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N0K3

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Everything posted by N0K3

  1. I would like to know why the free hate, I just want a file, the fact that you say or really know more than I do not mean anything, the topic is simply a purchase, is not a topic to discuss who knows more or who has a file , I am here with more respect, the fact that if I am Brazilian does not diminish me or this would be xenophobia? To those who are interested to take the topic seriously thank you.
  2. The goal of the topic is very clear friend, "SmartGuard 2015/2016 with dsetup.u" I paid for anyone selling me the smartguard running in these versions with the dsetup compiler where I can add the ip of my server for me to use. Obs: Maybe it's a little out of context because I'm using google translate.
  3. The old thing I have what I want is someone who takes the ip from the other person and gives me the dsetup compiler so I can tie it to my ip.
  4. I understand what you mean, however, we are talking about old codes, old codes are missing like any code that is updated daily and this may have a flaw that allows you not to be forced to update and stay in the same version forever.
  5. It has a lot of Brazilian server using this same version of SmartGuard only with changes in dsetup.dll and dsetup.u. This version: https://imgur.com/a/Ii22QT8 Since the original version is already in 3.0 One observation, servers that have not been online for years have this active protection still for ip, and any server practically that neither capacity to protect itself with mods and etc has that same protection directed towards their ip, servers that open and close in 4 or 5 days. So it is impossible that they are paying for a version of SmartGuard that does not update, that is never without key and that never changes. Dsetup.dll e dsetup.u 2017 and still work. https://imgur.com/a/0Djbidg I'm just behind this version.
  6. I'm looking for the outdated version 2015/2016 SmartGuard that all Brazilian servers are using, if you send me private message with the price, grateful.
  7. It worked, it was really just saving the .dds without the map, thank you very much for the help.
  8. Good night friends, I'm having a recent problem when trying to add UTX Logo to any NPC, the problem is every time I add the UTX in the npc gatekeeper for example from the // reload html and I see the UTX it's all blurry or blurry as you can see in the link the front -> https://imgur.com/a/BlWcn53 , I follow step by step do the PNG of the logo in photoshop, saved in .DDS I open the unreal engine import the dds and saved in utx and cryptograph it and put in the folder systexture and change the html from npc, and even then it stays the way you saw the link, can anyone help? Generate for Google Translate
  9. Hello friends, as always I come to doubt that I really could not find a solution and always someone here from the forum helps me, I would like to leave my gratitude here. Today I'm trying to cause elfocrash mod fakesplayers to start at a specified amount in a specified location by an .ini file, however, I've been having problems since I'm surrounding this code below and not how to make it work when I start server much less put amount to spawn, see below the code in which spawna the fakes. # AdminFakePlayers.java# if (command.startsWith("admin_fakepvp")) { FakePlayer fakePlayer = FakePlayerManager.spawnPlayer(activeChar.getX(), activeChar.getY(), activeChar.getZ()); fakePlayer.assignDefaultAI(); if (command.contains(" ")) { String arg = command.split(" ")[1]; if (arg.equalsIgnoreCase("htm")) showFakeDashboard(activeChar); } return true; } # FakePlayerManager.java # public static FakePlayer spawnPlayer(int x, int y, int z) { final L2GameClient client = new L2GameClient(null); client.setDetached(true); final FakePlayer activeChar = FakeHelpers.createRandomFakePlayer(); activeChar.setClient(client); client.setActiveChar(activeChar); activeChar.setOnlineStatus(true, false); client.setState(L2GameClient.GameClientState.IN_GAME); client.setAccountName(activeChar.getAccountName()); World.getInstance().addPlayer(activeChar); if (Config.PLAYER_SPAWN_PROTECTION > 0) { activeChar.setSpawnProtection(true); } activeChar.getAppearance().setNameColor(Integer.decode("0x" + getNameColor())); activeChar.getAppearance().setTitleColor(Integer.decode("0x" + getTitleColor())); if (Config.FAKE_TITLE_PHANTOM_ATK) { if (Rnd.get(100) < Config.FAKE_CHANCE_TITLE) { activeChar.setTitle(getTitle()); } else { activeChar.setTitle(""); } } activeChar.addSkill(SkillTable.getInstance().getInfo(9901, 1), true); activeChar.spawnMe(55269,85153,-3587); activeChar.onPlayerEnter(); if (!activeChar.isGM() && (!activeChar.isInSiege() || (activeChar.getSiegeState() < 2)) && activeChar.isInsideZone(ZoneId.SIEGE)) { activeChar.teleToLocation(MapRegionTable.TeleportType.TOWN); } activeChar.heal(); return activeChar; } I imagine I should create a public void spawnfake (); Somewhere make a code using some of these spawn codes, put some amount of it and use that spawnfake (); no gameserver.java to start, but I made a few attempts and failed, if anyone can help I'll be grateful. Translated by google translate
