZoneId.WATER) ? 1 : _npc.isFlying() ? 2 : 0); // C2
            writeC(_npc.getTeam().getId());
            
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(_enchantEffect); // C4
            writeD(_npc.isFlying() ? 1 : 0); // C6
            writeD(0x00);
            writeD(_npc.getColorEffect()); // CT1.5 Pet form and skills, Color effect
            writeC(_npc.isTargetable() ? 0x01 : 0x00);
            writeC(_npc.isShowName() ? 0x01 : 0x00);
            writeD(_npc.getAbnormalVisualEffectSpecial());
            writeD(_displayEffect);
        }
    }
    
    public static class TrapInfo extends AbstractNpcInfo
    {
        private final L2TrapInstance _trap;
        
        public TrapInfo(L2TrapInstance cha, L2Character attacker)
        {
            super(cha);
            
            _trap = cha;
            _idTemplate = cha.getTemplate().getDisplayId();
            _isAttackable = cha.isAutoAttackable(attacker);
            _rhand = 0;
            _lhand = 0;
            _collisionHeight = _trap.getTemplate().getfCollisionHeight();
            _collisionRadius = _trap.getTemplate().getfCollisionRadius();
            if (cha.getTemplate().isUsingServerSideName())
            {
                _name = cha.getName();
            }
            _title = cha.getOwner() != null ? cha.getOwner().getName() : "";
        }
        
        @Override
        protected void writeImpl()
        {
            writeC(0x0c);
            writeD(_trap.getObjectId());
            writeD(_idTemplate + 1000000); // npctype id
            writeD(_isAttackable ? 1 : 0);
            writeD(_x);
            writeD(_y);
            writeD(_z);
            writeD(_heading);
            writeD(0x00);
            writeD(_mAtkSpd);
            writeD(_pAtkSpd);
            writeD(_runSpd);
            writeD(_walkSpd);
            writeD(_swimRunSpd);
            writeD(_swimWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeF(_moveMultiplier);
            writeF(_trap.getAttackSpeedMultiplier());
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(_rhand); // right hand weapon
            writeD(_chest);
            writeD(_lhand); // left hand weapon
            writeC(1); // name above char 1=true ... ??
            writeC(1);
            writeC(_trap.isInCombat() ? 1 : 0);
            writeC(_trap.isAlikeDead() ? 1 : 0);
            writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
            writeD(-1); // High Five NPCString ID
            writeS(_name);
            writeD(-1); // High Five NPCString ID
            writeS(_title);
            writeD(0x00); // title color 0 = client default
            
            writeD(_trap.getPvpFlag());
            writeD(_trap.getKarma());
            
            writeD(_trap.isInvisible() ? _trap.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _trap.getAbnormalVisualEffects());
            writeD(0x00); // clan id
            writeD(0x00); // crest id
            writeD(0000); // C2
            writeD(0000); // C2
            writeC(0000); // C2
            
            writeC(_trap.getTeam().getId());
            
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(0x00); // C4
            writeD(0x00); // C6
            writeD(0x00);
            writeD(0);// CT1.5 Pet form and skills
            writeC(0x01);
            writeC(0x01);
            writeD(0x00);
        }
    }
    
    /**
     * Packet for summons.
     */
    public static class SummonInfo extends AbstractNpcInfo
    {
        private final L2Summon _summon;
        private final int _form;
        private final int _val;
        
        public SummonInfo(L2Summon cha, L2Character attacker, int val)
        {
            super(cha);
            _summon = cha;
            _val = val;
            _form = cha.getFormId();
            
            _isAttackable = cha.isAutoAttackable(attacker);
            _rhand = cha.getWeapon();
            _lhand = 0;
            _chest = cha.getArmor();
            _enchantEffect = cha.getTemplate().getWeaponEnchant();
            _name = cha.getName();
            _title = (cha.getOwner() != null) && cha.getOwner().isOnline() ? cha.getOwner().getName() : "";
            _idTemplate = cha.getTemplate().getDisplayId();
            _collisionHeight = cha.getTemplate().getfCollisionHeight();
            _collisionRadius = cha.getTemplate().getfCollisionRadius();
            setInvisible(cha.isInvisible());
        }
        
        @Override
        protected void writeImpl()
        {
            boolean gmSeeInvis = false;
            if (isInvisible())
            {
                final L2PcInstance activeChar = getClient().getActiveChar();
                if ((activeChar != null) && activeChar.canOverrideCond(PcCondOverride.SEE_ALL_PLAYERS))
                {
                    gmSeeInvis = true;
                }
            }
            
            writeC(0x0c);
            writeD(_summon.getObjectId());
            writeD(_idTemplate + 1000000); // npctype id
            writeD(_isAttackable ? 1 : 0);
            writeD(_x);
            writeD(_y);
            writeD(_z);
            writeD(_heading);
            writeD(0x00);
            writeD(_mAtkSpd);
            writeD(_pAtkSpd);
            writeD(_runSpd);
            writeD(_walkSpd);
            writeD(_swimRunSpd);
            writeD(_swimWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeF(_moveMultiplier);
            writeF(_summon.getAttackSpeedMultiplier());
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(_rhand); // right hand weapon
            writeD(_chest);
            writeD(_lhand); // left hand weapon
            writeC(0x01); // name above char 1=true ... ??
            writeC(0x01); // always running 1=running 0=walking
            writeC(_summon.isInCombat() ? 1 : 0);
            writeC(_summon.isAlikeDead() ? 1 : 0);
            writeC(_val); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
            writeD(-1); // High Five NPCString ID
            writeS(_name);
            writeD(-1); // High Five NPCString ID
            writeS(_title);
            writeD(0x01);// Title color 0=client default
            
            writeD(_summon.getPvpFlag());
            writeD(_summon.getKarma());
            
            writeD(gmSeeInvis ? _summon.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _summon.getAbnormalVisualEffects());
            
            writeD(0x00); // clan id
            writeD(0x00); // crest id
            writeD(0x00); // C2
            writeD(0x00); // C2
            writeC(_summon.isInsideZone(ZoneId.WATER) ? 1 : _summon.isFlying() ? 2 : 0); // C2
            
            writeC(_summon.getTeam().getId());
            
