mpampatsaa Posted April 23, 2015 Posted April 23, 2015 hello all... What should I do to avoid weights through walls?
0 SweeTs Posted April 23, 2015 Posted April 23, 2015 (edited) What? :y u no?: Enable geodata.. Edited April 23, 2015 by SweeTs
0 Tryskell Posted April 23, 2015 Posted April 23, 2015 Banging through walls, that's called a glory hole. :happyforever:
0 mpampatsaa Posted April 23, 2015 Author Posted April 23, 2015 datapack>data>geodata>Readme.txt - GeoData = 2 - GeoDataFormat = the one you have choosen - CoordSynchronize = 2 Geodata.properties 2: GeoData, PathChecking and PathFinding ON. # * When LoM check fails, the PathFinding is performed to look for # an alternative path (e.g. walk around obstacle). GeoData = 0 # Specifies the path to geodata files. For example, when using L2off geodata files located # at Lineage client folder ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/ GeoDataPath = ./data/geodata/ # Sets the geodata file format and filename conventions, default: L2J # L2J: Geodata are in standard L2J format (using filename e.g. 22_16.l2j) # L2OFF: Geodata are in standard L2OFF format (using filename e.g. 22_16_conv.dat) # L2D: Geodata are in diagonal L2D format (using filename e.g. 22_16.l2d) GeoDataFormat = L2J # Player coordinates synchronization # 1 - partial synchronization Client --> Server ; don't use it with geodata # 2 - partial synchronization Server --> Client ; use this setting with geodata # -1 - Old system: will synchronize Z only, default: -1 CoordSynchronize = -1
0 An4rchy Posted April 23, 2015 Posted April 23, 2015 Banging through walls, that's called a glory hole. :happyforever: Hahahahahahhaha LMAO.
0 ’Insider Posted April 23, 2015 Posted April 23, 2015 well, the actual word in CSGO is wallbang, so he is legit by me
0 Tryskell Posted April 24, 2015 Posted April 24, 2015 I see it's aCis or aCis based. Use 2 / L2J / 2, with any generic geodata. You can also use L2OFF, as it's perfectly reliable (L2J is simply lighter because few flags are dropped, making the format a little slighter, but info is processed the same). For L2D you need to convert your L2OFF/L2J geo using the bat which is given inside sources. It is heavier RAM consumption but sky-rocket path generation because it holds diagonals informations. @Ayami-, you got fine female taste ;). And you browsed the internet for me, in fact. Who is the most pervert ? :D
0 Ayami- Posted April 24, 2015 Posted April 24, 2015 I see it's aCis or aCis based. Use 2 / L2J / 2, with any generic geodata. You can also use L2OFF, as it's perfectly reliable (L2J is simply lighter because few flags are dropped, making the format a little slighter, but info is processed the same). For L2D you need to convert your L2OFF/L2J geo using the bat which is given inside sources. It is heavier RAM consumption but sky-rocket path generation because it holds diagonals informations. @Ayami-, you got fine female taste ;). And you browsed the internet for me, in fact. Who is the most pervert ? :D ahaha i am not a female but hell yea i am pervert :D my dream is to participate in a glory hole lol
0 Katherine Posted April 24, 2015 Posted April 24, 2015 ahaha i am not a female but hell yea i am pervert :D my dream is to participate in a glory hole lol Chat banned.
0 Cray-Z Posted April 24, 2015 Posted April 24, 2015 Chat banned. i think she is banned already :dat:
0 mpampatsaa Posted April 24, 2015 Author Posted April 24, 2015 i have 8GB ram on my PC i put geodata.properties>geodata = 2 and it is okay don't hit from back walls thanks very much :) lock it....
0 SweeTs Posted April 24, 2015 Posted April 24, 2015 (edited) i have 8GB ram on my PC That's okay, but to use your resources you must use x64 OS / Java version. Locked. Edited April 24, 2015 by SweeTs
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mpampatsaa
hello all... What should I do to avoid weights through walls?
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