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Anti AFK TvT L2jacis or L2jfrozen

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Would anyone have an Anti AFK mod on TvT for L2Jacis or L2jfrozen?
If anyone has and can share, I will be grateful.

Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/L2Character.java	(revision 2)
+++ java/com/l2jserver/gameserver/model/actor/L2Character.java	(working copy)
 /**
  * Mother class of all character objects of the world (PC, NPC...)<br>
  * L2Character:<br>
@@ -4420,6 +4420,11 @@
 		final int curY = super.getY();
 		final int curZ = super.getZ();
 		
+		if (isPlayer())
+		{
+			getActingPlayer().setLastXY(curX, curY);
+		}
+		
 		// Calculate distance (dx,dy) between current position and destination
 		// TODO: improve Z axis move/follow support when dx,dy are small compared to dz
 		double dx = (x - curX);
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 2)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -14483,4 +14514,47 @@
 		return _hasCharmOfCourage;
 		
 	}
+	
+	final int[] _lastXY = new int[2];
+	
+	public void setLastXY(int x, int y)
+	{
+		_lastXY[0] = x;
+		_lastXY[1] = y;
+	}
+	
+	public boolean isAfk()
+	{
+		return (getX() == _lastXY[0]) && (getY() == _lastXY[1]);
+	}
+	
+	/** Methods to put inside your event when it start and it stop */
+	
+	Future<?> _task;
+	
+	public void stopAfk()
+	{
+		if (_task != null)
+		{
+			_task.cancel(true);
+			_task = null;
+		}
+	}
+	
+	public void startAfk()
+	{
+		stopAfk();
+
+		_task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(() ->
+		{
+			L2World.getInstance().getPlayers().stream().filter(p -> p.isAfk()).forEach(p ->
+			{
+				p.sendMessage("You have been detected as afk.");
+				// Tasks here.
+			});
+			
+		}, 60000, 60000);
+	}
 }
\ No newline at end of file

 

I made you a short code that you can use. 

 

*Note: Make sure to put your boolean method or what you have that checks if player is inside event. Ex. p -> p.isAfk() && p.isInEvent()

Edited by Kara`

  • Author
1 hour ago, Kara` said:

Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/L2Character.java	(revision 2)
+++ java/com/l2jserver/gameserver/model/actor/L2Character.java	(working copy)
 /**
  * Mother class of all character objects of the world (PC, NPC...)<br>
  * L2Character:<br>
@@ -4420,6 +4420,11 @@
 		final int curY = super.getY();
 		final int curZ = super.getZ();
 		
+		if (isPlayer())
+		{
+			getActingPlayer().setLastXY(curX, curY);
+		}
+		
 		// Calculate distance (dx,dy) between current position and destination
 		// TODO: improve Z axis move/follow support when dx,dy are small compared to dz
 		double dx = (x - curX);
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 2)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -14483,4 +14514,47 @@
 		return _hasCharmOfCourage;
 		
 	}
+	
+	final int[] _lastXY = new int[2];
+	
+	public void setLastXY(int x, int y)
+	{
+		_lastXY[0] = x;
+		_lastXY[1] = y;
+	}
+	
+	public boolean isAfk()
+	{
+		return (getX() == _lastXY[0]) && (getY() == _lastXY[1]);
+	}
+	
+	/** Methods to put inside your event when it start and it stop */
+	
+	Future<?> _task;
+	
+	public void stopAfk()
+	{
+		if (_task != null)
+		{
+			_task.cancel(true);
+			_task = null;
+		}
+	}
+	
+	public void startAfk()
+	{
+		stopAfk();
+
+		_task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(() ->
+		{
+			L2World.getInstance().getPlayers().stream().filter(p -> p.isAfk()).forEach(p ->
+			{
+				p.sendMessage("You have been detected as afk.");
+				// Tasks here.
+			});
+			
+		}, 60000, 60000);
+	}
 }
\ No newline at end of file

 

I made you a short code that you can use. 

 

*Note: Make sure to put your boolean method or what you have that checks if player is inside event. Ex. p -> p.isAfk() && p.isInEvent()

I'm extremely grateful Kara, just get me a single question, I'm using Acis 374, it has no PcInstance.java I believe I have been replaced by Player.java and also does not have ThreadPoolManager.java only ThreadPool.java and also does not have L2Character .java, I believe it has been replaced by Creature.java, if I am wrong could you give me a light? because that slows me down when adding the mod.
I tried putting on the cited files and had errors on the ThreadPool.getInstance ().
Follow the images below;

ThreadPool.java : https://imgur.com/r7Kcl9a

Player.java : https://imgur.com/mptTG0A

Creature.java : https://imgur.com/96gP8ao

 

ThreadPool is not using getInstance() anymore - remove it. Simple search over eclipse with ThreadPool would give you an solution. 

  • Author

Thanks for helping, I was able to use Anti AFK - TVT, very grateful !!

if you store somewhere all the players that are in the tvt , instead of World.getInstance().... use the tvt collection about this loop. as main anti-afk this code is good. You can add more conditions and not only checking the location to be more secure 

  • 3 years later...

Is work on L2JFROZEN?

On 2/28/2022 at 12:31 AM, Kusaty said:

Is work on L2JFROZEN?

Adaption won't be hard for any pack. Also, please consider not to undig old topics. Feel free to create a new one if you struggle.

  • Zake locked this topic
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