Jump to content
  • 0

Shadow Items Modifying.


Question

Posted (edited)

Hello cheaters. I want to make shadow items expiring even if player is offline or doesnt wear them. 

 

1. Make counter start when player obtain the item, not when equip it.

 

2. Remove all checks that can stop the task.

    Tryskell:  If you speak of aCis, try dropping all ShadowItemTaskManager.getInstance().remove( method calls, and ShadowItemTaskManager onUnequip( content. Basically said,                      what you want is one time you put the item, the counter continue no matter what.

 

3. Keep counting when player is offline (db storage).

Edited by raF

Recommended Posts

  • 0
Posted (edited)

If you speak of aCis, try dropping all ShadowItemTaskManager.getInstance().remove( method calls, and ShadowItemTaskManager onUnequip( content. Basically said, what you want is one time you put the item, the counter continue no matter what.

 

If the player instance isn't maintained by the map on player disconnection, you have to code on ShadowItemTaskManager a sql query to care about item even if player is offline.

Edited by Tryskell
  • 0
Posted

     In the ShadowItemTaskManager.java  there are 2 tasks:  onEquip & onUnequip. I already edited the 2nd one and I fixed : 2. Remove all checks that can stop the task.

 

     Now I have to change "onEquip" task to "onLogin" task.  Looking for help.

  • 0
Posted (edited)

Oh, I didn't understand you wanted the shadow weapon timer to be fired at item acquisition.

 

From implements Runnable, OnEquipListener you drop OnEquipListener and both overidden methods (you don't need them at all).

 

Then I guess you have to put content from onEquip (method you just dropped) into item acquisition method (addItem from L2PcInstance I guess).

 

There is nothing like "login" task to create. Basically you want counter starts on item acquisition (additem method) and never be stopped (drop of all possibility to remove Map entry). The only thing you have to care about after is how the content of run() is running, if it needs offline check, if it can works even if the player is offline, etc.

 

If I didn't understand, repeat your needs in detail.

Edited by Tryskell
  • 0
Posted

Here is what Ive done:

public class ShadowItemTaskManager implements Runnable
{
	private static final int DELAY = 1; // 1 second
	
	private final Map<ItemInstance, L2PcInstance> _shadowItems = new ConcurrentHashMap<>();
	
	public static final ShadowItemTaskManager getInstance()
	{
		return SingletonHolder._instance;
	}
	
	protected ShadowItemTaskManager()
	{
		// Run task each second.
		ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(this, 1000, 1000);
	}
	
	public final void addItem(int slot, ItemInstance item, L2Playable playable)
	{
		// Must be a shadow item.
		if (!item.isShadowItem())
			return;
		
		// Must be a player.
		if (!(playable instanceof L2PcInstance))
			return;
		
		_shadowItems.put(item, (L2PcInstance) playable);
	}

And the full code:

 

 

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.taskmanager;

import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;

import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 * Updates the timer and removes the {@link ItemInstance} as a shadow item.
 * @author Hasha
 */
public class ShadowItemTaskManager implements Runnable
{
	private static final int DELAY = 1; // 1 second
	
	private final Map<ItemInstance, L2PcInstance> _shadowItems = new ConcurrentHashMap<>();
	
	public static final ShadowItemTaskManager getInstance()
	{
		return SingletonHolder._instance;
	}
	
	protected ShadowItemTaskManager()
	{
		// Run task each second.
		ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(this, 1000, 1000);
	}
	
	public final void addItem(int slot, ItemInstance item, L2Playable playable)
	{
		// Must be a shadow item.
		if (!item.isShadowItem())
			return;
		
		// Must be a player.
		if (!(playable instanceof L2PcInstance))
			return;
		
		_shadowItems.put(item, (L2PcInstance) playable);
	}
	
	public final void remove(L2PcInstance player)
	{
		// List is empty, skip.
		if (_shadowItems.isEmpty())
			return;
		
		// For all items.
		for (Iterator<Entry<ItemInstance, L2PcInstance>> iterator = _shadowItems.entrySet().iterator(); iterator.hasNext();)
		{
			// Item is from player, remove from the list.
			if (iterator.next().getValue() == player)
				iterator.remove();
		}
	}
	
	@Override
	public final void run()
	{
		// List is empty, skip.
		if (_shadowItems.isEmpty())
			return;
		