  10. Hello friends, I'm converting a code made in IXMLReader to XMLDocument because my entire source uses XMLDocument, I'm halfway through but I'm getting error with forEach and I would like to ask for help from you friends, I'll put the code without any changes of mine and with change Anyone who can help is grateful. No change: package net.sf.l2j.gameserver.data.xml; import java.nio.file.Path; import java.util.ArrayList; import java.util.List; import net.sf.l2j.commons.data.xml.IXmlReader; import net.sf.l2j.gameserver.model.event.BossEvent; import net.sf.l2j.gameserver.templates.StatsSet; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; /** * @author StinkyMadness */ public class BossEventData implements IXmlReader { private static final List<StatsSet> data = new ArrayList<>(); protected BossEventData() { load(); } @Override public void load() { parseFile("./data/xml/BossEvent.xml"); } @Override public void parseDocument(Document doc, Path path) { forEach(doc, "list", listNode -> forEach(listNode, "Boss", bossNode -> { final StatsSet set = parseAttributes(bossNode); forEach(bossNode, "announce", messageNode -> set.set("announceOnSpawn", parseString(messageNode.getAttributes(), "onSpawn"))); forEach(bossNode, "spawnLoc", positionNode -> { final NamedNodeMap attrs = positionNode.getAttributes(); set.set("posX", parseInteger(attrs, "x")); set.set("posY", parseInteger(attrs, "y")); set.set("posZ", parseInteger(attrs, "z")); }); forEach(bossNode, "despawn", messageNode -> set.set("despawnTime", parseInteger(messageNode.getAttributes(), "after"))); forEach(bossNode, "scheduleSpawnTime", spawnTimeNode -> set.set("spawnDateData", parseString(spawnTimeNode.getAttributes(), "val"))); data.add(set); })); data.forEach(BossEvent::new); } public static BossEventData getInstance() { return SingletonHolder.INSTANCE; } private static class SingletonHolder { protected static final BossEventData INSTANCE = new BossEventData(); } } With change: package net.sf.l2j.gameserver.data.xml; import java.io.File; import java.nio.file.Path; import java.util.ArrayList; import java.util.List; import net.sf.l2j.commons.data.xml.XMLDocument; import net.sf.l2j.gameserver.events.BossEvent; import net.sf.l2j.gameserver.templates.StatsSet; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; /** * @author StinkyMadness */ public class BossEventData extends XMLDocument { private static final List<StatsSet> data = new ArrayList<>(); protected BossEventData() { load(); } @Override public void load() { loadDocument("./data/xml/BossEvent.xml"); } public void parseDocument(Document doc, Path path) { forEach(doc, "list", listNode -> forEach(listNode, "Boss", bossNode -> { final StatsSet set = parseAttributes(bossNode); forEach(bossNode, "announce", messageNode -> set.set("announceOnSpawn", parseString(messageNode.getAttributes(), "onSpawn"))); forEach(bossNode, "spawnLoc", positionNode -> { final NamedNodeMap attrs = positionNode.getAttributes(); set.set("posX", parseInteger(attrs, "x")); set.set("posY", parseInteger(attrs, "y")); set.set("posZ", parseInteger(attrs, "z")); }); forEach(bossNode, "despawn", messageNode -> set.set("despawnTime", parseInteger(messageNode.getAttributes(), "after"))); forEach(bossNode, "scheduleSpawnTime", spawnTimeNode -> set.set("spawnDateData", parseString(spawnTimeNode.getAttributes(), "val"))); data.add(set); })); data.forEach(BossEvent::new); } public static BossEventData getInstance() { return SingletonHolder.INSTANCE; } private static class SingletonHolder { protected static final BossEventData INSTANCE = new BossEventData(); } /* (non-Javadoc) * @see net.sf.l2j.commons.data.xml.XMLDocument#parseDocument(org.w3c.dom.Document, java.io.File) */ @Override protected void parseDocument(Document doc, File f) { // TODO Auto-generated method stub } } Errors after change: [javac] Compiling 1858 source files to C:\workspace\L2jMega_gameserver2\build\classes [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:37: error: cannot find symbol [javac] forEach(doc, "list", listNode -> forEach(listNode, "Boss", bossNode -> [javac] ^ [javac] symbol: method forEach(Document,String,(listNode)[...]); })) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:44: error: cannot find symbol [javac] set.set("posX", parseInteger(attrs, "x")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:45: error: cannot find symbol [javac] set.set("posY", parseInteger(attrs, "y")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:46: error: cannot find symbol [javac] set.set("posZ", parseInteger(attrs, "z")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] 4 errors
