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  • 2 months later...
Posted

Guys why are you so mad (l2junity) i really love what you did till now in l2j community, mobius is doing so good for one person only in the "inner circle" that you call in l2junity. I really love your work, but i also love what mobius do. 

 

This is topic only creates fight with Steven Seagel vs Chuck Norris. John Cena vs Sponge Bob and Connor Macgregor vs Donald Trump. So please leave britney alone and lets be friends for ever.

 

Love you all, with love from Jah, Yeshua, Ala, Buda, and Kim Jong-un

 

 

MrNapz.

Posted

"mobius is doing so good for one person"...

 

That's totally invalid argument. Mobius isn't only one doing stuff in his fork. Not even talking about stuff which he just commited (instances ft.l2scripts style or exploits). 

Posted

"mobius is doing so good for one person"...

 

That's totally invalid argument. Mobius isn't only one doing stuff in his fork. Not even talking about stuff which he just commited (instances ft.l2scripts style or exploits). 

 

i spoke about "inner circle"  ofc he has user contributions, most of the projects they as. btw, im not telling that mobius is better or l2junity is better, cause i love both. im using both. i just made a honest comment, i can be partial wrong, but i don't want anyone fighting cause all of you are amazing doing what you do. <3

  • 1 month later...
Posted

You both have excellent projects. You don't need to fight each other and just work as a team.

Compine Mobius/Unity/Tenkai and work in 1 project for god shake.

 

Sell those files or better create a server and get your profit for time/value/money.

...

 F% it .. I will do it by my own 

 

 

Liam

Posted

You both have excellent projects. You don't need to fight each other and just work as a team.

Compine Mobius/Unity/Tenkai and work in 1 project for god shake.

 

Sell those files or better create a server and get your profit for time/value/money.

...

 F% it .. I will do it by my own 

 

 

Liam

Why not get NcZoft on board as well? They could learn a thing or two :)

Posted

You both have excellent projects. You don't need to fight each other and just work as a team.

Compine Mobius/Unity/Tenkai and work in 1 project for god shake.

 

Sell those files or better create a server and get your profit for time/value/money.

...

 F% it .. I will do it by my own 

 

 

Liam

 

 

No, thanks. I would rather leave team than work with leecher aka Mobius. 

Posted (edited)

You both have excellent projects. You don't need to fight each other and just work as a team.

Compine Mobius/Unity/Tenkai and work in 1 project for god shake.

 

Sell those files or better create a server and get your profit for time/value/money.

...

F% it .. I will do it by my own

 

 

Liam

Pere (Tenkai father) is now an active member of unity for all the time he want to spend on it. Edited by Sdw
  • 1 month later...
Posted

No, thanks. I would rather leave team than work with leecher aka Mobius. 

 

So, using the work that someone has shared for free on the internet is leeching...

Once more you proven your idiocy and hate towards me.

 

Why we don't work together?

 

My project is all about make things work, no matter the implementation method.

Use magic as long as it gets the job done, don't think about future implementations, etc...

I depend a lot on people that want to contribute small datapack stuff. Things that matter for players.

 

What I don't like on L2JUnity, is that they have so much dev power and use it to make things properly. :D

I have no quarrel with any of L2JUnity members and actually use their work, but...

Instead of refactoring stuff, these guys could finish any chronicle like, instantly.

 

So you must understand that the two projects, even if similar, move at seperate directions.

Posted (edited)

So, using the work that someone has shared for free on the internet is leeching...

Once more you proven your idiocy and hate towards me.

 

Why we don't work together?

 

My project is all about make things work, no matter the implementation method.

Use magic as long as it gets the job done, don't think about future implementations, etc...

I depend a lot on people that want to contribute small datapack stuff. Things that matter for players.

 

What I don't like on L2JUnity, is that they have so much dev power and use it to make things properly. :D

I have no quarrel with any of L2JUnity members and actually use their work, but...

Instead of refactoring stuff, these guys could finish any chronicle like, instantly.

 

So you must understand that the two projects, even if similar, move at seperate directions.

 

You are same dumbass like sellers on this forum aka "Let's take something for free and sell it for money". So be aware about what you say when your pack is based on our work and you are trying to get money from it (even synchronizating latest free changes...huh). Not even talking about that change of author names...

