Jump to content

Recommended Posts

Posted (edited)

Hello there..

 

I want to ask your opinion about my startup system...

Which of the two is better?

 

1--> 






2--> 

 

 

 

About Inside:

  • Invisible mode. [No one can see the new players, until character be completed].
  • Parazyle mode. [Players can't do anything until be completed].

Preview Mode:

  • Players can't target other players.
  • Players can't move inside.
  • Invisible mode.
Edited by 'Baggos'
Posted (edited)

tbh, i dont like any of those. Too oldish style, htmls are just WAY TOO colorful, moreover the whole thing should be done in Tutorial's packet so theres no X option on the window so player really decides whether he wants to get in the startup function or no.

 

Things i'd like to see:

1. Since you try to use special camera, use it dynamicly showing the current place with more details.

2. While showing zones, it would be nice to do it on fly mode giving a panoramic vision of the whole zone (while the invisible player flies over the zone)

3. Simple htmls w/o 1k different icons will make the theme more serious, less annoying because of the 1k different colors. (Atm its like i see a canvas with many many colors.)

4. As about giving gear to the player, you could make it on lvl up + class change, so its more dynamic based and not a fully paralyzed set of steps.(Let players free to do w/e they want, guiding them THAT much its like watching a movie w/o any kind of interest)

 

 

Thats always my point of view and how i would set it in case i wanted to do such a feature

Edited by `Son
Posted
  • I would make true cinematics instead of observing status. Not sure if ExShowScreenMessage works during cinematics, but you can give a try, with a full text in small typo instead of DROP : ADENA.
  • No formatting or old school formatting but that's the way I like to do my NPCs.

Second preview gives more choices regarding armor/weapon choice, which is needed because half of presets on servers are made by people who never played Lineage 2 (notably buffs choice which is often ridiculous).

 

As you got a wall of text, Tutorial HTM is probably not a good choice, until you revert to a really old school writting style with 2 columns when you got choices.

 

Finally what happens if the character closes the window or disconnects in middle of choices ? Did you handle that case ? The character has to come back where he stopped in the progression, otherwise that's an exploit (you stop in the middle of progression, restart > begin anew. You can use PlayerMemo to register the progression on aCis.

  • 2 weeks later...
Posted

I like the camera movement on entering the world. is it supposed to be only on char creation and first login or will it fly down to your character every time you log in?

  • 2 weeks later...
Posted

 

Finally what happens if the character closes the window or disconnects in middle of choices ? Did you handle that case ? The character has to come back where he stopped in the progression, otherwise that's an exploit (you stop in the middle of progression, restart > begin anew. You can use PlayerMemo to register the progression on aCis.

 

After of some days I got free time to make it with playerMemo. Tutorial HTML Isn't a good choice for some of code parts. 

Also, about ExShowScreenMessage, it works for observer but not normally. The message goes in right side of the screen and some words disappear if the text is big (maybe someone wants a big description).

 

Now startup ended like this for now:

Posted

If i HAD to choose i like the 2nd more but why should i get forced to change class or do anything ? I want to be level 1 human mystic and walk around the world wearing heavy armor and bow .

Posted (edited)

I've seen my startup system in so many different versions its crazy

 

 

 

  • I would make true cinematics instead of observing status. Not sure if ExShowScreenMessage works during cinematics, but you can give a try, with a full text in small typo instead of DROP : ADENA.

 

It works but it needs to be coded in a very specific order.

Edited by .Elfocrash
Posted (edited)

I've seen my startup system in so many different versions its crazy

This startup system it is faaaaar miles away from your first version, don't you think?

No one startup system it is like this one.. 

Edited by 'Baggos'
Posted (edited)

Are you talking about the shitty HTML or the shitty and confusing observer mode?

 

Cuz they are both one liners with delays.

 

 

Here have some more ideas to rip off :D

 

 

 

Edited by .Elfocrash
Posted

People bragging on an hour work, 2k17 isn't that new after all

Mxc is outside of the regular timeline. It is always 2009 in here.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • L2JMobius C1 System C1 + bonus textures C3 for C1 https://www.mediafire.com/folder/6oh7l7hf34xr9/C1
    • https://prnt.sc/Bkkc0ShGXv9m https://prnt.sc/-JFLvZXsn27A
    • Hello guys want to sell adena in L2 Reborn Signature x1  Stock =14kk good price 
    • Hi guys, I have the following problem, I want to set up two servers on the same dedicated server and I can't.   L2jacis 409 Linux Server. The first gameserver has the following configuration: # ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = 190.25.103.103 # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = * GameserverPort = 7777 # The Loginserver host and port. LoginHost = 127.0.0.1 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 1 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True UseBlowfishCipher = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mariadb://localhost/server1 Login = server1 Password = server1 I configured the second gameserver like this:   # ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = 0.0.0.0 # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = * GameserverPort = 7788 # The Loginserver host and port. LoginHost = 127.0.0.1 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 2 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True UseBlowfishCipher = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mariadb://localhost/server2 Login = server2 Password = server2 apart from having tested 0.0.0.0 on the second gameserver I also tried 127.0.0.1 In both cases I see the two servers in the login when I log in, but I try to enter the one with the lowest ping and it kicks me out. The other server always appears with ping 9999 and I try to enter but it doesn't do anything and it freezes the login so I have to log in again. The hexids are in their respective folders. For server 1, it has its hexid inside the gameserver config folder, and I checked that the hexid id is the same id, for example id 1 in the gameserver is also id1 for server 1, and hexid 2 has its hexid 2 for server 2. The server ports are open and listening when I turn on both gameservers. I really don't know what could be wrong. If you could give me some help I would appreciate it. Excuse my English.
  • Topics

×
×
  • Create New...