		// For all items.
		for (Entry<ItemInstance, L2PcInstance> entry : _shadowItems.entrySet())
		{
			// Get item and player.
			final ItemInstance item = entry.getKey();
			final L2PcInstance player = entry.getValue();
			
			// Decrease item mana.
			int mana = item.decreaseMana(DELAY);
			
			// If not enough mana, destroy the item and inform the player.
			if (mana == -1)
			{
				// Remove item first.
				player.getInventory().unEquipItemInSlotAndRecord(item.getLocationSlot());
				InventoryUpdate iu = new InventoryUpdate();
				iu.addModifiedItem(item);
				player.sendPacket(iu);
				
				// Destroy shadow item, remove from list.
				player.destroyItem("ShadowItem", item, player, false);
				player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_0).addItemName(item.getItemId()));
				_shadowItems.remove(item);
				
				continue;
			}
			
			// Enough mana, show messages.
			if (mana == 60 - DELAY)
				player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_1).addItemName(item.getItemId()));
			else if (mana == 300 - DELAY)
				player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_5).addItemName(item.getItemId()));
			else if (mana == 600 - DELAY)
				player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1S_REMAINING_MANA_IS_NOW_10).addItemName(item.getItemId()));
			
			// Update inventory every minute.
			if (mana % 60 == 60 - DELAY)
			{
				InventoryUpdate iu = new InventoryUpdate();
				iu.addModifiedItem(item);
				player.sendPacket(iu);
			}
		}
	}
	
	private static class SingletonHolder
	{
		protected static final ShadowItemTaskManager _instance = new ShadowItemTaskManager();
	}
}

 

 

  • Like 1
  • 0
Posted

Seriously i got no answer for your question. Started just to test if i can open at least an empty server,then liked it and continued adding features in the frozen package, too lazy to change now i guess :)

  • 0
Posted

 

On 20/2/2018 at 1:58 AM, ThelwHelpRePaidia said:

@igregz why would you use frozen? 

 

With what kind of experience you support this statement? As far i saw you posted 50 questions in 2 days. As if aCis is better. You can take pure L2J interlude

from 2005 and make a better server than L2Scripts if you are patient and willing to fix.

 

30 minutes ago, igregz said:

Seriously i got no answer for your question. Started just to test if i can open at least an empty server,then liked it and continued adding features in the frozen package, too lazy to change now i guess :)

If you mean local then ok but if empty refer to online then dont bother. We don't need more servers from owners who play Lineage 2 10-12 years and because they got bored they decided to be GM's. No offense but L2 community ruined by this + shared packs. If you want to learn then okay but having no idea whats goin on then don't bother. 

  • 0
Posted
2 minutes ago, Evie Frye said:

We don't need more servers from owners who play Lineage 2 10-12 years and because they got bored they decided to be GM's.

If they played that much they could've probably create at least a good gameplay,or have some good ideas for their servers,yet most servers are totally trash.Most of 'em lack of experience even as players,and don't even know about 1st  class change q of their char.

 

41 minutes ago, igregz said:

Seriously i got no answer for your question. Started just to test if i can open at least an empty server,then liked it and continued adding features in the frozen package, too lazy to change now i guess :)

don't worry bro if you work properly and patiently you can make a decent pack ,keep up.

  • Like 2
  • 0
Posted
Just now, camenomat0 said:

If they played that much they could've probably create at least a good gameplay,or have some good ideas for their servers,yet most servers are totally trash.Most of 'em lack of experience even as players,and don't even know about 1st  class change q of their char.

 

Most of people who asked me for help and clients were people who said "We got bored to play and we have enough experience to make a server now." 

As if Lineage 2 server is school and once u graduate you make one.

  • 0
Posted
1 minute ago, Evie Frye said:

 

Most of people who asked me for help and clients were people who said "We got bored to play and we have enough experience to make a server now." 

As if Lineage 2 server is school and once u graduate you make one.

They got bored to get pwned in an old game,so they decide to make one to pk newbies with their op gm edited chars.It's not lucky fact that only few servers are made proffesionaly while most of them are pure fail. I still remember that server i played once while the admin registered his admin char to olympiad,hahaha couldn't even use second window properly.

  • Upvote 1
  • 0
Posted
5 minutes ago, camenomat0 said:

If they played that much they could've probably create at least a good gameplay,or have some good ideas for their servers,yet most servers are totally trash.Most of 'em lack of experience even as players,and don't even know about 1st  class change q of their char.