 

Why you would do stuff just to make it work? Are you from l2scripts which never saw retail stuff? That has nothing to do with Lineage 2 at all. And since for making things to work as much retail its possible, you have to touch old l2j crap core and rework it. Otherwise you are gonna fail so hard. 

 

So back to you cave Mr. Leecher...oh sorry, Mobius.

Edited by Gladicek
Posted (edited)

I guess it's a similar answer to why L2JFrozen and aCis never merged, simply because goals (and ways to achieve them) are different.

 

"Why none chronicle hasn't yet be achieved" is a interesting question, and I personally think it is a mix of :

  • no real leadership on main L2J project (tbh, who were leaders over the past ? It's a public project and I got no clue).
  • big refactors on L2J came only after aCis bornt, from 2011 to 2015 - before that it was a accumulation of authors writing style.
  • what is developed by a fork is lost once the team stops the project - notably TIMELINES which could benefit successors.
  • forks are interested by their own developement vision/goals, not by "concurrent" ones. Which naturally create "groups".
  • Personal ego can also play on the table.
Edited by Tryskell
Posted

@Gladicek
Once more you are full of shit, keep repeating what makes you feel nice to yourself.

Hint: It's not that I do not have coding standards as l2-scripts, I just choose to be more flexible from your team.

 

Think this about your team...

What are you without the contributions of your team?

A big full Zero. You will be wrecked if all others leave you.

 

Now...

What is the big picture if my team leaves me?

hmmm... nothing? I will keep developing as already am?

 

 

It's funny you mentioned l2-scripts as non-retail. Maybe it is...

But 5 years ago I took that shit and made it work, while L2J was still working on H5 Dragon Valley.

Based on L2S... on my own...

Imagine what I can do with L2JUnity files. :D

 

@Tryskell

Stop comparing your pack with Frozen. :)

Frozen is more like L2S (scoria), while Mobius and Unity are both L2J based.
 
aCis could "achive" Interlude if you also stopped reworking stuff and focused on mising AI-features.
It is not 2006, servers now are better than Pentium 4 @ 1.2 Ghz, have more than 1GB RAM and 10mbps connection.
Performance is good, but at the end you are a game emulator.
People notice the missing features, not the 10MB RAM you saved for using some new data Map.
Posted

 

@Gladicek

Once more you are full of shit, keep repeating what makes you feel nice to yourself.

Hint: It's not that I do not have coding standards as l2-scripts, I just choose to be more flexible from your team.

 

Think this about your team...

What are you without the contributions of your team?

A big full Zero. You will be wrecked if all others leave you.

 

Now...

What is the big picture if my team leaves me?

hmmm... nothing? I will keep developing as already am?

 

 

It's funny you mentioned l2-scripts as non-retail. Maybe it is...

But 5 years ago I took that shit and made it work, while L2J was still working on H5 Dragon Valley.

Based on L2S... on my own...

Imagine what I can do with L2JUnity files. :D

 

@Tryskell

Stop comparing your pack with Frozen. :)

Frozen is more like L2S (scoria), while Mobius and Unity are both L2J based.
 
aCis could "achive" Interlude if you also stopped reworking stuff and focused on mising AI-features.
It is not 2006, servers now are better than Pentium 4 @ 1.2 Ghz, have more than 1GB RAM and 10mbps connection.
Performance is good, but at the end you are a game emulator.
People notice the missing features, not the 10MB RAM you saved for using some new data Map.

 

 

It's hard to accept fact that you are just based on work of others? Sad.  **baaaduuuummm tsss*** 

 

Started with shitty l2s lindvior or what was that, then moved on l2j ertheia which was released, then moved on l2junity free files and now synchronizing changes from free version... ultra sad storka. You never finished anything (not mentioning classic project..cause it was dead from start). **baaaduuuummm tsss*** 

 

What are you without our contributions? Nothing. Just fucking leecher. **baaaduuuummm tsss*** 

 

Think about that why you don't have any team...because noone wants to work with leecher...***baaaduuuummm tsss*** 

 

We already saw what you can do with L2jUnity files.. thanks god that you are downgrading your own pack. **baaaduuuummm tsss*** 

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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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