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L2Jpes Interlude Project


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I am currently developing a dimension-like system, where you can have different players and npcs at each dimension. This will allow you to host multiple events at the same place, and I believe you could be able to do much more.

 

Sorry, for the pure video quality I am on vacation and my computer here is poor.

 

L2j dimensions

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I am currently developing a dimension-like system, where you can have different players and npcs at each dimension. This will allow you to host multiple events at the same place, and I believe you could be able to do much more.

 

Sorry, for the pure video quality I am on vacation and my computer here is poor.

 

L2j dimensions

 

nice, instance system for interlude? :P

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but this guy is known as 'i hate il chronicle' w/e good luck

 

because i do hate playing it :D coding is a slightly different :D

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we didnt lost the ranks thats some weird thing with colors.

yea I was that vips aren't blue any more too , and for every link u click from normal users you are delayed from 5 to 25 seconds..
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Changeset 20:

 

Added dimension system. (instance)

Removed unused functions.

 

Remember to update your datapack.

 

https://xp-dev.com/trac/l2jpes/changeset/20/l2jpes

 

Changeset 21:

 

Added onBypassFeddback support at IVoicedCommandHandler.

Added dimension system missing checks.

 

https://xp-dev.com/trac/l2jpes/changeset/21/l2jpes

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Changeset 22:

 

.settings files added.

related cleanup and formatting.

added hash util.

 

https://xp-dev.com/trac/l2jpes/changeset/22/l2jpes

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You need to do more with instances.

 

As I checked the code, there is no checks/functions for doors. Doors are also part of L2Object, so in case of any "event" including doors there would be a mess.

 

Another shit is you need to connect the instance with the IdFactory, in order to be able to automaticly create events either solo or whatever you need to automaticly get non-exist dimensionId's.

 

Good luck ^_^

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