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Nosti21

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Everything posted by Nosti21

  1. the logic is the same with sweets. just from 0 go it +16 or whatever you want it..!
  2. thats if echant fails it goes -1. if you have a weap +16 and enchant fail it goes 15. didnt remain 16.
  3. i will test the nikosdevil one. but i need and one help more.. i took this java code http://www.maxcheaters.com/topic/139962-share-l2jquest-change-auto-equip-armors-weapons/ and i do all the classes but didnt work.. what need to change for l2jfrozen???
  4. Hello guys.. What i mean with Java Code to Village? I want a code that when i press to Village to teleport me to the main town and not to the nearest location.. if you didnt understand me tell me to explain it more.. thank kk bb qq
  5. thanks a lot. that helped me a lot. love you.. lock it please.. nothing happend with those Ellen.. Check it again. ;)
  6. The title says it all.. i want the texture from Icarus Weapons for Interlude.. because when i wear them nothing appears at hands..
  7. can you make a code that from pvp to take a item?? via config the change item..
  8. really thank you.. im so dumb stupid.. never saw it.. <3
  9. he said something small and easy because its new ;) . thats why i said it :P . i dont need it.. i have already put in my server :P
  10. and a message with what can i do at the error..
  11. Crystal Scrolls chance and when the enchant fail to be -1 or -2 or whatever with config. for interlude l2jfrozen. :D
  12. Hello guys. my prob is this. when i do restart or i shutdown my server gives me this problem.. i have add the Masterio's Rank PvP System and gives me this prob. How i can fix it??? The lines are those // Rank PvP System by Masterio: if (RankPvpSystemConfig.RANK_PVP_SYSTEM_ENABLED) { int[] up = PvpTable.getInstance().updateDB(); if(up[0] == 0) { _log.info("PvpTable: Data saved ["+up[1]+" inserts and "+up[2]+" updates]."); } } // saveData sends messages to exit players, so shutdown selector after it saveData(); if (_shutdownMode != ABORT) { // last point where logging is operational :( LOGGER.warn("GM shutdown countdown is over. " + MODE_TEXT[_shutdownMode] + " NOW!"); closeServer(); thanks in advance.. all the shutdown.java is here. /* * L2jFrozen Project - www.l2jfrozen.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver; import org.apache.log4j.Category; import org.apache.log4j.Logger; import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.controllers.GameTimeController; import com.l2jfrozen.gameserver.controllers.TradeController; import com.l2jfrozen.gameserver.datatables.CharSchemesTable; import com.l2jfrozen.gameserver.datatables.OfflineTradeTable; import com.l2jfrozen.gameserver.managers.AutoSaveManager; import com.l2jfrozen.gameserver.managers.CastleManorManager; import com.l2jfrozen.gameserver.managers.CursedWeaponsManager; import com.l2jfrozen.gameserver.managers.GrandBossManager; import com.l2jfrozen.gameserver.managers.ItemsOnGroundManager; import com.l2jfrozen.gameserver.managers.QuestManager; import com.l2jfrozen.gameserver.managers.RaidBossSpawnManager; import com.l2jfrozen.gameserver.masteriopack.rankpvpsystem.PvpTable; import com.l2jfrozen.gameserver.masteriopack.rankpvpsystem.RankPvpSystemConfig; import com.l2jfrozen.gameserver.model.L2World; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.entity.Announcements; import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad; import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSigns; import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSignsFestival; import com.l2jfrozen.gameserver.network.SystemMessageId; import com.l2jfrozen.gameserver.network.gameserverpackets.ServerStatus; import com.l2jfrozen.gameserver.network.serverpackets.ServerClose; import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage; import com.l2jfrozen.gameserver.thread.LoginServerThread; import com.l2jfrozen.gameserver.thread.ThreadPoolManager; import com.l2jfrozen.gameserver.util.sql.SQLQueue; import com.l2jfrozen.util.database.L2DatabaseFactory; import com.l2jfrozen.util.database.SqlUtils; /** * This