Jump to content

Voqus

Members
  • Posts

    688
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Everything posted by Voqus

  1. Ρε πουστηδες μην μου παιρνεται τα σιγκ γαμω τον χριστο μου, ...
  2. Vocalizer in graphics section... ok
  3. Συμφωνω με τον BlackDevilDev, επισης μπορεις να χρησιμοποιησεις Mudbox( ), Blender για 3D modeling(ειναι πολυ διασημο με τεραστιο support, example) και μετα μπορεις να τα κανεις import στο Unity3D.Απο εκει και περα εαν θελεις motion,physics, κτλπ μπορεις να γραψεις δικο σου κωδικα σε javascript/c#/python για τα handlers + ετοιμο import blender animation. Αλλο game engine που μπορεις να πειραματιστεις ειναι το UnrealEngine. Καλη τυχη. Υ.Σ. Για να κανεις ΚΑΛΑ μοντελα με ΚΑΛΗ αναλυση, χρειαζεσαι πολυ καλο pc για να κανει γρηγορα το rendering, με χαλια pc μπορει να σου παρει και μερα για να κανεις render ενα μοντελο.
  4. Thanks mate, i like the size of such signatures cause i can add much detail to them.
  5. Wasn't sure if i was gonna upload it since i was messing around after a LONG time on PS, but meh.
  6. No. Borders.
  7. Provide information if you want someone to make you one. Like size, theme, text, subtext, style, etc.
  8. A really fast try on ps. Illustrator would be best for pen tool work but oh well. If you wanna improvise go ahead. Cheers
  9. Imo, the orb logo doesn't suit with the style of the shield and such because it loses its elegance, so i decided not to go for it. But, since i had a little free time(due to exams atm) i gave it a shot on how i think the orb logo would work out. Cheers
  10. I'll have to disagree with PrisM on some parts. I believe the dark and the bright side on each side of the signature is purposely done this way to show the clash between light-dark characters. To me it has a nice feel to it but the signature size is just too small to have the "Strain" text in it, i dont think i have any problem with the subtext. Imo, try practising with sizes like 400x200,500x250 and such so you can even add more detail to it and have more fun. But its all up to your taste. KIU ^^ P.S Focal point is the point that draws the eye attention the most.
  11. Dont you think bg is huge in contrast with the body?
  12. He was suggesting that you go to l2jforum and start from there but since you dont even know the java basics yet i suggest you to start from that tutorial. That's my suggestion though, wait for other replies and cross them out.
  13. Mate, he doesnt even understand the java language as he stated above. That's the only reason why i posted that specific java tutorial. Once he learns the basics he is free to move on l2j forums and contribute or whatever.
  14. He seems already motivated to learn the language so he can program l2j stuff. I don't really need to do anything else than to point him where he can find the knowledge to do so.
  15. http://docs.oracle.com/javase/tutorial/ Once you learn the basics you can pretty much achieve anything. How much time it will get you to learn the basics is entirely up to you, same goes for how much time you are willing to spend on programming. Have a nice day. Oh and something more. Do not copy/paste codes you see. Try to do it urself and also dont watch vids on programming unless you really dont understand something and you want further explanation.
  16. Requested: here Something fast and simple since i havent gfxed for some time. Hope you like it :o
  17. I think the leaves on the top of the sig are a bit too sharpened as result to unbalance the entire focus of it. Other than that its gut. kiu. edit; typo ;o
  18. The images on the first post are broken.
  19. personal opinion buddy Yea its a duplicated layer of gradient map text and behind it is reversed to give more depth as 3D text(light/shadow illusion)
  20. Thx Didn't know that xD
  21. Thankies for the comments. Btw, is that a game or?
×
×
  • Create New...