  11. Hello again stinky, I'm trying to get your mod from acis 377 to 375 and I'm trying to make it difficult to read in XML, since your mod was done with IXMLReader and my source used XMLDocument, because of that I can not compile, I was looking for forms of convert the code to XMLDocument and would like to know if there are options to help me. This document was not found. "The XMLDocument type can not be a superinterface of BossEventData; a superinterface must be an interface". Translated by google translate. [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:18: error: cannot find symbol [javac] public class BossEventData implements IXmlReader [javac] ^ [javac] symbol: class IXmlReader [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:27: error: method does not override or implement a method from a supertype [javac] @Override [javac] ^ [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:30: error: cannot find symbol [javac] parseFile("./data/xml/BossEvent.xml"); [javac] ^ [javac] symbol: method parseFile(String) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:33: error: method does not override or implement a method from a supertype [javac] @Override [javac] ^ [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:37: error: cannot find symbol [javac] forEach(doc, "list", listNode -> forEach(listNode, "Boss", bossNode -> [javac] ^ [javac] symbol: method forEach(Document,String,(listNode)[...]); })) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:44: error: cannot find symbol [javac] set.set("posX", parseInteger(attrs, "x")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:45: error: cannot find symbol [javac] set.set("posY", parseInteger(attrs, "y")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] C:\workspace\L2jMega_gameserver2\java\net\sf\l2j\gameserver\data\xml\BossEventData.java:46: error: cannot find symbol [javac] set.set("posZ", parseInteger(attrs, "z")); [javac] ^ [javac] symbol: method parseInteger(NamedNodeMap,String) [javac] location: class BossEventData [javac] 8 errors
  12. What's puzzling me is that things seem to be all right there. RandomZone.xml in the zone folder and inside it contains this, just like your example. <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="Cuboid" minZ="-3752" maxZ="-352"><!-- gludin_pvp --> <stat name="id" val="1" /> <stat name="name" val="Gludin Arena" /> <stat name="time" val="30" /><!-- time in seconds --> <stat name="locs" val="-88339,141802,-3649;-87894,142231,-3649" /> <node X="-88411" Y="141732" /> <node X="-87429" Y="142708" /> </zone> <zone shape="Cuboid" minZ="-3850" maxZ="-350"><!-- giran_pvp_battle --> <stat name="id" val="2" /> <stat name="name" val="Giran Arena" /> <stat name="time" val="30" /><!-- time in seconds --> <stat name="locs" val="73306,142440,-3775;72646,142403,-3775" /> <node X="72493" Y="142263" /> <node X="73493" Y="143261" /> </zone> </list>
  13. Hi stinky, I really liked this change, however, by adding I'm getting this nullpointer. Could you give me some help on? https://imgur.com/FSe7h5y
  14. Hello this captcha is still viable to use or is there any better optimized by you?
  15. There is the League of Legends, Marketplace, I have an account, I need money and I want to sell it, so I think there is a place here where I can sell it, maybe people do not actually call the league of legends in this forum, but I think it's worth just trying to post, someone should be interested.
  16. It returns the message that is intended "requestor.sendMessage (" This is incorrect target or is in refusal mode. "); however, I'd like it to go to the end of the code and send the party invite, I do not get null on the console.
  17. Hello friends, I have a problem about sending party to a fakeplayer, I am sending it and java recognizes the fake as target null "if (target == null)". However, fake receives trade normally, and the trade uses the same party code, I will make available the party and trade code below. I used the "+" to show where the code stops, identifying the target as nullo, however it should go to the end and send the invite to fake equal the trade. RequestJoinParty.java (acis374) TradeRequest.java(acis 374) Text generated by google translate.
  18. I have the option of using smartguard Hwid and lameguard protection, would you advise me to buy a protection anyway, or should I keep my protection mentioned above with .botreport command?
  19. Seeing the account of the Brazilian server, with 53 champions of 15k blue essences, platinum border,1 receive on remaining account to refund skins and champions, currently gold 1, 43 pdl, amount of skins and skins in the images below. I get in euro by paypal and in reals. Account : https://imgur.com/qxEbEJS The player will have to hold until the end of the year of expiration all the information of the account that there is no risk of ChargeBack! Skins links: https://imgur.com/hpr7Pzn https://imgur.com/zJLxZkY https://imgur.com/hGHBFIC Chroma DragonSlayer Vayne https://imgur.com/0iTr4FK Icons links: https://imgur.com/dEiAAW8 https://imgur.com/RhbgGkh Price to match!
  20. This file is missing "com.l2jfrozen.gameserver.custom.SoloZoneManager;" and the properties in the config for SoloZone to work.
  21. Poor dream rsrs. I just wanted a version of smartguard where adrenaline crackled, this file was a hope of that. I even downloaded the system and opened to see if the smartguard logo appeared. ;/
  22. I looked at the source files and noticed that it has hwid smartguard, lameguard and ROGuard, this is enough to bar Adrenaline? Another doubt, is this lameguard a sold protection or is it the name given to a crackpot protection? Text generated by google translate.
  23. I know the elf is no longer supporting this mod, but would any friend of the forum know how to tell fake to receive pm and / invite normally? Or how to put fake into a clan? If someone knows or has the code could help? Thankful.
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