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Posted

It's selfpwnage.

You just gave to the people the permission, even if they don't need it, to start coding your stuff.

 

gg dude

wanna see more drama

D:

Yes, i give FighterBoss the permission.

Posted

Yes, i give FighterBoss the permission.

 

Permissions and shits, who told that is not allowed to get someone else idea and use it to make smthing yourself?

 

L2J stole Lineage II idea from NCSoft and made a new game on the same client and NCSoft is allowing this. Do you thing that your Kino is better than a whole new game?

 

Edit: I have added it, and i have to say that it works really nice.... I have reworked the announcemenets to BATTLEFIELD instead of ANNOUNCEMENTS type and now everything looks really gg ^_^.... Thanks again!

Posted

So much drama, just because simple idea, but at least, some kind of conversation in this section, juhu.

 

 

Just saw that, omg. Community board is a retail idea, so qq? It's like Matim stole it too :P

 

Bha, anyway, at least hide it lol. Because i know, in 1 day you will say 5 nabs selling it lol.

 

As I already said, you really think so? So it means each simple L2J Share is 'stolen', why? Because its based .. at L2, quite obvious, lol.

 

I won't comment it again, its not stolen, its based ON, there is big difference, don't you think so?

 

L2J stole Lineage II idea from NCSoft and made a new game on the same client and NCSoft is allowing this

 

L2J Stolen anything? L2J is just emulator for server, nothing more, they haven't done any new game, yet at least.

 


 

Oh, come on people.

Posted

First of all, L2J didn't steal anything. L2J would create a new game, if they had their own client. Since they work with ncsoft's client, it's not a new game.

 

Matim, as you may have seen, i removed my topic about community board on l2mods. Because i just didn't want ppl to think we are stealing ideas. But anyway, it wasn't 'stealing', because as you said it's 'based on'.

Posted

Exactly, I have nothing against creating new community board.

 

I just noticed that you were the one, who was saying about  stealing ideas  ;)

Posted

Exactly, I have nothing against creating new community board.

 

I just noticed that you were the one, who was saying about  stealing ideas  ;)

But i didn't steal any ideas, lol.

Posted

you 'd better give proper credits its not yours

 

He is author of the code, also he gave credits for idea.

Posted

But i didn't steal any ideas, lol.

By the way even your mutant event/deathmatch there is at phoenix event(by rizel) you just change some little things.

So your statements are pointless from the begin.

Posted

Permissions and shits, who told that is not allowed to get someone else idea and use it to make smthing yourself?

 

L2J stole Lineage II idea from NCSoft and made a new game on the same client and NCSoft is allowing this. Do you thing that your Kino is better than a whole new game?

 

Edit: I have added it, and i have to say that it works really nice.... I have reworked the announcemenets to BATTLEFIELD instead of ANNOUNCEMENTS type and now everything looks really gg ^_^.... Thanks again!

 

Not just 100% right, you get 500% right about what you sed, i really admire you. Its something i was keeping in myself for so much time and didnt unleash...

 

SO ALL WHO SAY LEECH LEECH LEECH DONT LEECH MY WORK AND ETC, L2J IS A 60% LEECH FROM NCSOFT the other 40% cant be leached by L2JServer Team maybe cause they dont have the knowledge... Sry for the incovinience but this is the real true

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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