Jump to content

Recommended Posts

Posted (edited)

can you send me diff patch for aCis ? I mean Automatic potions.

 

Core is here...

 

### Eclipse Workspace Patch 1.0

#P aCis_gameserver

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 361)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy)

@@ -325,6 +325,24 @@

/** The active_boxes_characters. */

public List active_boxes_characters = new ArrayList<>();

 

+ private Map> _autoPotTasks = new HashMap<>();

+

+ public boolean isAutoPot(int id)

+ {

+ return _autoPotTasks.keySet().contains(id);

+ }

+

+ public void setAutoPot(int id, Futuretask, boolean add)

+ {

+ if (add)

+ _autoPotTasks.put(id, task);

+ else

+ {

+ _autoPotTasks.get(id).cancel(true);

+ _autoPotTasks.remove(id);

+ }

+ }

+

public class AIAccessor extends L2Character.AIAccessor

{

protected AIAccessor()

@@ -11089,6 +11107,22 @@

if (isInBoat())

activeChar.sendPacket(new GetOnVehicle(getObjectId(), getBoat().getObjectId(), getInVehiclePosition()));

 

+ if (isAutoPot(728))

+ {

+ sendPacket(new ExAutoSoulShot(728, 0));

+ setAutoPot(728, null, false);

+ }

+ if (isAutoPot(1539))

+ {

+ sendPacket(new ExAutoSoulShot(1539, 0));

+ setAutoPot(1539, null, false);

+ }

+ if (isAutoPot(5592))

+ {

+ sendPacket(new ExAutoSoulShot(5592, 0));

+ setAutoPot(5592, null, false);

+ }

+

// No reason to try to broadcast shop message if player isn't in store mode

if (isInStoreMode())

{

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java

===================================================================

--- java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java (revision 358)

+++ java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java (working copy)

@@ -15,6 +15,7 @@

package net.sf.l2j.gameserver.handler.itemhandlers;

 

import net.sf.l2j.commons.random.Rnd;

+import net.sf.l2j.gameserver.ThreadPoolManager;

import net.sf.l2j.gameserver.handler.IItemHandler;

import net.sf.l2j.gameserver.model.ShotType;

import net.sf.l2j.gameserver.model.actor.L2Playable;

@@ -23,11 +24,18 @@

import net.sf.l2j.gameserver.model.item.instance.ItemInstance;

import net.sf.l2j.gameserver.model.item.kind.Weapon;

import net.sf.l2j.gameserver.network.SystemMessageId;

+import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;

import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;

import net.sf.l2j.gameserver.util.Broadcast;

 

public class SoulShots implements IItemHandler

{

+

+ private static final int

+ MANA_POT_CD = 2,

+ HEALING_POT_CD = 11, // DO NOT PUT LESS THAN 10

+ CP_POT_CD = 2;

+

@Override

public void useItem(L2Playable playable, ItemInstance item, boolean forceUse)

{

@@ -39,6 +47,108 @@

final Weapon weaponItem = activeChar.getActiveWeaponItem();

final int itemId = item.getItemId();

 

+ if (itemId == 728 || itemId == 1539 || itemId == 5592)

+ {

+ switch (itemId)

+ {

+ case 728: // mana potion

+ {

+ if (activeChar.isAutoPot(728))

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(728, 0));

+ activeChar.sendMessage("Deactivated auto mana potions.");

+ activeChar.setAutoPot(728, null, false);

+ }

+ else

+ {

+ if (activeChar.getInventory().getItemByItemId(728) != null)

+ {

+ if (activeChar.getInventory().getItemByItemId(728).getCount() > 1)

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(728, 1));

+ activeChar.sendMessage("Activated auto mana potions.");

+ activeChar.setAutoPot(728, ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoPot(728, activeChar), 1000, MANA_POT_CD*1000), true);

+ }

+ else

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2279, 2, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(728), true);

+ }

+ }

+ }

+

+ break;

+ }

+ case 1539: // greater healing potion

+ {

+ if (activeChar.isAutoPot(1539))

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(1539, 0));

+ activeChar.sendMessage("Deactivated auto healing potions.");

