Jump to content

Recommended Posts

Posted
6 hours ago, Nightw0lf said:

είσαι παλιό μέλος στο φόρουμ θα έπρεπε να γνωρίζεις τι είναι το dig...

ean kai dn 8a eprepe na apantisw kan,sou lew loipon pws oxi dn gnwrizw ti ein alla 8a to psa3w ,vevaia 8a mporouses na m steileis to pws 8a vrw ta + anti na eirwneuteis.Den nomizw pws xreiazotan na sxoliaseis mono kai mono gia na eirwneuteis.Kalhmera

Posted
2 hours ago, scraw said:

ean kai dn 8a eprepe na apantisw kan,sou lew loipon pws oxi dn gnwrizw ti ein alla 8a to psa3w ,vevaia 8a mporouses na m steileis to pws 8a vrw ta + anti na eirwneuteis.Den nomizw pws xreiazotan na sxoliaseis mono kai mono gia na eirwneuteis.Kalhmera

:laughing::alone:

  • 1 month later...
  • 2 weeks later...
Posted
2 minutes ago, Zake said:

do you face any particular problem or?

Yes  errors in 3 places but one I know I have to add some code in L2PcInstance for isDonator.

the other 2 is 

showEnchantSkillList, could not find anything that equal that on my source

and getSkill() on case 8,9,10 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
    • Hello everyone, this is ADENA L2REBORN / LU4 / MASTERWORK We also have items, epics, etc. discord - adver745645 Our prices are reasonable, so have a nice shopping and a nice day.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock