Jump to content

Recommended Posts

Posted (edited)

Hello there..

 

I want to ask your opinion about my startup system...

Which of the two is better?

 

1--> 






2--> 

 

 

 

About Inside:

  • Invisible mode. [No one can see the new players, until character be completed].
  • Parazyle mode. [Players can't do anything until be completed].

Preview Mode:

  • Players can't target other players.
  • Players can't move inside.
  • Invisible mode.
Edited by 'Baggos'
Posted (edited)

tbh, i dont like any of those. Too oldish style, htmls are just WAY TOO colorful, moreover the whole thing should be done in Tutorial's packet so theres no X option on the window so player really decides whether he wants to get in the startup function or no.

 

Things i'd like to see:

1. Since you try to use special camera, use it dynamicly showing the current place with more details.

2. While showing zones, it would be nice to do it on fly mode giving a panoramic vision of the whole zone (while the invisible player flies over the zone)

3. Simple htmls w/o 1k different icons will make the theme more serious, less annoying because of the 1k different colors. (Atm its like i see a canvas with many many colors.)

4. As about giving gear to the player, you could make it on lvl up + class change, so its more dynamic based and not a fully paralyzed set of steps.(Let players free to do w/e they want, guiding them THAT much its like watching a movie w/o any kind of interest)

 

 

Thats always my point of view and how i would set it in case i wanted to do such a feature

Edited by `Son
Posted
  • I would make true cinematics instead of observing status. Not sure if ExShowScreenMessage works during cinematics, but you can give a try, with a full text in small typo instead of DROP : ADENA.
  • No formatting or old school formatting but that's the way I like to do my NPCs.

Second preview gives more choices regarding armor/weapon choice, which is needed because half of presets on servers are made by people who never played Lineage 2 (notably buffs choice which is often ridiculous).

 

As you got a wall of text, Tutorial HTM is probably not a good choice, until you revert to a really old school writting style with 2 columns when you got choices.

 

Finally what happens if the character closes the window or disconnects in middle of choices ? Did you handle that case ? The character has to come back where he stopped in the progression, otherwise that's an exploit (you stop in the middle of progression, restart > begin anew. You can use PlayerMemo to register the progression on aCis.

  • 2 weeks later...
Posted

I like the camera movement on entering the world. is it supposed to be only on char creation and first login or will it fly down to your character every time you log in?

  • 2 weeks later...
Posted

 

Finally what happens if the character closes the window or disconnects in middle of choices ? Did you handle that case ? The character has to come back where he stopped in the progression, otherwise that's an exploit (you stop in the middle of progression, restart > begin anew. You can use PlayerMemo to register the progression on aCis.

 

After of some days I got free time to make it with playerMemo. Tutorial HTML Isn't a good choice for some of code parts. 

Also, about ExShowScreenMessage, it works for observer but not normally. The message goes in right side of the screen and some words disappear if the text is big (maybe someone wants a big description).

 

Now startup ended like this for now:

Posted

If i HAD to choose i like the 2nd more but why should i get forced to change class or do anything ? I want to be level 1 human mystic and walk around the world wearing heavy armor and bow .

Posted (edited)

I've seen my startup system in so many different versions its crazy

 

 

 

  • I would make true cinematics instead of observing status. Not sure if ExShowScreenMessage works during cinematics, but you can give a try, with a full text in small typo instead of DROP : ADENA.

 

It works but it needs to be coded in a very specific order.

Edited by .Elfocrash
Posted (edited)

I've seen my startup system in so many different versions its crazy

This startup system it is faaaaar miles away from your first version, don't you think?

No one startup system it is like this one.. 

Edited by 'Baggos'
Posted (edited)

Are you talking about the shitty HTML or the shitty and confusing observer mode?

 

Cuz they are both one liners with delays.

 

 

Here have some more ideas to rip off :D

 

 

 

Edited by .Elfocrash
Posted

People bragging on an hour work, 2k17 isn't that new after all

Mxc is outside of the regular timeline. It is always 2009 in here.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Add some share links, would be nice for people that still looking for them!
    • Please do not insult anybody and respect other works. Do not have hateful behaviour, last warning.
    • You cant add cloaks on interlude packs, is possible to find ones but will never work correct on character.
    • Hello everyone, want to sell some of my custom features in my server, someone might be interested. Collections: (50euro) - you need ingredients (min/max) - can you choose enchant level  - reward : custom skills Enemy Inventory and stats checker: (25euro) - you can check what is your enemy wearing - how much is it enchanted - you can see his detailed info about stats - pvp/pk/rebirth/pve dmg etc anything can be added Gamble (random craft item) - (50 euro)  - by using command .gamble - windown will pop up  - name of the item / chances / % of your points / maximum you can have shows  - you can buy instantly points / or item can be made for that  - each pack can have different prices/items  - refresh give another 5 random items. Custom Enchant System: (20euro)  - target all grades - one scroll can be used for any grade  - increaseEnchantby / decreaseEnchantBy Custom Rotated Farm Zone: (50euro)  - players will be automaticly flagged when enter / unflagged when leave  - you can make any zone like that  - you can add any restriction you want or dont.  - Rotation will be announced in Global  Chat  - in zone drop will be increased by 30% - or you can modify by config  - maybe you want zone where they need lets say 10x Enter to enter can be done - i can give you code, or i can also implement for you - if you want some other custom code, and im able to do it you can ask me discord:expllo#8222 or just expllo - if you won't find, message me here.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..