Jump to content

Recommended Posts

Posted (edited)

L2BattleRoyale. Quick, fun, fair.

 

GRAND OPENING ON THE 27TH OF JULY 17:00 BST

 

The server

 

  • The game engine is designed to run infinite instanced games in parallel, so you don't have to wait to play a game.
  • Every character has the same stats.
  • Level is 1 and it doesn't matter.
  • You cannot level up (for now).
  •  Armors are COSMETIC ONLY. They give no stats or skills.
  • The main game lobby is the town of Giran.
  • You can queue for a game using the Tutorial window which is always visible in the lobby.
  • There are no classes. Instead your class is set based on the item you are currently wielding.
  • There are 5 ranks of weapons
    • D Grade: One low level skill
    • C Grade: One higher level skill
    • B Grade: An extra skill
    • A Grade: An extra skill
    •  S Grade: An extra skill
  • You gain adena in games and you can use them to buy cosmetic items.

 

The game's rules

 

IvrkZKi.png

 

The objective is simple. Be the last man standing in the game.

 

Each game has 4 phases.

  • Teleport to the map
  • Game starting
  • n Circle stages
  • Game ending

 

Each map has a minimum and a maximum amount of players it can host.
When the minimum amount is in the queue then a game will start it's teleport stage.
If the game isn't full at this stage then people can still join. If someone leaves, the game is aborted.

 

During the "Game starting" stage you can run around but you cannot attack or pickup items. At the end of this stage the chests will spawn.

 

During the "Circles" stage you must loot chests for weapons and other items like potions and prepare for the pvp that is to come.

Two circles will also spawn. 
    - The Blue Circle indicates that if you go outside you will take damage per second.
    - The White circle indicates where the blue circle will be at the end of the round.

You have to stay inside the blue circle if you don't want to take any damage. While outside the White Circle, you will get a radar above your character pointing you to the White Circle.

Be the last man standing and win the game.

 

The season system

 

After the launch a season system will be introduced.

Each season lasts for 1 month. During this period all your stats will be recorded.
By the end of the month the top 5 players will get Hero aura and Hero Circlets, while the top one will get the Castle Circlet.

A leaderboard with all the stats will be ingame and on the website.

 

The weapon classes

 

  • Rogue
  • Mage
  • Duelist
  • Archer
  • Warlord
  • Fists dude (Need a better name)

 

Gameplay

 

Here are a couple of videos showcases what a 5man game looks like

 

Disclaimer

 

This server is NOT your typical L2. It bites off the Battle Royale genre and it adapts it for Lineage2. If quick and fair pvp sounds fun then I would highly recommend you give it a go before rejecting it.

This is also NOT a pay to win server. In fact there will NEVER BE DONATIONS THAT GIVE ANY COMPETITIVE ADVANTAGE EVER. Doesn't matter if you start today or in 2 months, you will have equal chances in winning.

 

Download the system here

 

http://l2battleroyale.com

 

For more info join us on Discord today!

discord.png

Edited by .Elfocrash
Posted

well i believe in order to make it more fun. make the map bigger, for  the start at least and also add teams, maybe teams of 3-4-5.not only all vs all 

Posted (edited)
3 minutes ago, JohnBoy13 said:

well i believe in order to make it more fun. make the map bigger, for  the start at least and also add teams, maybe teams of 3-4-5.not only all vs all 

The alpha stage will start with one 5-Man map.

During the weekend a 10-15 man map  will also be added.

 

On Beta I will add Duos (?), but that's how far I will take it for now. It's pretty fun as it is, I would recommend you give it a try.

Edited by .Elfocrash
Posted
12 hours ago, .Elfocrash said:

The alpha stage will start with one 5-Man map.

During the weekend a 10-15 man map  will also be added.

 

On Beta I will add Duos (?), but that's how far I will take it for now. It's pretty fun as it is, I would recommend you give it a try.

well i would but i hate interlude. since every char has 2,3 skills e.t.c maybe you should try it on a more update client like god. everything will look better and maybe you will have the opportunity to make more modifications... people apart from weapons could also pick up suits(assassin,captain) on their journey and lead their team to victory.

Posted
9 minutes ago, JohnBoy13 said:

well i would but i hate interlude. since every char has 2,3 skills e.t.c maybe you should try it on a more update client like god. everything will look better and maybe you will have the opportunity to make more modifications... people apart from weapons could also pick up suits(assassin,captain) on their journey and lead their team to victory.

this, 

...

 

your project is good, but with better chronicle will be better... or make different skills , those interlude skills are so tired already 

Posted
3 minutes ago, AchYlek said:

this, 

...

 

your project is good, but with better chronicle will be better... or make different skills , those interlude skills are so tired already 

I never said that I won't launch it on higher chronicles. I have several plans if people are interesting in it. I can't say much but I have a fully working prorotype of cross chronicle functionality (IE I play on Interlude you play on High 5 and we can play together no problem). I'm not saying it will definitely happen but I have some aces up my sleeve.

 

14 minutes ago, JohnBoy13 said:

people apart from weapons could also pick up suits(assassin,captain) on their journey and lead their team to victory.

Well if you read the description you would see that people can actually buy armors and accessories with the Adena they collect to fully personalize their character. Also people don't only pick up weapons but also potions, with more things coming as well. There are more things to come to keep it refreshing and the engine is developed in such a way that it's very easy for me to implement stuff.

Posted

Wow man you are legend!!

I have the same idea for L2 Battle Royale written in my notepad... but you have implemented everything already, almost just the way I imagined it.

godlike dev skill, even the circle...

I don't see why this couldnt be scaled for 100 players.

Really cool project, full support I will be interested in trying it out. Also pm me if you need ingame test, suggestions from my notebook or web design/dev

Posted
6 minutes ago, sanneh said:

Really cool project, full support I will be interested in trying it out. Also pm me if you need ingame test, suggestions from my notebook or web design/dev

The Alpha test server actually opens in 10 minutes. Download the l2.ini file, join discord and let's have some fun :) 

Posted

We just played a few games, thing is so fun and awesome. Everything runs smoothly, the queue system, the whole engine, the fights are balanced and very fun as you need to grab the best loot to survive -- strong weps, cp pots qhp pots... 

me and a friend will be online for an hour or so if somebody wants to challenge me!

Posted

First day of testing went really smoothly. The engine seems to be doing fine.

 

Here are some stats.

 

Players with the most wins

Uran                            17
apo                              11
BETTERTHANYOU    6
momeo                       3


Players with the most kills

Uran                            29
apo                             17
momeo                      12
BETTERTHANYOU   10
Elfocrash                   1


Total games played: 37


Minimum duration of a game: 50 seconds

Maximum duration of a game: Almost 4 minutes


 

Also here is a game with 5 people. Spoiler alert. I am bad in my own game.

 

 

Thanks for participating and giving me feedback. Keep in mind that the alpha is always on so jump into Discord and ask if anyone want to play a game.

Guest
This topic is now closed to further replies.



  • Posts

    • I have a highly customized Hi5 pack based on L2JMobius with a lot of features for performance and modern game design. Disclaimer: I do not run any public server, but I run a "private" server for a group of 10 friends and about 2000 AI bots that required me to do heavy modifications on core systems of the game.  So my opinion will obivously be biased towards L2JMobius.   What I can tell you though without bias is: Most of the features you are asking for are nowadays considered de-facto, don't pay money for them. TvT, offline mode, community boards, premiums, vote rewards are in most packs including the open source ones. So before you pay a thousand plus euro for a pack ask yourself what you are paying that money for, that open source packs don't have.   Also a lot of the "strong points" some old packs were made for are nowadays obsolete. L2JFree derived packs for example used to have a lot of GC optimizations (Trove library) which are not not maintained, but most importantly not needed cause Java has evolved a lot since then and the performance issues these tricks tried to solve back then, are currently solved by Java's JVM itself. So if someone tries to sell you packed / unpacked integers in special hashmap data structures and other such things know that they have really lost their value nowadays.    A lot of people are selling thin air, things that everyone has. "Quality geodata" being one of them. I mean what's "quality geodata" ? Has someone painted them by hand ? Hell there's an online tool for free in github that extracts quality geodata, I think Galagard made it ? In contrast I'll tell you without wanting to boast about it that I use 3D navmesh on my project because 2000 bots could not pathfind large distances on A* on geodata. As far as I know, L2JMobius has it in its subscription version too. So if I could do an acceptable transition to navmesh from geodata in a week alone, I would assume that a decent pack with dedicated developers could do it better and faster. Red flag if someone still tries to sell you geodata in 2026.   Multi-protocol support gives small value and is a high risk.   I would not go for multi-protocol support for a public server cause you are locking yourself to specific providers and the functionality they support. If you need to change (eg pricing issues), you will be locked to a handful of providers. And what are you really gaining from a new client on an old game version ? Better UI ? The engine is still the same, static targeting and menus.    Agentic AI will make old hard features easy to implement, and drop their money value. Pay for AI-proof value. And compared to what most insecure devs claim, its a very powerful tool that allows those who know how to use it to accelerate their development. So a lot of features that took in the past a lot of time and effort to be developed and were a reason to charge money, are becoming a commodity today. So think to: The thing I am paying money for right now, how easy will it be to implement in a year from now ? If for example you are paying money for a game launcher that Claude Code can generate in top 1 hour without issues, I think you are wasting money.    I want to emphasise this a lot. Software engineering is in a transition atm. Most things that were mediocre to implement, launchers, guards, CMS, are nowadays easy. Yet the dev community continues to market them as premium content. They are not, sooner or later, when everyone starts selling them, they will realize that they will have to offer value in more complex features.  Private or public ? Bottom line is that a private pack and 1000 euro wont get you a sucessful server. You're the one that make it or break it. There have been many sucessful servers both in private packs and public packs in the past. It's really on the hands of the beholder, not on the source. A pack that plays good is a good indicator to buy as Trance said, but I would disagree that it's not enough. A server owner is not a player. He's a business man and has to account for longevity, vendor lock-in, expandability, hidden costs,  amortization, price changes and many more. Don't pick a pack based on how it played only.    
    • You don’t even need to look for a ghost project. Just buy the files from a project you’ve personally tested or played. That’s a much better starting point.
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • You have to put deep inside your pocket for something like this, for sure 😄
    • Hello everyone, I'm looking for a High Five Java server pack for a long-term project. I'm not looking for free packs. I'm interested in purchasing a professional pack with full source code if it's worth the investment. My priorities are: Stable core Clean and well-structured source code Good geodata and AI Modern Community Board Offline Trade / Offline Craft Premium Account system Vote Reward system Auto Events (TvT, CTF, DM, etc.) HWID protection Auto Farm  Buffer / QoL systems Modern admin tools Good Olympiad & Seven Signs implementation Excellent instance support (Freya, Frintezza, Zaken, Beleth, etc.) A huge bonus would be: Multi-protocol support (High Five + newer clients such as Salvation/Classical clients) Full source code (no closed binaries) Some custom things over Elegia At the moment I'm considering packs like Sunrise and L2-Scripts, but I'd really like to hear opinions from people who have actually worked with them. If you've been running a serious High Five project, I'd appreciate your honest feedback: Which pack are you using? What are its strengths and weaknesses? Would you buy it again? Are there any better alternatives available today? I'm looking for real experience rather than advertisements. Thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..