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Posted

We have HighFive, Ertheia, Underground.

Working on Helios and after we are done with Faction quests we will move to Grand Crusade.

Also a Classic 2.0 branch is made, but we lack 3rd class quests, due to not having a high level character on official.

  • 1 month later...
  • 2 weeks later...
Posted

The last couple of days I have been working on a new Fake Players Engine.
Here is a small taste of what is to come. :D

 

 

 

 

Configs under developement:

 

# Enable fake players.
EnableFakePlayers = True

 

# Enable chatting with fake players.
FakePlayerChat = True

 

# Enable shots usage for fake players.
FakePlayerUseShots = True

 

# Reward PvP kills by killing fake players.
FakePlayerKillsRewardPvP = True

 

# Change Karma by killing unflagged fake players.
FakePlayerUnflaggedKillsKarma = True

 

# Aggressive AI fake players attack nearby monsters.
FakePlayerAggroMonsters = True

 

# Aggressive AI fake players attack nearby players.
FakePlayerAggroPlayers = False

 

# Aggressive AI fake players attack nearby fake players.
FakePlayerAggroFPC = False

 

# Fake players can drop items when killing monsters.
FakePlayerCanDropItems = True

 

# Fake players can pickup dropped items.
FakePlayerCanPickup = True
 

  • 2 months later...
Posted

This is a project I have not shared with subscribers.
Mainly for stability issues, due to the mass code reworks that are made.

 

It was originally made to be an open source alternative for Interlude.
Never proceeded to it tho.

 

I made this test server to check it out.
See if things can get better via trial and error reports.

 

Accounts are auto created.
Modified rates are: EXP/SP x100 and Adena x200.

 

System: http://www.mediafire.com/file/cca5x89g9jkxwi5/mobius_interlude.zip

Posted

Update: To make testing easier made stuff more PvP oriented.

Added:
-Auto free class change.
-Sceme buffer.
-Merchant with all gear up to S grade.
-Buff, song and dance duration set to 1 hour.

  • 3 weeks later...
  • 2 weeks later...
Posted (edited)

After 100 revisions I decided to introduce the Interlude branch to my subscribers.
Is it stable? Usable? Only time will tell... :D

 

In case you want to test it, you may try it via our test server.
Connection infos are still located at: http://l2jmobius.com/forum/index.php?topic=2252.0

Edited by Mobius
Posted
On 3/3/2018 at 2:06 AM, Mobius said:

After 100 revisions I decided to introduce the Interlude branch to my subscribers.
Is it stable? Usable? Only time will tell... :D

 

In case you want to test it, you may try it via our test server.
Connection infos are still located at: http://l2jmobius.com/forum/index.php?topic=2252.0

 

I tested your files.. looks really nice and bugless (known issues) . Good luck with your project.

Posted

Very Good work  mate keep your good work . your project seems very good i will continue  my tests and i will let you know my progress with new reply . 

Posted (edited)

In the past month I noticed that some subscribers tend to share the project to circles of people that have no access.
This has happened before, but this time feels truly out of control. It will notably have it's consequences.

Edited by Mobius
  • 3 weeks later...
Posted
1 hour ago, Mobius said:

HighFive version has been updated to match newer branches.

Among many reworks, mmocore was dropped in favor of netty.

when is the leaked version comes out?

Posted

Just let them share your files. Whats the deal? Everyone would see your work and eventually get in contact with you for getting a newer version. there would be more customers than you have now. being pissed wont solve your problem :'D

Posted
9 hours ago, Finn said:

Just let them share your files. Whats the deal? Everyone would see your work and eventually get in contact with you for getting a newer version. there would be more customers than you have now. being pissed wont solve your problem :'D

So you are a dev and you don't have 0.33 Euro per day to get proper files ?

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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