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Posted

Yeah, I do, and it's true that I was much less patient back then. If by now you have learned much more about L2J to deserve that pink name, then I'm glad to see you again :)

Never gave up learning ;p

 

Btw, it's true that back in these days, you could count the developers in mxc in your hand, since only few people had any idea how to code anything.

 

Also try to talk to Setekh only after 2-3 o'clock, since he's usually in a hangover  :troll:

Posted

Also try to talk to Setekh only after 2-3 o'clock, since he's usually in a hangover  :troll:

My sister came home from UK, and we are mosty drunk >.> 1 in 2 days

 

fixed it.

 

Posted

OMG OMG OMG!! L2JArchid is back in action D; this is AWESOM-O

 

And this...

First off you wont need to change packs, archid works together with pes :P We'll brain storm ideas and sync, same gos with every pack, if they have an idea they can just suggest it and we can make it work. Thats whats open source, its not a battle between packs, collaboration is key here. I aim to change the mentality of l2j pack owners.

...this made my life

Posted

The following errors were found:

 

    The security code you supplied did not match the one displayed, a new code has been generated, please try again

 

 

 

I can not register on the forum, already tried several code none works.

Posted

The following errors were found:

 

    The security code you supplied did not match the one displayed, a new code has been generated, please try again

 

 

 

I can not register on the forum, already tried several code none works.

Make sure u use capital letters where it needs too. We cant use recaptcha since something is amiss at our datacenter, and we're trying to sort it out. Email validation is also off

Posted

Latest: GS and DP links off

if ur referring to this topic, i just updated them

 

Also, can someone test Olympiad please? It has been rewritten from scratch.. and i dont have too many tests with it.

Posted

Archid/Acis/Frozen/Hellas/Pes

Seems intresting but i think there are enought IL projects out there.

Lets see how this gonna work.

 

 

Totally agree, too many projects but most of them will close soon and reopen other projects in their place.

Anyway good luck , lets hope it will be long working project :) .

 

It's a crap on interlude, nobody uses. ;DD

 

Actually i use :P .

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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