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Why not a GFX Battleground?  

19 members have voted

  1. 1. Why not a GFX Battleground?

    • Yes
      9
    • No
      7
    • Dunno
      3


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Posted

at the moment in mxc 2 designers are good.

Voqus & FinalGod another wannabe designers better start learn again basic tools before sell anything -.-

Posted

at the moment in mxc 2 designers are good.

Voqus & FinalGod another wannabe designers better start learn again basic tools before sell anything -.-

What about xDrac ?!

Posted

What about xDrac ?!

He didnt say his name cause he is already the best lel.

 

I don't know but when i see MixMaster's signature its like he didn't even touch them.

Posted

He didnt say his name cause he is already the best lel.

 

I don't know but when i see MixMaster's signature its like he didn't even touch them.

And here we can all start topic battles , cus one will confirm your opinion , other will argue it. And only this GFX Battleground or whatever , can show what we all are able to :)  (ofc for those that are interested , others are just "pro")

Posted

at the moment in mxc 2 designers are good.

Voqus & FinalGod another wannabe designers better start learn again basic tools before sell anything -.-

 

okey.

Posted

at the moment in mxc 2 designers are good.

Voqus & FinalGod another wannabe designers better start learn again basic tools before sell anything -.-

 

so others ppl who like PS cant do battle ? just for fun ..

Posted

at the moment in mxc 2 designers are good.

Voqus & FinalGod another wannabe designers better start learn again basic tools before sell anything -.-

Oh yea MixMaster, let's see...

:y u no?: make me a gift?

PMs like that kind to a WANNABE designer is really that common, am i right?

Bitch please, stop that pro attitude and go beg youtubers like BakaArts* to share their resources so u can save some face around here.

 

*Reffering to that vid: watch?v=px-avTvDIxE

Posted

You guys are hopeless.From all the GFX Designers only FinalGod and Voqus have great skills the others are just active and they are complaining about xDrac and MixMaster cause they are innctive.

 

 

P.S I bet that if Maxtor wake up and do the proper updates on this forum then all the innactive moderators will be active again.

Posted

Oh yea MixMaster, let's see... PMs like that kind to a WANNABE designer is really that common, am i right?

Bitch please, stop that pro attitude and go beg youtubers like BakaArts* to share their resources so u can save some face around here.

 

*Reffering to that vid: watch?v=px-avTvDIxE

aha you think i play still with signatures? let me laugh

I'm already personal graphic designer on many famous deejays / producers / singers and they on top labels like " PANIK RECORDS".

And about pm, sorry i can't request something from another good designer? Oo

Posted

1)

You guys are hopeless.From all the GFX Designers only FinalGod and Voqus have great skills the others are just active and they are complaining about xDrac and MixMaster cause they are innctive.

 

 

P.S I bet that if Maxtor wake up and do the proper updates on this forum then all the innactive moderators will be active again.

By "they" are u including me ? If yes, i may say that i dont give a flying f*ck about MM or xDrac.

I got nothing against xDrac he's great designer, but MM..  you don't want me to reveal all those READY bg's you reworked and posted as your signatures do you?

 

2)

aha you think i play still with signatures? let me laugh

I'm already personal graphic designer on many famous deejays / producers / singers and they on top labels like " PANIK RECORDS".

And about pm, sorry i can't request something from another good designer? Oo

So now you acknowledge me as GOOD unlike a minute ago i was a wannabe designer. Make up ur god damned mind already.

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  • Posts

    • im using l2jmobius
    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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