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3 skill na diorthoso thelw C6 :)


Goldefinger

Question

Paides epsaksa poli wra na vrw kanena topic pou na leei gia ta sigekrimena pou thelw alla den vrika tpt.

thelw na ftiaksw to Cancellation k to Anchor (ta opoia pianoun poli efkola sxedon me ti mia k as einai o allos full +) k to Touch of Life pou den douleyei kan.Gia c6 milaw k exw to l2joneo tou themental.

Rikste mia matia to pos einai ta skill.

 

 

<skill id="1056" levels="12" name="Cancellation">

  <table name="#mpConsume_Init"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>

  <table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>

  <table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="power" val="11"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="hitTime" val="6000"/>

  <set name="reuseDelay" val="120000"/>

  <set name="skillTime" val="6000"/>

  <set name="skillType" val="CANCEL"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="600"/>

  <set name="effectRange" val="1100"/>

  <set name="negateStats" val="BUFF"/>

  <set name="negatePower" val="9.0"/>

  <for>

 

 

<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30" >

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench2MpConsume">

  54 54 53 53 52 52 51 51 50 50

  49 49 48 48 47 47 46 46 45 45

  44 44 43 43 42 42 41 41 40 40

  </table>

  <table name="#ench2MpConsume_Init">

  13 13 13 13 13 13 12 12 12 12

  12 12 12 12 11 11 11 11 11 11

  11 11 10 10 10 10 10 10 10 10

  </table>

  <table name="#ench1Power">

  20 20 20 20 20 21 21 21 21 21

  21 22 22 22 22 22 22 23 23 23

  23 23 23 24 24 24 24 24 24 25

  </table>

  <table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

  <table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

  <table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="save" val="4"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="power" val="6"/>

  <set name="lvlDepend" val="1"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="hitTime" val="6000"/>

  <set name="reuseDelay" val="150000"/>

  <set name="skillTime" val="6000"/>

  <set name="skillType" val="PARALYZE"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="buffDuration" val="20000"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/>

  <enchant1 name="power" val="#ench1Power"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

  <for>

 

 

<skill id="341" levels="1" name="Touch of Life">

  <set name="hpConsume" val="1216"/>

  <set name="power" val="30.0"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="skillType" val="HEAL_PERCENT"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="40"/>

  <set name="effectRange" val="400"/>

  <set name="reuseDelay" val="1200000"/>

  <set name="skillTime" val="1800"/>

  <set name="hitTime" val="1800"/>

  <set name="isMagic" val="true"/>

  <set name="aggroPoints" val="811"/>

  <for>

    <effect count="1" name="Buff" time="120" val="0">

      <mul order="0x30" stat="maxHp" val="1.5"/>

      <add order="0x40" stat="regHp" val="50"/>

      <mul order="0x30" stat="cancelVuln" val="0.4"/>

      <mul order="0x30" stat="debuffVuln" val="0.7"/>

    </effect>

  </for>

 

Etsi einai ta skill pou exw an kapoios kserei pos einai i sostes rithmisis as mou pei alios an exei ola ta skill gia C6 na ta kanei Upload :)

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Oriste ta skills pou zitises file...Einai apo ena diko mou pack, to exw ftiaksei opws mou aresei... des ta kai pes m:

 

http://rapidshare.com/files/100004761/skills.rar

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File ta perasa k den douleyan katholou ta Buffs ola k merika skill apo kapoia char.

den kserw gia ti pack ta exeis ftiaksi pantos sto diko mou den douleye thnx pantos

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Re Pedia Exete Skefti Mipos Ta Buffs 9h Pou Pernate Exoun To Provlima Kai Ka8e Fora Pou Ginete Antikatastasi Me Ayta Tou Pack Kanoun Tin Zimia Gia Kita Gold Namin Perasis Ka8olou Ta 9h Kai An Meta Ta Skills Sou Ine Ok To Mon Pou Prepi Na Kanis Ine Na Katsi Apo Ta Skills Na Anevasis Ta Buffs Ena Ena Tis Ores...!!!

Min Pnigese Se Mia Koutalia Nero...!!!  :P :P :P

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Apla katebase to Power tous ... twra gia to Tol ( touch of life ) etsi to eixa k egw kai douleue .... diladi esy ti ennoeis me to " den douleuei " den dinei hp? i einai gia regeneration hp mono ?

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otan lew den douleyei ennow den douleyei katholou to patas dld to skill k den kanei tpt apolitos DEAD nekro pos to lene :P tha dokimasw mia tis idees sas k tha sas pw a k pou to kaneis enable  giati den nomizw na exw dei kati tetio kapou? oso gia na katevasw to power sta alla 2 skill to exw kanei paidia exw katevasi sxedon ti misi dinami alla k pali to idio pianei allios den tha zitaga me ti mia alla skill.

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oute to diko mou douleve alla eakan merikes allages gia koita to

 

 

<skill id="341" levels="1" name="Touch of Life">

  <set name="hpConsume" val="1216"/>

  <set name="power" val="30.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="HEAL_PERCENT"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <set name="reuseDelay" val="1200000"/>

  <set name="skillTime" val="1800"/>

  <set name="hitTime" val="1800"/>

  <set name="isMagic" val="true"/>

  <set name="aggroPoints" val="811"/>

  <for>

    <effect count="1" name="Buff" time="120" val="0">

      <mul order="0x30" stat="maxHp" val="1.7"/>

      <add order="0x40" stat="regHp" val="50"/>

      <mul order="0x30" stat="cancelVuln" val="0.4"/>

      <mul order="0x30" stat="debuffVuln" val="0.7"/>

    </effect>

  </for>

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