 

 why u need experience of playing? since for xxxx years there still not 100% soft w/o bugs, even newdays servers are more bugged than  old times servers... those ppl just destroying more  and more l2 with opening servers for 10-20 ppl max 

  • 0
Posted (edited)
3 minutes ago, AchYlek said:

 why u need experience of playing? since for xxxx years there still not 100% soft w/o bugs, even newdays servers are more bugged than  old times servers... those ppl just destroying more  and more l2 with opening servers for 10-20 ppl max 

Experience on playing will help you creatng a retail gameplay environment,and having knowledge on how skills or such stuff works will make job easier and of course with better results. How can you expect someone who never played to fix skills and balance the server's economy and overall gameplay? at least there should be such a Gm,with knowledge on game, quests,skills, and such stuff to support all players correctly and build the server right.

Also totally agree  on what u say on files,thats because they use shared files without even wasting a minute to test or fix.

Edited by camenomat0
  • Upvote 1
  • 0
Posted
4 minutes ago, camenomat0 said:

At least there should be such a Gm,with knowledge on game, quests,skills, and such stuff to support all players correctly and build the server right.

At least there should be an admin with Java knowledge to support its own server and fix critical issue if happen - mostly their own crappy custom. Sadly, we lack this one nowadays. 

 

Get shared pack, make it live, let it roll, close. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 📌 FORUM RULES (Revised – Legal Compliant) Η χρήση του forum προϋποθέτει την πλήρη αποδοχή των παρακάτω κανόνων. Οποιαδήποτε παραβίαση ενδέχεται να οδηγήσει σε περιορισμούς ή μόνιμο αποκλεισμό. 1. Spam & Κατάχρηση Δημοσιεύσεων Το spam απαγορεύεται. Μονολεκτικές, άσχετες ή πολλαπλές διαδοχικές δημοσιεύσεις δεν επιτρέπονται. Bumping επιτρέπεται μόνο στο Marketplace, μία φορά κάθε 24 ώρες. Απάντηση σε θέματα παλαιότερα των 6 μηνών δεν επιτρέπεται. Σχόλια τύπου «wrong section», «request lock» κ.λπ. απαγορεύονται — χρησιμοποιήστε το Report Section. 2. Συμπεριφορά & Τάξη Απαγορεύονται: βρισιές, trolling, drama, απειλές, ρατσισμός, flame posts. Οι κανόνες συμπεριφοράς ισχύουν και σε PMs, profile comments και λοιπές περιοχές. Πολιτικά θέματα επιτρέπονται μόνο εντός λογικών και πολιτισμένων ορίων. 3. Απαγορευμένο & Ακατάλληλο Περιεχόμενο Απαγορεύεται αυστηρά η δημοσίευση ή αναζήτηση περιεχομένου που είναι: Παράνομο βάσει ισχύουσας νομοθεσίας Πειρατικό (warez, cracks, serials, pirated software) Σεξουαλικό, πορνογραφικό ή βίαιο Προσβλητικό, ρατσιστικό ή εξτρεμιστικό Θρησκευτικά προκλητικό με σκοπό την ένταση ➡️ Όλα τα παραπάνω διαγράφονται άμεσα, χωρίς προειδοποίηση. 4. Διαφημίσεις & Προώθηση Απαγορεύεται κάθε μορφή διαφήμισης χωρίς έγκριση Administrator. Απαγορεύεται η προώθηση παράνομων ή μη αδειοδοτημένων υπηρεσιών. Affiliate links, referral systems και external promotions απαιτούν έγκριση. 5. Γλώσσα & Παρουσίαση Μην αναμειγνύετε γλώσσες (αγγλικά σε ελληνικά topics και αντίστροφα). Χρησιμοποιείτε tags [GR] ή [EN]. Τα Greeklish επιτρέπονται προσωρινά, ωστόσο προτιμάται η χρήση ελληνικών χαρακτήρων. 6. Credits & Πνευματικά Δικαιώματα Υποχρεωτική αναφορά πηγών και credits. Απαγορεύεται η αναδημοσίευση περιεχομένου χωρίς άδεια. Κάθε χρήστης είναι υπεύθυνος για τα δικαιώματα του περιεχομένου που δημοσιεύει. 