class provides the functions for shutting down and restarting the server It closes all open client connections and saves all data. * @version $Revision: 1.2.4.6 $ $Date: 2009/05/12 19:45:09 $ */ public class Shutdown extends Thread { public enum ShutdownModeType1 { SIGTERM("Terminating"), SHUTDOWN("Shutting down"), RESTART("Restarting"), ABORT("Aborting"), TASK_SHUT("Shuting down"), TASK_RES("Restarting"), TELL_SHUT("Shuting down"), TELL_RES("Restarting"); private final String _modeText; ShutdownModeType1(final String modeText) { _modeText = modeText; } public String getText() { return _modeText; } } protected static final Logger LOGGER = Logger.getLogger(Shutdown.class); private static Shutdown _instance; private static Shutdown _counterInstance = null; private int _secondsShut; private int _shutdownMode; private boolean _shutdownStarted; private Category _log; /** 0 */ public static final int SIGTERM = 0; /** 1 */ public static final int GM_SHUTDOWN = 1; /** 2 */ public static final int GM_RESTART = 2; /** 3 */ public static final int ABORT = 3; /** 4 */ public static final int TASK_SHUTDOWN = 4; /** 5 */ public static final int TASK_RESTART = 5; /** 6 */ public static final int TELL_SHUTDOWN = 6; /** 7 */ public static final int TELL_RESTART = 7; private static final String[] MODE_TEXT = { "SIGTERM", "shutting down", "restarting", "aborting", // standart "shutting down", "restarting", // task "shutting down", "restarting" }; // telnet /** * This function starts a shutdown count down from Telnet (Copied from Function startShutdown()) * @param IP Which Issued shutdown command * @param seconds seconds until shutdown * @param restart true if the server will restart after shutdown */ public void startTelnetShutdown(final String IP, final int seconds, final boolean restart) { final Announcements _an = Announcements.getInstance(); LOGGER.warn("IP: " + IP + " issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!"); _an.announceToAll("Server is " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!"); if (restart) { _shutdownMode = TELL_RESTART; } else { _shutdownMode = TELL_SHUTDOWN; } if (_shutdownMode > 0) { _an.announceToAll("Server is " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!"); _an.announceToAll("Please exit game now!!"); } if (_counterInstance != null) { _counterInstance._abort(); } _counterInstance = new Shutdown(seconds, restart, false, true); _counterInstance.start(); } /** * This function aborts a running countdown * @param IP IP Which Issued shutdown command */ public void telnetAbort(final String IP) { Announcements _an = Announcements.getInstance(); LOGGER.warn("IP: " + IP + " issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!"); _an.announceToAll("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!"); _an = null; if (_counterInstance != null) { _counterInstance._abort(); } } /** * Default constructor is only used internal to create the shutdown-hook instance */ public Shutdown() { _secondsShut = -1; _shutdownMode = SIGTERM; _shutdownStarted = false; } /** * This creates a count down instance of Shutdown. * @param seconds how many seconds until shutdown * @param restart true is the server shall restart after shutdown * @param task * @param telnet */ public Shutdown(int seconds, final boolean restart, final boolean task, final boolean telnet) { if (seconds < 0) { seconds = 0; } _secondsShut = seconds; if (restart) { if (!task) { _shutdownMode = GM_RESTART; } else if (telnet) { _shutdownMode = TELL_RESTART; } else { _shutdownMode = TASK_RESTART; } } else { if (!task) { _shutdownMode = GM_SHUTDOWN; } else if (telnet) { _shutdownMode = TELL_SHUTDOWN; } else { _shutdownMode = TASK_SHUTDOWN; } } _shutdownStarted = false; } /** * get the shutdown-hook instance the shutdown-hook instance is created by the first call of this function, but it has to be registered externally. * @return instance of Shutdown, to be used as shutdown hook */ public static Shutdown getInstance() { if (_instance == null) { _instance = new Shutdown(); } return _instance; } public boolean isShutdownStarted() { boolean output = _shutdownStarted; // if a counter is started, the value of shutdownstarted