Jump to content

Recommended Posts

Posted

Its the second time you go on a new interlude project and beg like a dog for access, while they have nothing to offer you atm.

you know what i want to discuss with pauler?

Posted

you know what i want to discuss with pauler?

 

With that sig of yours, I can't focus on what you say, so I wont even bother reading =D

Posted

Good luck with this. Are you thinking to customize it, or just retail things? If yes, I'm in.

I am not going to keep it retail by the time I want to add some ideas.

 

But, that doesn't mean that I want it to be a shared-custom mess.

Posted

If you just wanna experiment on codes and stuff and not keep it an active project, i suggest you to delete this thread and work on private or it will cause ragewars soon.

 

Btw if you're thinking on continuing the pack, i suggest you to let Tryskell bother with features and focus more on performance/updates in the pack.

For example, you can implement jaxb to make the unmarshalling a dream :D

Posted

If you just wanna experiment on codes and stuff and not keep it an active project, i suggest you to delete this thread and work on private or it will cause ragewars soon.

 

Btw if you're thinking on continuing the pack, i suggest you to let Tryskell bother with features and focus more on performance/updates in the pack.

For example, you can implement jaxb to make the unmarshalling a dream :D

 

Come on, I can't be the only one that I enjoy the e-wars.

Posted

good luck dude im wondering how you could update your work and the next versions of acis its bit hard isnt it?

just follow the diff? ..

Guest Elfocrash
Posted

he needs svn access :)

get both revs 300 and 310 on eclipse or whatever and get hte diff comparing them isnt that hard isnt it? :)

Posted

I consider DDSConverter a must, so I commited it with an extra class which I hope will make loading images a bit easier. Just create a new ImageGenerator object with the proper arguments, and grab the image source string.

Also, you can grab the original width and height of the image.

Posted

L2JPes

Interlude Experimental Open Source Project

 

L2JPes stands for Pauler's Experimental Source and it is an interlude open source project based on aCis 290 revision. (We will change to 300 when it is available to public.) I created this project to test some things I have in mind, spend some time coding while I am on vacation and expand my l2j knowledge. We won't have any website or forum any time soon, except if I see interest you. Everyone, is free to report any bugs here, or contribute with his own way.

 

Also, if someone is interested in being a developer for this project, and he is confident enough, send me a PM.

 

Why interlude?

I already got this question many times, and the answer is that I am more familiar with that chronicle than the rest.

 

SVN: https://xp-dev.com/svn/L2JPes/trunk/interlude/

Timeline: https://xp-dev.com/trac/l2jpes/timeline

 

Regards.

Good Luck Pauler!

Guest
This topic is now closed to further replies.



  • Posts

    • POLAND — New VPS Location Our new VPS location in Poland is now available. Promo code: POLAND • 40% off new VPS orders in the Poland location • Offer valid until July 29, 2026 Enter the promo code POLAND during checkout to receive your discount.
    • In your place l will join to Mobius community to get something decent or just go to Lucera 2 ( ofc no source) if you want interlude on Classic client, coz Acis not have have it yet.
    • The client and the system aren't working very well; the screen is black, and some things aren't loading.  😞 
    • LINEAGE2.SK Summer Season is Comming! GRAND OPENING - 14.08.2026 at 20:00 GMT+1  OBT - 07.08.2025 at 20:00 GMT+1   Website :https://lineage2.sk Discord : https://discord.gg/gj7AC5juGP       Server Features and Rates Xp – 20x Sp – 20x Adena – 10x Drop – 15x Spoil - 15x  Epic Raid Boss  - 1x Regular RB - 5x  Quest - 5x Fame - 2x Epaulette - 15x Manor - 15x     Special Features Somik Interface Limited AutoFarm Vote System Champions System Achievement System And more in information below     Enchant Settings  Safe Enchant: +3  Max Enchant: +16 Enchant Chance: 63%  Attribute Stone Chance: 50%  Attribute Crystal Chance: 30%     NPC Buffer all buffs, songs, dances including 3rd prof + resists Buff Slots: 24 (+4) / 12 Buff Duration: 2 Hours     Epic Bosses & Respawns Queen Ant: 24 hours +/-8h Core: 3 days +/-8h Orfen: 2 days +/-8h Baium: 5 days +/-8h Beleth: 7 days +/-8h Antharas: 7 days +/-8h Valakas: 7 days +/-8h     Instances Zones Zaken: 6 players Normal Freya: 6 players Hard Freya: 12 Players Frintezza: 6 Players Tiat: 6 Players Beleth: 12 Players     GM Shop weapon/armor/jwl (max S grade) shots/spiritshots (max S grade) mana potions (1000 MP, 10s)      Global Gatekeeper all towns including cata/necro ToI Gracia Hellbound ...     Olympiad period 7 days (Monday) no class participants min 6 base class participants min 6 max enchant +6 Start points 20     Class Transfer for Adena     Subclass Quest Not required Max Subclass 3 Subclass Max LvL 85     Events Team vs Team Capture the Flag Death Match Last Hero Korean Style Treasure Hunt      Clans All new clans start with Clan LvL 5! Clan Skills/LvL for Clan Coins     Others  max 3 windows per HWID  BoM/MoM spawned in towns Auto-learn skills Autoloot Retail LvL of Epic Bosses Cancellation return buff system (30sec) Cancellation return buff -  not effect olympiad
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..