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(_enchantEffect); // C4
            writeD(0x00); // C6
            writeD(0x00);
            writeD(_form); // CT1.5 Pet form and skills
            writeC(0x01);
            writeC(0x01);
            writeD(_summon.getAbnormalVisualEffectSpecial());
        }
    }
}
 i put that line? it is more writeC's in this package

  • 0
Posted (edited)

You're obviously really amateur with computers not java or eclipse. 

In my opinion topic should be locked and you should get chat banned.

 

I gave you the answer since 1st page. If your pack is trash or you cannot understand how things work

then give up and pay someone to do it. This is a help section no dedication life line for every random who come and request a code. 

 

Really can't you fucking see that all variables are named _npc and no cha? Can't you?

 

Edited by Kara`
Guest
This topic is now closed to further replies.



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This prevents anonymous accounts and ensures all users can receive important notifications.   ### 🔄 Improvements - **User Auth Badges**: In **cpadmin → Users**, the Registered Members table now shows auth method badges: **Forum**, **Google**, **Discord**, or **Legacy**. Users can have multiple badges if they've linked multiple login methods. - **Server Info Labels**: Translated server info labels (Owner Name, Language, Server Location) are now properly localized in all 5 languages (English, Spanish, Portuguese, Greek, Russian).   ---   ## [1.5.4] - 2026-02-01   ### ✨ New Features - **Google Login**: You can now sign in with your Google account. Admins enable and configure Google login in **cpadmin → Users** (Google auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum or legacy), signing in with Google links to that account so you keep one profile. The login menu (navbar and login prompts) offers **Login with Forum Account**, **Login with Google** (when enabled), and **Create Forum Account**. Google login is available on Add Server, My Servers, Profile Settings, Vote page, and Premium Ads booking. - **Ban/Unban Members**: In **cpadmin → Users**, admins can ban or unban registered members. Banned users see a full-page message: "Sorry, you are banned from using this site." When a user is banned, all their servers are set to inactive. - **Moderator Activity Log**: **cpadmin → Moderators** now records when a moderator or admin enters the CPAdmin panel (e.g. "Moderator X entered CPAdmin panel at &lt;time&gt;") and when they change any cpadmin settings (only write actions are logged; read-only use is not). - **Clear Moderator Logs**: Admins can clear all moderator activity log entries via a **Clear logs** button with confirmation. Logs are shown at 100 per page with pagination. - **Filter by Moderator**: In the Moderator Activity Log, a **Filter by moderator** dropdown lets you view activity for a specific moderator or "All moderators." - **cpadmin → Users Tab**: New **Users** tab in the admin panel with Registered Members list (paginated), Google auth settings card, and per-user Ban/Unban and server links.   ### 🔄 Improvements - **cpadmin → Servers**: Each server name in the servers table is now clickable and opens that server’s info page. - **cpadmin → Users – Servers column**: The servers count/list is clickable and opens a small modal listing that user’s servers; each server name in the modal links to the server info page. - **cpadmin → Users – Search**: A search bar above the Registered Members table lets you search by **username**, **email**, or **server name**. Results are filtered on the server (paginated); clearing the search resets the list. - **Moderator Activity Log**: Pagination shows "Showing X–Y of Z" and "Page N of M" with Previous/Next when there are more than 100 entries. - **Login UI**: Login options (Forum, Google, Create account) are shown in a consistent dropdown and in modals (Add Server, My Servers, Vote, Premium Ads) for a clearer sign-in experience. - **Vote Page – Unauthenticated**: When you must log in to vote, the page now shows "Vote for [Server Name]" as the main heading and presents login options in a compact section.   ---   ## [1.5.3] - 2026-01-30   ### ✨ New Features - **File Logs in Admin Panel**: Admins can now view CodeIgniter PHP logs (api/writable/logs) directly in **cpadmin → Logs**. Select a date to view the log file, refresh to reload, or delete all log files to free up space.   ### 🔄 Improvements - **Cache System**: Full cache audit and improvements — when you clear cache in cpadmin, both backend and frontend caches are cleared. Server listings, My Servers, pricing, ad config, and chronicles all refresh with fresh data. New paid servers now appear in listings and My Servers immediately. - **Admin Panel – Server Rates**: Server rates in the admin servers table now display in compact format (e.g. x10000 → x10k, x100000 → x100k, x1000000 → x1m) for easier scanning. Hover to see the full value.
    • WTB High Five source running on Salvation/Fafurion client
    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • Hello, i am selling a project that was going to open but at the end i have not the time to do it Its a c4 server ( scripts) with all the c5 changes played from Interlude Client    the server is 1:1 copy of the legendary 2007 L2Revenge server with some bits like events and some more sync stuff There is a lot of retail fixes included  , extender is vanganth and has a lot of mods but mostly fixes on the retail stuff.   Test server is available through discord , i offer client/patch/server/sources The price is 300 Euro and for testing the server you have to pm me at discord banshee1019 , dont really wanna let anybody log because some people are "bad"   Once you buy you also have free support for 1 year , that doesnt mean i will code all your ideas but support you if something comes up , and guide you to do simple edits
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