Jump to content

Recommended Posts

Posted
2 hours ago, Nightw0lf said:

1) First you stop the database from sql server management

2) Then you open the login console

3) When ask for dsn start the database

4) type the correct dsn (I think its lin2db)

done.

 

 

Thanks!!
Corrigi todas as DNS.
Porém sempre dá erro ao registar o Socket .
Você tem alguma ideia de onde eu possa estar errando?

obrigado

Posted
2 hours ago, victor33 said:

how to solve this?

can´t socket register..
 

thanks.

d.jpg

 

Para este problema você deve registrar o Auth corretamente na tabela server listada na LIN2DB, no caso ele está falando ai que não está conectando ao localhost 127.0.0.1 !

Reveja tudo isso !

image.png.e24763649100674abce341aab5ed5119.png

  • 1 month later...
  • 1 month later...
Posted (edited)

Got it working nicely ! took 3 days, but it works now 

mismatched version client is from your cliext.dll md5 not matching in the servers Ilext.ini under the [cliext] section. it took a little bit of messing with but was surprised how nice its working, this project is insane !

Edited by Rezasdemon
i figured it out
  • 1 month later...
  • 2 months later...
Posted (edited)

Well, not sure if it's any kind of .ini parameter which is disabled but, every time I restart the CLIENT the buffs get removed. Did any of you guys experience that?

Edited by LoanX
Posted
On 12/12/2018 at 10:40 PM, LoanX said:

Well, not sure if it's any kind of .ini parameter which is disabled but, every time I restart the CLIENT the buffs get removed. Did any of you guys experience that?

Fixed it by executing 9_class_list.sql, 10_sql_update.sql, 11_user_prohibit.sql into the database.

  • 4 weeks later...
Posted (edited)

Hello there!!!

 

i have some problems...

 


I try to use the precompiled l2server.exe and .dll ... but it asks for a license ... I generate the license with the KeyGenerator but when I enter it, it tells me that it is incorrect.

try to generate the dll again .. I guess if I'm not wrong, I opened the project of the folder "L2Ext" ... right click on DllMain.cpp and compile but the ilext.dll is not generated :S

 

And other problem...

 

I run L2Npc.exe ... and it does not open anything ... and in the task manager, it does not appear. For the rest I could run all the other executables.

 

Im using Windows 2003 Enterprise R2 Server x64 on Test Server

 

And Visual Studio 2005 and Windows 10 to program

Edited by katia666
  • 3 weeks later...
Posted
On 1/8/2019 at 1:21 AM, katia666 said:

Hello there!!!

 

i have some problems...

 


I try to use the precompiled l2server.exe and .dll ... but it asks for a license ... I generate the license with the KeyGenerator but when I enter it, it tells me that it is incorrect.

try to generate the dll again .. I guess if I'm not wrong, I opened the project of the folder "L2Ext" ... right click on DllMain.cpp and compile but the ilext.dll is not generated :S

 

And other problem...

 

I run L2Npc.exe ... and it does not open anything ... and in the task manager, it does not appear. For the rest I could run all the other executables.

 

Im using Windows 2003 Enterprise R2 Server x64 on Test Server

 

And Visual Studio 2005 and Windows 10 to program

 

Well, I had a lot of issues with this project as well, you have to make the changes in the source code in order to use it.

1 - Make sure you have installed the x64 compiler on VS2005

2 - Did you take care of all the things related to the License? 

Posted (edited)

Hello does anyone have a solution how to fix the inventory slot ?

I am willing to pay well for the solution contact me on a private message

 

Looking for someone for permanent assignments for subsequent work, as I said, we will pay well for every update

 

 

 

UH4xMa4.png

Edited by elfeush
Posted
22 hours ago, elfeush said:

Hello does anyone have a solution how to fix the inventory slot ?

I am willing to pay well for the solution contact me on a private message

 

Looking for someone for permanent assignments for subsequent work, as I said, we will pay well for every update

 

 

 

UH4xMa4.png

 

maybe we could refer to L2j?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..