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"Plagueseeker" should be more about infection and illness-like skills (mass debuff, mass dot but with limited time with healer effectiveness reduced) and create explosions about player corpses when there is one available (which will delay time this player is ressurected).

 

Illness would spread amongst players if they fail resistance check + are too near of each other. Solo target.

 

A "cure" skill would spawn zombies minions at the place of any corpses around him. Complete aoe centered on himself.

 

Another "cure" skill would try to "heal" (= damage) infected players. Front skill.

 

"Triage" would explode a single corpse, reachable by the boss, with a 500 radius. Damage + chance of infection disease for whoever is inside.

 

I see it more like an aoe boss, instant kill skill is probably too much and unfair, no matter the boss type (or really specific cases such as a solo sacrifice).

 

Some ressources :

http://www.scp-wiki.net/scp-049

 

Good initiative anyway :).

Edited by Tryskell
  • 2 weeks later...
  • 2 weeks later...

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