is of counterinstance if (_counterInstance != null) { output = _counterInstance._shutdownStarted; } return output; } /** * this function is called, when a new thread starts if this thread is the thread of getInstance, then this is the shutdown hook and we save all data and disconnect all clients. after this thread ends, the server will completely exit if this is not the thread of getInstance, then this is a * countdown thread. we start the countdown, and when we finished it, and it was not aborted, we tell the shutdown-hook why we call exit, and then call exit when the exit status of the server is 1, startServer.sh / startServer.bat will restart the server. */ @Override public void run() { /* * // disallow new logins try { //Doesnt actually do anything //Server.gameServer.getLoginController().setMaxAllowedOnlinePlayers(0); } catch(Throwable t) { if(Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } */ if (this == _instance) { closeServer(); } else { // gm shutdown: send warnings and then call exit to start shutdown sequence countdown(); if (_shutdownMode != ABORT) { // last point where logging is operational :( LOGGER.warn("GM shutdown countdown is over. " + MODE_TEXT[_shutdownMode] + " NOW!"); closeServer(); } } } /** * This functions starts a shutdown countdown * @param activeChar GM who issued the shutdown command * @param seconds seconds until shutdown * @param restart true if the server will restart after shutdown */ public void startShutdown(final L2PcInstance activeChar, final int seconds, final boolean restart) { Announcements _an = Announcements.getInstance(); if (activeChar != null) LOGGER.warn("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!"); else LOGGER.warn("External Service issued shutdown command. " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!"); if (restart) { _shutdownMode = GM_RESTART; } else { _shutdownMode = GM_SHUTDOWN; } if (_shutdownMode > 0) { _an.announceToAll("Server is " + MODE_TEXT[_shutdownMode] + " in " + seconds + " seconds!"); _an.announceToAll("Please exit game now!!"); _an = null; } if (_counterInstance != null) { _counterInstance._abort(); } // the main instance should only run for shutdown hook, so we start a new instance _counterInstance = new Shutdown(seconds, restart, false, false); _counterInstance.start(); } public int getCountdown() { return _secondsShut; } /** * This function aborts a running countdown * @param activeChar GM who issued the abort command */ public void abort(final L2PcInstance activeChar) { Announcements _an = Announcements.getInstance(); if (activeChar != null) LOGGER.warn("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!"); else LOGGER.warn("External Service issued shutdown ABORT. " + MODE_TEXT[_shutdownMode] + " has been stopped!"); _an.announceToAll("Server aborts " + MODE_TEXT[_shutdownMode] + " and continues normal operation!"); _an = null; if (_counterInstance != null) { _counterInstance._abort(); } } /** * set the shutdown mode * @param mode what mode shall be set */ /* * private void setMode(final int mode) { _shutdownMode = mode; } */ /** * set shutdown mode to ABORT */ private void _abort() { _shutdownMode = ABORT; } /** * this counts the countdown and reports it to all players countdown is aborted if mode changes to ABORT */ /** * this counts the countdown and reports it to all players countdown is aborted if mode changes to ABORT */ private void countdown() { try { while (_secondsShut > 0) { int _seconds; int _minutes; int _hours; _seconds = _secondsShut; _minutes = _seconds / 60; _hours = _seconds / 3600; // announce only every minute after 10 minutes left and every second after 20 seconds if ((_seconds <= 20 || _seconds == _minutes * 10) && _seconds <= 600 && _hours <= 1) { SystemMessage sm = new SystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS); sm.addString(Integer.toString(_seconds)); Announcements.getInstance().announceToAll(sm); sm = null; } try { if (_seconds <= 60) { LoginServerThread.getInstance().setServerStatus(ServerStatus.STATUS_DOWN); } } catch (final Exception e) { // do nothing, we maybe are not connected to LS anymore if (Config.ENABLE_ALL_EXCEPTIONS) e.printStackTrace(); } _secondsShut--; final