+ activeChar.setAutoPot(1539, null, false);

+ }

+ else

+ {

+ if (activeChar.getInventory().getItemByItemId(1539) != null)

+ {

+ if (activeChar.getInventory().getItemByItemId(1539).getCount() > 1)

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(1539, 1));

+ activeChar.sendMessage("Activated auto healing potions.");

+ activeChar.setAutoPot(1539, ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoPot(1539, activeChar), 1000, HEALING_POT_CD*1000), true);

+ }

+ else

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2037, 1, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(1539), true);

+ }

+ }

+ }

+

+ break;

+ }

+ case 5592: // greater cp potion

+ {

+ if (activeChar.isAutoPot(5592))

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(5592, 0));

+ activeChar.sendMessage("Deactivated auto cp potions.");

+ activeChar.setAutoPot(5592, null, false);

+ }

+ else

+ {

+ if (activeChar.getInventory().getItemByItemId(5592) != null)

+ {

+ if (activeChar.getInventory().getItemByItemId(5592).getCount() > 1)

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(5592, 1));

+ activeChar.sendMessage("Activated auto cp potions.");

+ activeChar.setAutoPot(5592, ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoPot(5592, activeChar), 1000, CP_POT_CD*1000), true);

+ }

+ else

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2166, 2, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(5592), true);

+ }

+ }

+ }

+

+ break;

+ }

+ }

+

+ return;

+ }

+

// Check if soulshot can be used

if (weaponInst == null || weaponItem.getSoulShotCount() == 0)

{

@@ -78,4 +188,76 @@

activeChar.sendPacket(SystemMessageId.ENABLED_SOULSHOT);

Broadcast.toSelfAndKnownPlayersInRadiusSq(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getId(), 1, 0, 0), 360000);

}

+

+ private class AutoPot implements Runnable

+ {

+ private int id;

+ private L2PcInstance activeChar;

+

+ public AutoPot(int id, L2PcInstance activeChar)

+ {

+ this.id = id;

+ this.activeChar = activeChar;

+ }

+

+ @Override

+ public void run()

+ {

+ if (activeChar.getInventory().getItemByItemId(id) == null)

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(id, 0));

+ activeChar.setAutoPot(id, null, false);

+ return;

+ }

+

+ switch (id)

+ {

+ case 728:

+ {

+ if (activeChar.getCurrentMp() < 0.70*activeChar.getMaxMp())

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2279, 2, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(728), true);

+ }

+

+ break;

+ }

+ case 1539:

+ {

+ if (activeChar.getCurrentHp() < 0.70*activeChar.getMaxHp())

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2037, 1, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(1539), true);

+ }

+

+ break;

+ }

+ case 5592:

+ {

+ if (activeChar.getCurrentCp() < 0.70*activeChar.getMaxCp())

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2166, 2, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(5592), true);

+ }

+

+ break;

+ }

+ }

+

+ if (activeChar.getInventory().getItemByItemId(id) == null)

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(id, 0));

+ activeChar.setAutoPot(id, null, false);

+ }

+ }

+ }

}

\ No newline at end of file

 

 

Edited by Pedra
Posted

Core is here...

 

### Eclipse Workspace Patch 1.0

#P aCis_gameserver

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 361)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy)

@@ -325,6 +325,24 @@

/** The active_boxes_characters. */

public List active_boxes_characters = new ArrayList<>();

 

+ private Map> _autoPotTasks = new HashMap<>();

+

+ public boolean isAutoPot(int id)

+ {

+ return _autoPotTasks.keySet().contains(id);

+ }

+

+ public void setAutoPot(int id, Futuretask, boolean add)

+ {

+ if (add)

+ _autoPotTasks.put(id, task);

+ else

+ {

+ _autoPotTasks.get(id).cancel(true);

+ _autoPotTasks.remove(id);

+ }

+ }

+

public class AIAccessor extends L2Character.AIAccessor

{

protected AIAccessor()

@@ -11089,6 +11107,22 @@

if (isInBoat())

activeChar.sendPacket(new GetOnVehicle(getObjectId(), getBoat().getObjectId(), getInVehiclePosition()));

