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Tryskell

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Everything posted by Tryskell

  1. Problem with your quest engine, or all of your scheme buffers (you should close a connection, and in all your buffers you never close it). You choose :D. Basically if you really used 4 different schemes buffers, it can't come from those 4 buffers (or that means 4 devs didn't test their work...) Stop to use Python crap it will be easier to debug :P.
  2. On your current skill you linked, it is this line : Each value equals a level of the skill. So at lvl 13 the skill is power 65.
  3. I'm happy to say revision 100 has been reached, and then 102 is currently in test/debug (augmentations). Sido made a signature, and I followed his idea, reworking the actual logo aswell. Feel free to use it. This is my actual sig, and the header of the post n°1 of this thread. [img=http://img856.imageshack.us/img856/1495/acissig.png] I'm happy some people spend their free time, share things, give infos. Ty for your support :). Revision 102 is up.
  4. Unknown opcode, you try to run 2 different chronicles with the same LS ? Btw, an opcode shouldn't have this format (I mean, 7). Or I'm perhaps wrong in the interpretation of the error.
  5. You just miss subversion folder with a couple of files. You can check some packs to find those files. My own pack got them if that can help you. Just checkout / c/p what you want. It has no influence in success of compilation so you can just forget the problem too, or correct it if you don't like to have warnings and such.
  6. Well, as said vampir in first page, I don't get the difference between the 2 systems, if there is something more it's internal, and depends only about the used catpcha system. Except adding a timer, which is kinda pointless cause you kick all afkers / toilets boys, I don't get what you want more. Use another catpcha system if you think your is old. Those things must be shared over the web.
  7. Once you're stuck, try others actions, such as sitting, private store, etc. And look for system messages. If you got a "can't xxxx while casting", I was right. You're stuck in casting mod, and can't do anything. If you got nothing, you probably did it wrong or pack is even crappier than I thought. Consider changing of pack, or whine/emocry on L2Universe forum. ---- Your /unstuck command should be broken aswell, as casting spells, move, trade, private shops, etc.
  8. The L2off command hasn't equivalence in L2J, but still you can do the same result using : the spectator mod (when sieges, etc) + some checks deletion + "alt+h" (if i rem) to remove all panels. //camera on l2j is used with specialCamera packets, used for ingame cinematics. Learn/complete others camera packets, or do as I said in line 1.
  9. This is Christmas wishlist ? Ok, mine : I want an L2J IL Free project 100% debugged. Plus, if it's possible, the string of Mother Christmas. Ty in advance. PS : I have been kind all the year. --------------- In topic : just leech on current freya for their floodprotectors. Plus, many protections (and a general floodprotector) are integrated to MMOCore.
  10. On AI individuals search for "SpecialCamera(", you will find 62 exemples (freya datapack 6 months old). The objectId is the one you will target, aka any Npc, characters, or players will be the "target" of the camera.
  11. And if it comes "sometimes", it's surely the most boring problem. Give the different skills where you stuck. And by "he", if it's only one player involved, I would fairly suggest to test by yourself his class, and say "gtfo" if it works well. Well I perhaps misunderstood your sentence.
  12. You need regular sources of your pack, if you haven't, just forget the idea to correct anything.
  13. //camera + 9 arguments, the error you get each list each argument needed, and will bug until you give the correct numbers and types of arguments. What do you need more ? Just check how a camera packet is made.
  14. How do you want to pay a dev without any donation support behind ? A server hasn't to give a lot of money, just sustain itself with donations in order you don't invest yourself money on it (as you said, at least for core dev, host, eventual advertising / extra dev such as website). Anyway, gl.
  15. Target you and press escape if it works, it's a missing action failed packet. If it doesn't work, it's a more serious problem, like a condition which isn't stopped (aka you're in casting mod, but never stop the mod so as you're still in casting mod, can't use things, can't trade, can't delog, can't...). I can't help with this, must check all casting method, both on L2Character and overriden ones.
  16. Decay manager is broken, or no use of it. Search for DecayTaskManager in your pack, and in a non touched Freya pack, then add missing occurences (must be at doDie methods). You can change of pack aswell. If your pack devs got problems correcting that, what others missing problems there must be...
  17. You're welcome :). Next rev, petdatatable refactor, today or tomorrow, depending of debug issues.
  18. Sido, as life, you're a bitch :P. But you know I love you in secret. Sincerly yours, your favorite bat. Rev 96 is out.
  19. Normally summons are influenced by the DecayTaskManager. Verify the doDie() methods of L2Summon. Verify if normal mobs decay at death too. It can be a more general problem.
  20. It's mean to post that after rev 94. @Rev 95 on fire, clanhallmanagers / CWH refactors.
  21. "faction" is interlude naming for "enemy clan". Normally some mobs got same "faction", the "social aggro" engine is build on that. If you hit a mob which is in a faction, and if another mob of same faction see you hitting his friend, he goes to help him attacking you. As you seems to use Freya, I can't really help you on this point, it's not in "my top 5 refactors" atm :D.
  22. The branch section, dude, the branch section. http://svn.l2jserver.com/branches/ If you asked about a pack CURRENTLY working on this chronicle, I got no idea (and don't think so) if one still work on.
  23. http://office.manualsonline.com/manuals/mfg/tplink/tl-wr340gd.html Enjoy some lecture.
  24. I explained higher, make the mob aggro when the monster hits you. About faction/enemy clan, you have to code it aswell, by default it checks only player vs mob statut. Another thing to check is the "social" way of a mob... As you know, 2 mobs from same faction will help each other, so basically you can code the reverse, 2 mobs from X and Y factions fight each other (AI intention_attack + aggro stuff else one hit and you pickup aggro).
  25. First, I explained 10 times you haven't to post here, but in forum in order to have support. Second, and according to this post, "mana potions old skill has been refactored, need to find a new skill (old wasn't good). No effects atm". Third, custom fix (old way) is shared. So gg, you just failed :P. ----- Edit 4 of morning = rev 94 is up
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