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Everything posted by KruMix
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Will be more easy to download them all from a link with the pictures inside so the ppl know what mobs they choose .
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Link died ... Some one can reupload it plz ...thx
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LF Looking For Another Chronicle Skills Adapted For Il
KruMix posted a topic in [Request] Client Dev Help
i need some skill from other chronicle adapted for IL if some one can share them i would be gratefull -
Hello, I want to sell a donator character with 4k pvps, 3 augments (2 D.M and 1 Shield) and all items +20. For screens and price contact me!
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Help How To Disable Bow Only On Pvp
KruMix replied to @Slash's question in Request Server Development Help [L2J]
OMFG! #facepalm -
Little Pack Html Npc By : Krejčomut
KruMix replied to emporial's topic in Server Shares & Files [L2J]
Some screens? -
Help How To Disable Bow Only On Pvp
KruMix replied to @Slash's question in Request Server Development Help [L2J]
hello how i can disable the bow from tanks on pvp at olys i want to uses it -
Based on? Edit: aCis.
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LF Any Augment Bug For Interlude?
KruMix replied to VerMiLLioN's topic in Request Hacks & Cheats [English]
He is just kidding... -
TvT it's bugged and Gladiator (with A grade) can kill easly 5-6 mages.
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Link Updated at 09.03.2014.
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The server is good but you have to do something with lag cuz it's a loot! Until now is the only bad thing that I found. Good Luck!
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[Request]-Death Manager
KruMix replied to infectted's question in Request Server Development Help [L2J]
Just go L2PcInstance doDie() and add this { NpcHtmlMessage adminReply = new NpcHtmlMessage(5); TextBuilder replyMSG = new TextBuilder("<html><body>"); replyMSG.append("<center>Teddy Killer Panel</center><br>"); final L2PcInstance player = killer.getActingPlayer(); replyMSG.append("<center>----->" + player.getName() + "<-----</center><br>"); replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">HP:</font> "+ player.getCurrentHp() + "/<font color=\"009900\">"+ player.getMaxHp() + "</font></td></tr>"); replyMSG.append("<tr><td><font color=\"009900\">CP:</font> "+ player.getCurrentCp() + "/<font color=\"009900\">"+ player.getMaxCp() + "</font></td></tr>"); replyMSG.append("<tr><td><font color=\"009900\">MP:</font> "+ player.getCurrentMp() + "/<font color=\"009900\">"+ player.getMaxMp() + "</font></td></tr>"); replyMSG.append("</table>"); replyMSG.append("<tr><td>==================================</tr></td>"); //Weapon if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant:</font><font color=\"A80000\"> The player doesn't have weapon.</font></tr></td></table>"); } //helmet if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant:</font><font color=\"A80000\"> The player doesn't have helmet.</font></tr></td></table>"); } //chest if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant:</font><font color=\"A80000\"> The player doesn't have chest.</font></tr></td></table>"); } //Legs if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant:</font><font color=\"A80000\"> The player doesn't have legs.</font></tr></td></table>"); } //Gloves if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant:</font><font color=\"A80000\"> The player doesn't have gloves.</font></tr></td></table>"); } //Boots if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant:</font><font color=\"A80000\"> The player doesn't have boots.</font></tr></td></table>"); } //Necklace if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant:</font><font color=\"A80000\"> The player doesn't have necklace.</font></tr></td></table>"); } //L-Earring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have l-earring.</font></tr></td></table>"); } //R-Earring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have r-earring.</font></tr></td></table>"); } //L-Ring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have l-ring.</font></tr></td></table>"); } //R-Ring if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null) { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER).getEnchantLevel() + "</tr></td></table>"); } else { replyMSG.append("<table border=0 width=\"100%\">"); replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have r-ring.</font></tr></td></table>"); } replyMSG.append("</body></html>"); adminReply.setHtml(replyMSG.toString()); sendPacket(adminReply); adminReply = null; replyMSG = null; } -
Still you need?
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Interlude Custom Features (For Acis Project)
KruMix replied to `iAndre's topic in Marketplace [L2Packs & Files]
All features that you sell are already shared. -
Discussion What C6 Server Would You Play? Serious Answers.
KruMix replied to Lioy's topic in General Discussion [English]
Voted! -
So easy, "bypass -h npc_%objectId%_"
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Source L2Impulse Server Files + Source + Sql!
KruMix replied to numl0ckas's topic in Server Shares & Files [L2J]
This topic should be locked! -
Who want this code for free, PM me. :D
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nop, sorry Anyway, bump.
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upppp