7. Κυβερνοεγκλήματα & Επιβλαβείς Πρακτικές Απαγορεύεται αυστηρά: Hacking, DDoS, flooding, botnets, booters Οδηγίες, εργαλεία ή καθοδήγηση για παράνομες ψηφιακές επιθέσεις Αναζήτηση ή πώληση τέτοιων υπηρεσιών 8. Υπογραφές (Signatures) Μέγιστο μέγεθος: 800x300 pixels. Υπογραφές που παραβιάζουν τους κανόνες αφαιρούνται. 9. Λογαριασμοί & Ασφάλεια Ένας λογαριασμός ανά χρήστη. Κλεμμένοι, κοινόχρηστοι ή πολλαπλοί λογαριασμοί απαγορεύονται. Το forum διατηρεί το δικαίωμα άμεσης διαγραφής λογαριασμών. 10. Σεβασμός προς το Staff Υποτίμηση, απειλές ή προσβολές προς staff δεν γίνονται ανεκτές. Για διαφωνίες ή παραβάσεις χρησιμοποιήστε το Report Section. LEGAL POLICY (Updated – Strict Compliance) 1. Νομιμότητα Περιεχομένου Απαγορεύεται κάθε περιεχόμενο που: Παραβιάζει νόμους ή κανονισμούς Παραβιάζει copyright ή intellectual property Προωθεί παράνομες οικονομικές, τραπεζικές ή επενδυτικές υπηρεσίες Σχετίζεται με απάτη, phishing, money laundering 2. DMCA – Copyright Protection Το forum συμμορφώνεται πλήρως με τον DMCA. Έγκυρες αναφορές οδηγούν σε άμεση αφαίρεση περιεχομένου. Επαναλαμβανόμενες παραβιάσεις = μόνιμος αποκλεισμός. 3. AML / Financial Compliance Απαγορεύεται περιεχόμενο σχετικό με ξέπλυμα χρήματος. Απαγορεύεται η προώθηση μη αδειοδοτημένων χρηματοοικονομικών υπηρεσιών. Δεν παρέχεται καμία οικονομική ή επενδυτική συμβουλή. 4. User-Generated Content & Ευθύνη Όλο το περιεχόμενο δημιουργείται από τους χρήστες. Το forum δεν φέρει νομική ευθύνη, αλλά: Παρακολουθεί Διαγράφει Συμμορφώνεται με τον νόμο 5. AI Moderation Χρησιμοποιούνται AI-based εργαλεία για εντοπισμό παραβάσεων. Η τελική απόφαση λαμβάνεται πάντα από άνθρωπο. 6. Τελικές Διατάξεις Οι κανόνες μπορούν να τροποποιηθούν χωρίς προειδοποίηση. Η χρήση του forum συνεπάγεται αποδοχή όλων των πολιτικών. Η άγνοια των κανόνων δεν αποτελεί δικαιολογία.   ΠΟΛΙΤΙΚΗ ΑΠΟΡΡΗΤΟΥ (Privacy Policy) – Ελληνικά Η παρούσα Πολιτική Απορρήτου περιγράφει τον τρόπο με τον οποίο το forum συλλέγει, χρησιμοποιεί και προστατεύει τα προσωπικά δεδομένα των χρηστών του, σύμφωνα με τον Γενικό Κανονισμό Προστασίας Δεδομένων (GDPR – ΕΕ 2016/679). 1. Συλλογή Δεδομένων Το forum ενδέχεται να συλλέγει τα ακόλουθα δεδομένα: Όνομα χρήστη (username) Διεύθυνση email IP address Ημερομηνία και ώρα σύνδεσης Περιεχόμενο δημοσιεύσεων (posts, topics, private messages) Δεν συλλέγονται ευαίσθητα προσωπικά δεδομένα. 2. Χρήση Δεδομένων Τα δεδομένα χρησιμοποιούνται αποκλειστικά για: Τη λειτουργία και ασφάλεια του forum Τη διαχείριση λογαριασμών Τη βελτίωση της εμπειρίας χρήσης Την πρόληψη κατάχρησης, απάτης ή παράνομων ενεργειών Τη συμμόρφωση με νομικές υποχρεώσεις 3. User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
    • If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play. hAuthd does not works with this chronicle, @Hint. do you happen to know about this?   Be aware of the system you use! If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name. (Post merged)   OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false. Enable GameGuard at server side as per Fyyre instructions,  Add the missing GameGuard files in your client system: https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw   (Post merged)   This client is missing SysTextures L2Font.utx and causes tutorial images to be black, download it here if you want to fix it: https://mega.nz/file/0B91WBiI#uJQqHDx4sSxocbYpxL3Sz4VKFulf95NS-sPDKvROB18
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock