It's not seem little nonsense on frozen this functions?
public static final int ZONE_PVP = 1;
/** The Constant ZONE_PEACE. */
public static final int ZONE_PEACE = 2;
/** The Constant ZONE_SIEGE. */
public static final int ZONE_SIEGE = 4;
/** The Constant ZONE_MOTHERTREE. */
public static final int ZONE_MOTHERTREE = 8;
/** The Constant ZONE_CLANHALL. */
public static final int ZONE_CLANHALL = 16;
/** The Constant ZONE_UNUSED. */
public static final int ZONE_UNUSED = 32;
/** The Constant ZONE_NOLANDING. */
public static final int ZONE_NOLANDING = 64;
/** The Constant ZONE_WATER. */
public static final int ZONE_WATER = 128;
/** The Constant ZONE_JAIL. */
public static final int ZONE_JAIL = 256;
public static final int ZONE_EVENT = 257;
/** The Constant ZONE_MONSTERTRACK. */
public static final int ZONE_MONSTERTRACK = 512;
/** The Constant ZONE_SWAMP. */
public static final int ZONE_SWAMP = 1024;
/** The Constant ZONE_NOSUMMONFRIEND. */
public static final int ZONE_NOSUMMONFRIEND = 2048;
/** The Constant ZONE_OLY. */
public static final int ZONE_OLY = 4096;
/** The Constant ZONE_NOHQ. */
public static final int ZONE_NOHQ = 8192;
/** The Constant ZONE_DANGERAREA. */
public static final int ZONE_DANGERAREA = 16384;
/** The Constant ZONE_NOSTORE. */
public static final int ZONE_NOSTORE = 32768;
/** The Constant ZONE_MULTIFUNCTION. */
public static final int ZONE_MULTIFUNCTION = 67229;
public static final int ZONE_GRAND = 134458;
/** The _current zones. */
private int _currentZones = 0;
/**
* Checks if is inside zone.
* @param zone the zone
* @return true, if is inside zone
*/
public boolean isInsideZone(final int zone)
{
return (_currentZones & zone) != 0;
}
/**
* Sets the inside zone.
* @param zone the zone
* @param state the state
*/
public void setInsideZone(final int zone, final boolean state)
{
if (state)
{
_currentZones |= zone;
}
else if (isInsideZone(zone))
{
_currentZones ^= zone;
}
}
I am selling the essence project which includes versions 388 and 439 that have been running for over 2 years or (447 as custom PVP like Pride). I have a test server for you to test them out. If you are really interested in it then contact my seller at discord: kiwi7106.
Price: 4000 Euro
P/s: This is a project that I have spent a lot of money and time developing, so if you are not interested in it, please get out of this topic, thank you.
P/s 2: If you find the price too expensive, it's best to skip this article and find another project and don't comment negatively on my topic, thank you.
Someone ask me for this, it should work on any client that has Kamael race, preview:
Installation - there are two ways to install depending on how you want to use it:
Method 1: If you want to completely replace the original, do:
Copy all lines from your armorgrp to Notepad++, press Ctrl+H, check the "match whole word" option and replace:
kamael.Mkamael_m000_w_ad00
by:
AvengersKamaelWings.Avengers_MKamael_m001_w_ad00
Then replace:
MKamael.Mkamael_m000_t00_w
by:
AvengersKamaelWings.MKamael_m001_t00_w
Now repeat the same process with the female, replace:
kamael.Fkamael_m000_w_ad00
by:
AvengersKamaelWings.Avengers_FKamael_m001_w_ad00
Then replace:
FKamael.Fkamael_m000_t00_w
by:
AvengersKamaelWings.FKamael_m001_t00_w
You're done, paste everything back into File Edit and save!
Method 2: If you only want to replace in specific sets, execute the above process only on the armorgrp of those sets.
Repack by: AvengersTeamBr
Password: LadrãoDeFrango
It's always awesome when you find someone who not only delivers great quality but also does it way ahead of schedule. Makes you feel like you hit the jackpot, right? I'm new around here, just stumbled upon this forum, and seeing posts like yours really gives me hope that there are some real pros hanging out in this community.
Question
wongerlt
It's not seem little nonsense on frozen this functions?
public static final int ZONE_PVP = 1; /** The Constant ZONE_PEACE. */ public static final int ZONE_PEACE = 2; /** The Constant ZONE_SIEGE. */ public static final int ZONE_SIEGE = 4; /** The Constant ZONE_MOTHERTREE. */ public static final int ZONE_MOTHERTREE = 8; /** The Constant ZONE_CLANHALL. */ public static final int ZONE_CLANHALL = 16; /** The Constant ZONE_UNUSED. */ public static final int ZONE_UNUSED = 32; /** The Constant ZONE_NOLANDING. */ public static final int ZONE_NOLANDING = 64; /** The Constant ZONE_WATER. */ public static final int ZONE_WATER = 128; /** The Constant ZONE_JAIL. */ public static final int ZONE_JAIL = 256; public static final int ZONE_EVENT = 257; /** The Constant ZONE_MONSTERTRACK. */ public static final int ZONE_MONSTERTRACK = 512; /** The Constant ZONE_SWAMP. */ public static final int ZONE_SWAMP = 1024; /** The Constant ZONE_NOSUMMONFRIEND. */ public static final int ZONE_NOSUMMONFRIEND = 2048; /** The Constant ZONE_OLY. */ public static final int ZONE_OLY = 4096; /** The Constant ZONE_NOHQ. */ public static final int ZONE_NOHQ = 8192; /** The Constant ZONE_DANGERAREA. */ public static final int ZONE_DANGERAREA = 16384; /** The Constant ZONE_NOSTORE. */ public static final int ZONE_NOSTORE = 32768; /** The Constant ZONE_MULTIFUNCTION. */ public static final int ZONE_MULTIFUNCTION = 67229; public static final int ZONE_GRAND = 134458; /** The _current zones. */ private int _currentZones = 0; /** * Checks if is inside zone. * @param zone the zone * @return true, if is inside zone */ public boolean isInsideZone(final int zone) { return (_currentZones & zone) != 0; } /** * Sets the inside zone. * @param zone the zone * @param state the state */ public void setInsideZone(final int zone, final boolean state) { if (state) { _currentZones |= zone; } else if (isInsideZone(zone)) { _currentZones ^= zone; } }
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