Jump to content

Recommended Posts

Posted (edited)

Hello there..

 

I want to ask your opinion about my startup system...

Which of the two is better?

 

1--> 






2--> 

 

 

 

About Inside:

  • Invisible mode. [No one can see the new players, until character be completed].
  • Parazyle mode. [Players can't do anything until be completed].

Preview Mode:

  • Players can't target other players.
  • Players can't move inside.
  • Invisible mode.
Edited by 'Baggos'
Posted (edited)

tbh, i dont like any of those. Too oldish style, htmls are just WAY TOO colorful, moreover the whole thing should be done in Tutorial's packet so theres no X option on the window so player really decides whether he wants to get in the startup function or no.

 

Things i'd like to see:

1. Since you try to use special camera, use it dynamicly showing the current place with more details.

2. While showing zones, it would be nice to do it on fly mode giving a panoramic vision of the whole zone (while the invisible player flies over the zone)

3. Simple htmls w/o 1k different icons will make the theme more serious, less annoying because of the 1k different colors. (Atm its like i see a canvas with many many colors.)

4. As about giving gear to the player, you could make it on lvl up + class change, so its more dynamic based and not a fully paralyzed set of steps.(Let players free to do w/e they want, guiding them THAT much its like watching a movie w/o any kind of interest)

 

 

Thats always my point of view and how i would set it in case i wanted to do such a feature

Edited by `Son
Posted
  • I would make true cinematics instead of observing status. Not sure if ExShowScreenMessage works during cinematics, but you can give a try, with a full text in small typo instead of DROP : ADENA.
  • No formatting or old school formatting but that's the way I like to do my NPCs.

Second preview gives more choices regarding armor/weapon choice, which is needed because half of presets on servers are made by people who never played Lineage 2 (notably buffs choice which is often ridiculous).

 

As you got a wall of text, Tutorial HTM is probably not a good choice, until you revert to a really old school writting style with 2 columns when you got choices.

 

Finally what happens if the character closes the window or disconnects in middle of choices ? Did you handle that case ? The character has to come back where he stopped in the progression, otherwise that's an exploit (you stop in the middle of progression, restart > begin anew. You can use PlayerMemo to register the progression on aCis.

  • 2 weeks later...
Posted

I like the camera movement on entering the world. is it supposed to be only on char creation and first login or will it fly down to your character every time you log in?

  • 2 weeks later...
Posted

 

Finally what happens if the character closes the window or disconnects in middle of choices ? Did you handle that case ? The character has to come back where he stopped in the progression, otherwise that's an exploit (you stop in the middle of progression, restart > begin anew. You can use PlayerMemo to register the progression on aCis.

 

After of some days I got free time to make it with playerMemo. Tutorial HTML Isn't a good choice for some of code parts. 

Also, about ExShowScreenMessage, it works for observer but not normally. The message goes in right side of the screen and some words disappear if the text is big (maybe someone wants a big description).

 

Now startup ended like this for now:

Posted

If i HAD to choose i like the 2nd more but why should i get forced to change class or do anything ? I want to be level 1 human mystic and walk around the world wearing heavy armor and bow .

Posted (edited)

I've seen my startup system in so many different versions its crazy

 

 

 

  • I would make true cinematics instead of observing status. Not sure if ExShowScreenMessage works during cinematics, but you can give a try, with a full text in small typo instead of DROP : ADENA.

 

It works but it needs to be coded in a very specific order.

Edited by .Elfocrash
Posted (edited)

I've seen my startup system in so many different versions its crazy

This startup system it is faaaaar miles away from your first version, don't you think?

No one startup system it is like this one.. 

Edited by 'Baggos'
Posted (edited)

Are you talking about the shitty HTML or the shitty and confusing observer mode?

 

Cuz they are both one liners with delays.

