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Posted
On 23/01/2018 at 3:24 PM, Nightw0lf said:

we all had to start from somewhere no shame on that

just enclose all the big code inside of this and it will be activated with 50% chance


if (Rnd.get(100) > 50){
  //paste the code here
}

 

Sidenote : Rnd.nextBoolean() is more straight.

Posted
On 27/1/2018 at 6:00 PM, xxdem said:

image.png.fbdd2ec4649d3b1b6ca4e83b8ddf27a8.png

 

straight from my source, enjoy

 

Bugtracking at your source must be a pain in the ass

kinda in parity with l2jfrozen devs

Posted
On 1/28/2018 at 8:51 PM, Versus said:

 

Bugtracking at your source must be a pain in the ass

kinda in parity with l2jfrozen devs

 

Wasn't made to be readable, it does its job extremely well and if you are able to read it you will realize that it is much more sophisticated than it looks

Posted

Actually if you really spent time to read through it if you are able to understand it you will see that this is a secret magic recipe code, of course readability is the least of my concerns

  • 6 months later...
Posted (edited)
13 hours ago, Xenokage said:

any way to make this code stop enchanting when item gets to +20 or smth ? cause like this it enchant more than ' max enchant '

 

No its impossible and need days of adjustment in core or...

 

if (enchant >= Config.MAX_ENCHANT)
return;

ok.

Edited by Kara`

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