Jump to content

Recommended Posts

Posted (edited)

What i am doing wrong? I have Linux Ubuntu and OpenJDK 8

 

Exception in thread "Thread-6" java.lang.NoClassDefFoundError: com/elfocrash/l2acpLogin/crypto/AesCrypto
	at com.elfocrash.l2acpLogin.L2ACPServer$RequestHandler.handle(L2ACPServer.java:64)
	at com.sun.net.httpserver.Filter$Chain.doFilter(jdk.httpserver@9-internal/Filter.java:77)
	at sun.net.httpserver.AuthFilter.doFilter(jdk.httpserver@9-internal/AuthFilter.java:82)
	at com.sun.net.httpserver.Filter$Chain.doFilter(jdk.httpserver@9-internal/Filter.java:80)
	at sun.net.httpserver.ServerImpl$Exchange$LinkHandler.handle(jdk.httpserver@9-internal/ServerImpl.java:685)
	at com.sun.net.httpserver.Filter$Chain.doFilter(jdk.httpserver@9-internal/Filter.java:77)
	at sun.net.httpserver.ServerImpl$Exchange.run(jdk.httpserver@9-internal/ServerImpl.java:657)
	at sun.net.httpserver.ServerImpl$DefaultExecutor.execute(jdk.httpserver@9-internal/ServerImpl.java:160)
	at sun.net.httpserver.ServerImpl$Dispatcher.handle(jdk.httpserver@9-internal/ServerImpl.java:441)
	at sun.net.httpserver.ServerImpl$Dispatcher.run(jdk.httpserver@9-internal/ServerImpl.java:406)
	at java.lang.Thread.run(java.base@9-internal/Thread.java:804)
Caused by: java.lang.ClassNotFoundException: com.elfocrash.l2acpLogin.crypto.AesCrypto
	at jdk.internal.loader.BuiltinClassLoader.loadClass(java.base@9-internal/BuiltinClassLoader.java:366)
	at jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(java.base@9-internal/ClassLoaders.java:184)
	at java.lang.ClassLoader.loadClass(java.base@9-internal/ClassLoader.java:419)
	... 11 more

 

Sometime i get these error

Exception in thread "Thread-6" java.lang.NoClassDefFoundError: com/google/gson/JsonParser
	at com.elfocrash.l2acpLogin.L2ACPServer$RequestHandler.handle(L2ACPServer.java:65)
	at com.sun.net.httpserver.Filter$Chain.doFilter(Filter.java:79)
	at sun.net.httpserver.AuthFilter.doFilter(AuthFilter.java:83)
	at com.sun.net.httpserver.Filter$Chain.doFilter(Filter.java:82)
	at sun.net.httpserver.ServerImpl$Exchange$LinkHandler.handle(ServerImpl.java:675)
	at com.sun.net.httpserver.Filter$Chain.doFilter(Filter.java:79)
	at sun.net.httpserver.ServerImpl$Exchange.run(ServerImpl.java:647)
	at sun.net.httpserver.ServerImpl$DefaultExecutor.execute(ServerImpl.java:158)
	at sun.net.httpserver.ServerImpl$Dispatcher.handle(ServerImpl.java:431)
	at sun.net.httpserver.ServerImpl$Dispatcher.run(ServerImpl.java:396)
	at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: com.google.gson.JsonParser
	at java.net.URLClassLoader.findClass(URLClassLoader.java:381)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
	at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:335)
	at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
	... 11 more

 

Edited by ZarcosX
Posted
26 minutes ago, PaRaNoiC* said:

please read your pm

I have. Unfortunately I'm not offering paid (or unpaid) services for installation. There are many people that after reading what the github repos say and a bit of googling, had the ACP up and running.

If someone really really needs it i can do it for something like a 50e price. Sorry but my time is very limited.

  • 2 months later...
Posted (edited)

Please let me know how much you would take to modify the API for the L2JMobius project?

 

I have been able to install the web panel and is working under IIS 8 but it is kind of useless without the API calls.

 

Thank you.

 

Edited by ndragomir
Posted
4 hours ago, ndragomir said:

Please let me know how much you would take to modify the API for the L2JMobius project?

 

I have been able to install the web panel and is working under IIS 8 but it is kind of useless without the API calls.

 

Thank you.

 

you can very easily adapt the api project

Posted (edited)

Well, L2JMobius is a bit different than L2J and I got stuck at adding the game instance into the gameserver.java file since it uses .jar files hence need to recompile it (not very technical on this side, more of a sys admin), plus this is Helios. 

Edited by ndragomir
Posted
2 minutes ago, ndragomir said:

Well, L2JMobius is a bit different than L2J and I got stuck at adding the game instance into the gameserver.java file since it uses .jar files hence need to recompile it (not very technical on this side, more of a sys admin), plus this is Helios. 

The API is basically a stripped down web server and some l2j method calls. It is insanely easy to adapt.

The chronicle doesnt matter.

  • 2 weeks later...
Posted

Hi, I made an extension for this L2ACP so it can work on L2OFF servers:

 

 

I created a pull request to your repo (the change is non-instrusive, if it is switched off in config, it will stay with its original functionality), feel free to test it that I did not harm anything on Java side (I do not have L2J server).

 

Posted

I will be merging it to the main branch as soon as you fix those two changes i requested.

 

As i said at Github:

 

This is so beautiful. I always wanted to make it L2OFF compatible but i don't know C++ in order to create a REST api and I also don't know how L2OFF works.

It is amazing and i cannot thank you enough for your contribution.
I can see that some features are not implemented yet but this is more than perfect for starters.

Thank you so much.

  • 4 weeks later...
  • 1 month later...
  • 5 weeks later...
Posted (edited)

What file should I use to configure the database connection? appsettings.json?
image.png.49cde12e440553fec0e628ec81f2a65b.png

if it's appsettings.json, can someone help me? I'm a bit confused on what do use here, I got gameserver,login and database on a the same server but the website is on a different server, can someone enlight me on what to do here?
Thanks

Edited by abumini
Posted (edited)
1 hour ago, Nightw0lf said:

it looks you're pointing on l2j at "targetservertype"

Can you please elaborate?
targetservertype is l2j because the server is l2j, thats what i understanded that that field was meant to do: allow you to choose l2j or l2off.
In my case, I wan't it to point to an Acis server


Another consern here is this:
 

"ConnectionString_lin2world": "Data Source=PJASICEK-PC\\SQLEXPRESS;Initial Catalog=lin2world;Integrated Security=True",
    "ConnectionString_lin2db": "Data Source=PJASICEK-PC\\SQLEXPRESS;Initial Catalog=lin2db;Integrated Security=True",

by my understanding, this two connections are pointing to a l2off database, that is in PJASICEK-PC, and they are SQLExpress and not mysql, am I correct?
Shouldn't it be like this in order to connect to a mysql database?:
connectionString_lin2world="Data Source=localhost;port=3306;Initial Catalog=SampleDB;User Id=mudassar;password=pass@123"

connectionString_lin2db="Data Source=localhost;port=3306;Initial Catalog=SampleDB;User Id=mudassar;password=pass@123"
I haven't found where the database config file for the logins are meant to be.
I'm really confused -.-' googling about asp.net did not help much on this matter.

Edited by abumini

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...