 

 

Here have some more ideas to rip off :D

 

 

 

Edited by .Elfocrash
Posted

People bragging on an hour work, 2k17 isn't that new after all

Mxc is outside of the regular timeline. It is always 2009 in here.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello guys, As you can understand I don't want to share yet many information regarding the project while it is under heavy development stage, I can understand your curiosity about  "What might be" however think it like a secret sauce from a restaurant that does not actually share the recipe from it, but of course once we have something in our hands we will provide any logical information. If you are interested that much you can always take a look in our discord: https://discord.com/invite/mightyproject Hello there, No it is not Unreal Engine 5, well for this we will need some good budget and a skilled team based on UE5. Thank you looking foward seeing you playing in our project soon, and trust me it will be mighty! https://discord.com/invite/mightyproject
    • Hello guys, There isn't much information to share yet regarding the project. We've been working on it for the past few months with the goal of creating something unique and truly different. Over the years, I've seen countless projects with the same features repeated over and over again. This time, we're aiming to build something solid and unlike anything players have seen before. Since many of you have been asking about Unreal Engine 5, I'd like to clear that up. Building something on UE5 requires a very large team and a lot of resources to accomplish properly. Right now, we can't say anything regarding UE5. Maybe in the future, who knows? Tzelal is a real life friend of mine. I've known him for many years, and he's a great guy. Right now, he's looking for people who genuinely want to be part of this project. The team is working 20+ hours a day, every single day. I'm often on calls with them, watching their progress and seeing everything they're creating. So, if anyone is wondering what's happening behind the scenes, my answer is simple, something amazing. I know many of you have been asking about features and other details, but we don't want to spoil anything just yet. There is still a lot of work to be done, and we'd rather reveal things when they're ready. Once everything is in the state we want, we'll start releasing sneak peeks. If you'd like to join the project, feel free to send Tzelal a private message so you can go through an interview. Please don't waste his time, or yours, if you're not genuinely interested. Now, I'd like to make a few things clear. No, we're not making another generic server with the same old features and the same old engine that you've seen for years. Our goal is to build something completely different, something that players haven't experienced before. And no, we're not going to give up on development. We work every day, and we keep pushing forward even when some challenges seem difficult. We're committed to making this project the best it can be. That's all for now. There will be much more to share once we're ready to show it. Thanks for your time, everyone.
    • 📢 MMORE.DEV — ONE SLOT AVAILABLE FOR A PROJECT   1 slot has opened up for long-term cooperation. We welcome anyone interested — we're looking for projects built for long-term collaboration, not one-off tasks.   🎯 We're ready to take on projects for these chronicles:   Essence Classic   Current protocols: 520, 542, 557+ One example of our developers' work — the Aden.Land team.   📋 We're also accepting preliminary discussions for the Main (GOD) branch — if you're planning a project on this chronicle, reach out in advance so we can go over the details and timeline. _______________________________________________________________________   For any questions — PM us or reach out on Telegram: https://t.me/L2scripts
    • 🔥 L2SCRIPTS BIG SALE 🔥 30-50% OFF ALL LEGACY PRODUCTS! Special offer for MaxCheaters users! Promotion runs from July 25 to August 1 inclusive _____________________________________________________    🎁 Promo details: 30-50% discount on all legacy studio products Source codes, ready-made builds, technical support — everything you've been wanting to grab at a great price. ___________________________________________________________________________   ⚡ Why you should hurry: A discount like this across the whole lineup is a rare event in our 20 years on the market This offer is strictly time-limited — exactly 7 days, no extensions Available only for MaxCheaters users Support slots are limited. ____________________________________________________ ✅ Proven quality — 20 years in the L2 market ✅ Full range of chronicles and ready-made solutions ✅ Personal support from our team ____________________________________________________   🌐 Our websites: L2-scripts.com — https://l2-scripts.com Mmore.dev — https://mmore.dev Telegram for contact: https://t.me/L2scripts ____________________________________________________   Don't miss your chance! In 7 days prices go back to normal — grab what you need at the best price in the studio's history. ➡️ Browse the product catalog: https://l2-scripts.com For any questions — PM us or check the support thread.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..