 

+ if (isAutoPot(728))

+ {

+ sendPacket(new ExAutoSoulShot(728, 0));

+ setAutoPot(728, null, false);

+ }

+ if (isAutoPot(1539))

+ {

+ sendPacket(new ExAutoSoulShot(1539, 0));

+ setAutoPot(1539, null, false);

+ }

+ if (isAutoPot(5592))

+ {

+ sendPacket(new ExAutoSoulShot(5592, 0));

+ setAutoPot(5592, null, false);

+ }

+

// No reason to try to broadcast shop message if player isn't in store mode

if (isInStoreMode())

{

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java

===================================================================

--- java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java (revision 358)

+++ java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java (working copy)

@@ -15,6 +15,7 @@

package net.sf.l2j.gameserver.handler.itemhandlers;

 

import net.sf.l2j.commons.random.Rnd;

+import net.sf.l2j.gameserver.ThreadPoolManager;

import net.sf.l2j.gameserver.handler.IItemHandler;

import net.sf.l2j.gameserver.model.ShotType;

import net.sf.l2j.gameserver.model.actor.L2Playable;

@@ -23,11 +24,18 @@

import net.sf.l2j.gameserver.model.item.instance.ItemInstance;

import net.sf.l2j.gameserver.model.item.kind.Weapon;

import net.sf.l2j.gameserver.network.SystemMessageId;

+import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;

import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;

import net.sf.l2j.gameserver.util.Broadcast;

 

public class SoulShots implements IItemHandler

{

+

+ private static final int

+ MANA_POT_CD = 2,

+ HEALING_POT_CD = 11, // DO NOT PUT LESS THAN 10

+ CP_POT_CD = 2;

+

@Override

public void useItem(L2Playable playable, ItemInstance item, boolean forceUse)

{

@@ -39,6 +47,108 @@

final Weapon weaponItem = activeChar.getActiveWeaponItem();

final int itemId = item.getItemId();

 

+ if (itemId == 728 || itemId == 1539 || itemId == 5592)

+ {

+ switch (itemId)

+ {

+ case 728: // mana potion

+ {

+ if (activeChar.isAutoPot(728))

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(728, 0));

+ activeChar.sendMessage("Deactivated auto mana potions.");

+ activeChar.setAutoPot(728, null, false);

+ }

+ else

+ {

+ if (activeChar.getInventory().getItemByItemId(728) != null)

+ {

+ if (activeChar.getInventory().getItemByItemId(728).getCount() > 1)

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(728, 1));

+ activeChar.sendMessage("Activated auto mana potions.");

+ activeChar.setAutoPot(728, ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoPot(728, activeChar), 1000, MANA_POT_CD*1000), true);

+ }

+ else

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2279, 2, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(728), true);

+ }

+ }

+ }

+

+ break;

+ }

+ case 1539: // greater healing potion

+ {

+ if (activeChar.isAutoPot(1539))

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(1539, 0));

+ activeChar.sendMessage("Deactivated auto healing potions.");

+ activeChar.setAutoPot(1539, null, false);

+ }

+ else

+ {

+ if (activeChar.getInventory().getItemByItemId(1539) != null)

+ {

+ if (activeChar.getInventory().getItemByItemId(1539).getCount() > 1)

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(1539, 1));

+ activeChar.sendMessage("Activated auto healing potions.");

+ activeChar.setAutoPot(1539, ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoPot(1539, activeChar), 1000, HEALING_POT_CD*1000), true);

+ }

+ else

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2037, 1, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(1539), true);

+ }

+ }

+ }

+

+ break;

+ }

+ case 5592: // greater cp potion

+ {

+ if (activeChar.isAutoPot(5592))

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(5592, 0));

+ activeChar.sendMessage("Deactivated auto cp potions.");

+ activeChar.setAutoPot(5592, null, false);

+ }

+ else

+ {

+ if (activeChar.getInventory().getItemByItemId(5592) != null)

+ {

+ if (activeChar.getInventory().getItemByItemId(5592).getCount() > 1)