int delay = 1000; // milliseconds Thread.sleep(delay); if (_shutdownMode == ABORT) { break; } } } catch (final InterruptedException e) { if (Config.ENABLE_ALL_EXCEPTIONS) e.printStackTrace(); } } private void closeServer() { // last byebye, save all data and quit this server // logging doesnt work here :( _shutdownStarted = true; try { LoginServerThread.getInstance().interrupt(); } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } AutoSaveManager.getInstance().stopAutoSaveManager(); // ensure all services are stopped SQLQueue.getInstance().shutdown(); // saveData sends messages to exit players, so shutdown selector after it saveData(); try { GameTimeController.getInstance().stopTimer(); } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } try { // GameServer.getSelectorThread().setDaemon(true); GameServer.getSelectorThread().shutdown(); } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } // stop all threadpolls try { ThreadPoolManager.getInstance().shutdown(); } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } try { SqlUtils.OpzGame(); } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } try { SqlUtils.OpzLogin(); } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } LOGGER.info("Committing all data, last chance..."); // commit data, last chance try { L2DatabaseFactory.getInstance().shutdown(); } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } LOGGER.info("All database data committed."); System.runFinalization(); System.gc(); LOGGER.info("Memory cleanup, recycled unused objects."); LOGGER.info("[STATUS] Server shutdown successfully."); // server will quit, when this function ends. /* * switch (_shutdownMode) { case GM_SHUTDOWN: _instance.setMode(GM_SHUTDOWN); System.exit(0); break; case GM_RESTART: _instance.setMode(GM_RESTART); System.exit(2); break; case TASK_SHUTDOWN: _instance.setMode(TASK_SHUTDOWN); System.exit(4); break; case TASK_RESTART: * _instance.setMode(TASK_RESTART); System.exit(5); break; case TELL_SHUTDOWN: _instance.setMode(TELL_SHUTDOWN); System.exit(6); break; case TELL_RESTART: _instance.setMode(TELL_RESTART); System.exit(7); break; } */ if (_instance._shutdownMode == GM_RESTART) { Runtime.getRuntime().halt(2); } else if (_instance._shutdownMode == TASK_RESTART) { Runtime.getRuntime().halt(5); } else if (_instance._shutdownMode == TASK_SHUTDOWN) { Runtime.getRuntime().halt(4); } else if (_instance._shutdownMode == TELL_RESTART) { Runtime.getRuntime().halt(7); } else if (_instance._shutdownMode == TELL_SHUTDOWN) { Runtime.getRuntime().halt(6); } else { Runtime.getRuntime().halt(0); } } /** * this sends a last byebye, disconnects all players and saves data */ private synchronized void saveData() { Announcements _an = Announcements.getInstance(); switch (_shutdownMode) { case SIGTERM: LOGGER.info("SIGTERM received. Shutting down NOW!"); break; case GM_SHUTDOWN: LOGGER.info("GM shutdown received. Shutting down NOW!"); break; case GM_RESTART: LOGGER.info("GM restart received. Restarting NOW!"); break; case TASK_SHUTDOWN: LOGGER.info("Auto task shutdown received. Shutting down NOW!"); break; case TASK_RESTART: LOGGER.info("Auto task restart received. Restarting NOW!"); break; case TELL_SHUTDOWN: LOGGER.info("Telnet shutdown received. Shutting down NOW!"); break; case TELL_RESTART: LOGGER.info("Telnet restart received. Restarting NOW!"); break; } try { _an.announceToAll("Server is " + MODE_TEXT[_shutdownMode] + " NOW!"); _an = null; } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } try { if ((Config.OFFLINE_TRADE_ENABLE || Config.OFFLINE_CRAFT_ENABLE) && Config.RESTORE_OFFLINERS) OfflineTradeTable.storeOffliners(); } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); LOGGER.error("Error saving offline shops.", t); } try { wait(1000); } catch (final InterruptedException e1) { } // Disconnect all the players from the server disconnectAllCharacters(); try { wait(5000); } catch (final InterruptedException e1) { } // Save players data! saveAllPlayers(); try { wait(10000); } catch (final InterruptedException e1) { } // Seven Signs data is now saved along with Festival data. if (!SevenSigns.getInstance().isSealValidationPeriod()) { SevenSignsFestival.getInstance().saveFestivalData(false); } // Save Seven Signs data before closing. :) SevenSigns.getInstance().saveSevenSignsData(null, true); LOGGER.info("SevenSigns: All info saved!!"); // Save all raidboss status RaidBossSpawnManager.getInstance().cleanUp(); LOGGER.info("RaidBossSpawnManager: All raidboss info saved!!"); // Save all Grandboss status GrandBossManager.getInstance().cleanUp(); LOGGER.info("GrandBossManager: All Grand Boss info saved!!"); // Save data CountStore TradeController.getInstance().dataCountStore(); LOGGER.info("TradeController: All count Item Saved"); // Save Olympiad status try { Olympiad.getInstance().saveOlympiadStatus(); } catch (final Exception e) { e.printStackTrace(); } LOGGER.info("Olympiad System: Data saved!!"); // Save Cursed Weapons data before closing. CursedWeaponsManager.getInstance().saveData(); // Save all manor data CastleManorManager.getInstance().save(); // Save all global (non-player specific) Quest data that needs to persist after reboot if (!Config.ALT_DEV_NO_QUESTS) QuestManager.getInstance().save(); CharSchemesTable.getInstance().onServerShutdown(); // Save items on ground before closing if (Config.SAVE_DROPPED_ITEM) { ItemsOnGroundManager.getInstance().saveInDb(); ItemsOnGroundManager.getInstance().cleanUp(); LOGGER.info("ItemsOnGroundManager: All items on ground saved!!"); } // Rank PvP System by Masterio: if (RankPvpSystemConfig.RANK_PVP_SYSTEM_ENABLED) { int[] up = PvpTable.getInstance().updateDB(); if(up[0] == 0) { _log.info("PvpTable: Data saved ["+up[1]+" inserts and "+up[2]+" updates]."); } } try { wait(5000); } catch (final InterruptedException e) { // never happens :p if (Config.ENABLE_ALL_EXCEPTIONS) e.printStackTrace(); } } private void saveAllPlayers() { LOGGER.info("Saving all players data..."); for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { if (player == null) continue; // Logout Character try { // Save player status player.store(); } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } } } /** * this disconnects all clients from the server */ private void disconnectAllCharacters() { LOGGER.info("Disconnecting all players from the Server..."); for (final L2PcInstance player : L2World.getInstance().getAllPlayers()) { if (player == null) continue; try { // Player Disconnect if (player.getClient() != null) { player.getClient().sendPacket(ServerClose.STATIC_PACKET); player.getClient().close(0); player.getClient().setActiveChar(null); player.setClient(null); } } catch (final Throwable t) { if (Config.ENABLE_ALL_EXCEPTIONS) t.printStackTrace(); } } } }
  13. no need this import.. nothing imported into Serverpackets. so its uselless... import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
  14. da best answer.. thank you tessa.!! love you.. zone_vertices helped me.. thanks a lot lock it and give promo to this guy.. @sweets you are here to help not to say just one "manage to do it alone again and again and you will find the solution" ... *friendly suggestion* kkthnxbye!!
  15. <zone id='11038' type='Town' shape="Cylinder" minZ="-2037" maxZ="-3200" rad="1750"> <stat name='name' val='Main Town'/> <stat name='townId' val='112121'/> <stat name='taxById' val='5'/> <stat name='Peace Zone' val='true'/> <spawn X='-59511' Y='-57543' Z='-2064'/> i have do this. is this right?? maybe not. :/
  16. i do the same with the Cylinder shape but didnt work.. its not peacefully zone.. what can i do???
  17. yeah and i will go one click right and left and i will do /loc?? if you know what i mean..
  18. trusted and fast.. i will recomend this guy for sure.. and i will take again services from him.. thanks a lot Ksenofon.!!
  19. Hello guys. i have this http://www.maxcheaters.com/topic/177914-fantasy-island-crateis-cubes-underground-coliseum-interlude-from-lindvior/ and i want all this area to be peacefull zone.. How i can do it?? i know from zones.xml but i dont know what more to do.. help me one please. thanks..
  20. @Sweets and where i can find the item at xml??? l2jfrozen..
  21. is missing something?? where i put this code?? can you explain me more please??
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