FirefoxAurora Posted June 23, 2016 Share Posted June 23, 2016 Stop spam. thanks Link to comment Share on other sites More sharing options...
AchYlek Posted June 23, 2016 Share Posted June 23, 2016 Stop spam. thanks np, its good, if there is mevsyou im chat banned like all time :( Link to comment Share on other sites More sharing options...
Nik Posted June 23, 2016 Share Posted June 23, 2016 I see, i can confirm you Classic Spawns are not entirely 100% same old spawns, there are several differences such as: Gludio's "Level 20 Lizardmens Zone" revamped with Puma, Bears and Spiders Dragon Valley (3 Ways Cross) path revamped with new mobs Giant's Cave also in some locations several more here and there Thanks for the clarification, keep up the good work Those lizardmen i remember were a new thing. C4, C5, I can't remember, but playing on C3 there were always pumas and bears and spiders. What I suggest you is to use old retail spawns and sniff the new spawns. At least you will have mostly a good retail spawnlist. Also those pumas bears and spiders I guess you can find in C1 L2OFF or whatever <C3 i like how gladicek is kind of always-angry forum warrior :D put that effort into fixing multisells and typos in htmls He can always do quests, instances or AIs, but he is too busy playing retail to know how things work there so we don't mess up with making stuff not retail-like. Unlike some other projects, we do like having retail-like stuff and all relies on him. Link to comment Share on other sites More sharing options...
DEV|Supreme Posted June 23, 2016 Share Posted June 23, 2016 Those lizardmen i remember were a new thing. C4, C5, I can't remember, but playing on C3 there were always pumas and bears and spiders. What I suggest you is to use old retail spawns and sniff the new spawns. At least you will have mostly a good retail spawnlist. Also those pumas bears and spiders I guess you can find in C1 L2OFF or whatever <C3 Ye, you're right, Thanks for the heads up! Link to comment Share on other sites More sharing options...
xCynica Posted June 29, 2016 Share Posted June 29, 2016 Everything went fine until when i tried to run startGameServer.bat there's an error that saids "Unsupported major.minor version 52.0 help please? Link to comment Share on other sites More sharing options...
Sdw Posted June 29, 2016 Share Posted June 29, 2016 Use java 8 Link to comment Share on other sites More sharing options...
xCynica Posted June 29, 2016 Share Posted June 29, 2016 Use java 8 thx, that worked Link to comment Share on other sites More sharing options...
Trance Posted June 30, 2016 Share Posted June 30, 2016 Nerds. Link to comment Share on other sites More sharing options...
Gladicek Posted June 30, 2016 Author Share Posted June 30, 2016 (edited) Nerds. Thank you :D Anyway we updated to Helios (latest chronicle for NCWest). Edited June 30, 2016 by Snehulak Link to comment Share on other sites More sharing options...
masterchief Posted June 30, 2016 Share Posted June 30, 2016 Revision Free no support Helios? Link to comment Share on other sites More sharing options...
Sdw Posted July 1, 2016 Share Posted July 1, 2016 No yet, don't expect it before the end of summer Link to comment Share on other sites More sharing options...
snifi Posted July 2, 2016 Share Posted July 2, 2016 so how do you actually save created spawns? all spawned monsters and minions are gone after restart... Link to comment Share on other sites More sharing options...
Tessa Posted July 3, 2016 Share Posted July 3, 2016 In XMLs at the spawns dir... Link to comment Share on other sites More sharing options...
snifi Posted July 3, 2016 Share Posted July 3, 2016 (edited) the question was about how to save spawned monsters/npcs and not where they are stored. ^^ previous versions had two spawn options. the temp one with alt+h and the perm one with //spawn ID now both methods do not save spawned mosters/npcs when restarting the server Edited July 3, 2016 by snifi Link to comment Share on other sites More sharing options...
Nik Posted July 3, 2016 Share Posted July 3, 2016 You need to edit config to allow custom spawns. After that they are saved to custom spawn table. Link to comment Share on other sites More sharing options...
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