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(5592, 1));

+ activeChar.sendMessage("Activated auto cp potions.");

+ activeChar.setAutoPot(5592, ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoPot(5592, activeChar), 1000, CP_POT_CD*1000), true);

+ }

+ else

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2166, 2, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(5592), true);

+ }

+ }

+ }

+

+ break;

+ }

+ }

+

+ return;

+ }

+

// Check if soulshot can be used

if (weaponInst == null || weaponItem.getSoulShotCount() == 0)

{

@@ -78,4 +188,76 @@

activeChar.sendPacket(SystemMessageId.ENABLED_SOULSHOT);

Broadcast.toSelfAndKnownPlayersInRadiusSq(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getId(), 1, 0, 0), 360000);

}

+

+ private class AutoPot implements Runnable

+ {

+ private int id;

+ private L2PcInstance activeChar;

+

+ public AutoPot(int id, L2PcInstance activeChar)

+ {

+ this.id = id;

+ this.activeChar = activeChar;

+ }

+

+ @Override

+ public void run()

+ {

+ if (activeChar.getInventory().getItemByItemId(id) == null)

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(id, 0));

+ activeChar.setAutoPot(id, null, false);

+ return;

+ }

+

+ switch (id)

+ {

+ case 728:

+ {

+ if (activeChar.getCurrentMp() < 0.70*activeChar.getMaxMp())

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2279, 2, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(728), true);

+ }

+

+ break;

+ }

+ case 1539:

+ {

+ if (activeChar.getCurrentHp() < 0.70*activeChar.getMaxHp())

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2037, 1, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(1539), true);

+ }

+

+ break;

+ }

+ case 5592:

+ {

+ if (activeChar.getCurrentCp() < 0.70*activeChar.getMaxCp())

+ {

+ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, 2166, 2, 0, 100);

+ activeChar.broadcastPacket(msu);

+

+ ItemSkills is = new ItemSkills();

+ is.useItem(activeChar, activeChar.getInventory().getItemByItemId(5592), true);

+ }

+

+ break;

+ }

+ }

+

+ if (activeChar.getInventory().getItemByItemId(id) == null)

+ {

+ activeChar.sendPacket(new ExAutoSoulShot(id, 0));

+ activeChar.setAutoPot(id, null, false);

+ }

+ }

+ }

}

\ No newline at end of file

 

 

i dont have the same adapt..but if it works ok :P

  • 3 weeks later...
Posted

Hello to all. I have problem with my l2jfrozen because i dont have one class. Im trying to adapt from acis to frozen this code but without seccess. With what class i can change my code to go well. Thanks advance.

  • 3 weeks later...
  • 3 months later...
  • 1 month later...
Posted (edited)

what class are you missing?

ItemSkill class  ---->> ItemSkills is = new ItemSkills();

 

Any ideas how to fix it?? Frozen rev 1132

Edited by iitmtii
  • 2 months later...
  • 1 month later...
Posted

Where in L2PcInstance should i add this code? im using l2jfrozen.

@@ -4321,6 +4339,22 @@
 			teleToLocation(184351, 20318, -3174, 0);
 		}
 		
+		if (isAutoPot(728))
+		{
+			sendPacket(new ExAutoSoulShot(728, 0));
+			setAutoPot(728, null, false);
+		}
+		if (isAutoPot(1539))
+		{
+			sendPacket(new ExAutoSoulShot(1539, 0));
+			setAutoPot(1539, null, false);
+		}
+		if (isAutoPot(5592))
+		{
+			sendPacket(new ExAutoSoulShot(5592, 0));
+			setAutoPot(5592, null, false);
+		}
+		
 		return true;
 	}
 	

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Migrating a legacy Interlude server to PostgreSQL while adding real observability is basically forcing 2006 MMO engineering to attend a 2026 infrastructure conference at gunpoint. PS: which revision of aCis? PS: 🧻what was broken during this whatever you call it.    AAC Guard beign asked to adapt to this be like: - Creating bugs since early 2018
    • OH MY LORDDDDDDDDDDDDDDDDDDDDD   FINALLY
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..